Server Modpack questions

Discussion in 'Launcher Feedback' started by DaemosDaen, Dec 27, 2012.

Thread Status:
Not open for further replies.
  1. DaemosDaen

    DaemosDaen Member

    We want to set up a server based on the ultimate pack, except we will probably be removing several mods. Will the users be able to connect to the server using the ultimate pack, or will we have to distribute our own server modpack.

    Also, how are permissions handled with server modpacks? Several authors are saying "no unless your FTB" (TC3 is an example of this) or just no longer read their MCF thread (RP2 is an example of this.) will we not be able to include them in a server modpack via the FTB launcher?

    If this has been asked, my apologies, please point me to the right location.
  2. ratchet freak

    ratchet freak Active Member

    there are plans for private server packs, each will be identified by a unique code the user can enter in the launcher

    all mods in the pack will need permission to be distributed with FTB
  3. MadDogTen

    MadDogTen Member

    Do you have a source for that? I remember hearing that Permissions aren't needed for Private Packs (Only for Public Packs), But I could be wrong.
  4. jjw123

    jjw123 Launcher Dev Team Member Launcher Developer

    i can confirm that permissions are needed for private packs distributed through the launcher
  5. MadDogTen

    MadDogTen Member

    Ok, Thanks, I guess I misheard what the person said.
  6. DaemosDaen

    DaemosDaen Member

    So in other words the ability to do private packs is completely useless since we will not be able to get the proper permissions.

    To prove me wrong, supply solutions for the 2 mods mentioned in my first post.
  7. ratchet freak

    ratchet freak Active Member

    you can still modify the pack yourself after you have imported it but that will need to be manual, (and you'll have to walk your users through the process but it isn't hard to do)

    I'm not sure about what will happen about the configs though... can any dev give clarification

    TC and RP2 gave permission for FTB which means also the private packs distributed through FTB (unless I'm missing something)
  8. jjw123

    jjw123 Launcher Dev Team Member Launcher Developer

    private packs can not use the FTB permissions, they are for FTB official packs only. you need your own permissions
  9. DaemosDaen

    DaemosDaen Member

    so this is only really to be used by the bigger servers or more famous people (like DW20) then.. oh well, looks like it's back to the old method of server pack handling.
    EpicAdam likes this.
  10. Greevir

    Greevir Active Member

    Pretty much. This feature is pretty much useless for smaller servers as more and more mod authors are simply not taking PMs about mod permissions. It's kind of the reason I just stick with MultiMC and just pack and send the mod pack myself.
    EpicAdam likes this.
  11. Why do you make an update that is completely useless to the majority of the FTB smp server admins?

    P.S. You don't need to answer this.
    EpicAdam likes this.
  12. dali99

    dali99 New Member

    quite useless actually... If there was an option for someone to at least having to download the mod and put it in a folder (alĂ  multiMC) and still auto-install them.
    Orochikaku Datta likes this.
  13. Orochikaku Datta

    Orochikaku Datta New Member

    Do you think you could point me to a guide on how to do this, or can you tell me how? Thanks :D
  14. DaemosDaen

    DaemosDaen Member

    hint; it involves dropbox
  15. logoster

    logoster Member

    oh, really, nice to know that the private mod pack thing is going to be completley useless, as most mod devs dont seem to reply, and there's nothing on eloraams blog AT ALL about mod packs, and eloraam seems to always be eaither coding ("more features :)") or at work or just living life ("for those of you noobs saying that eloraam needs to just code, you need to realize that some people actually HAVE a life") so, unless the launcher dev is wrong about needing permissions for private packs, ftb might as well remove that feature, as most people have no idea how to add mods to the mods folder, hence why they use mod packs :/
  16. ratchet freak

    ratchet freak Active Member

    GAH, several mods devs will allow their mods to be included in these private packs by default, some might put conditions on who can use them but I don't see that happening beyond an age restriction

    so a dev can say only in pack with my explicit say-so (what you all seem to assume) or all packs available through FTB (what you all want)
  17. DaemosDaen

    DaemosDaen Member

    Forestry, Thaumcraft both have stated that they will not allow anyone except a select few (Sengir says "close friends") and the FTB team. RP need permissions, but Elo never reads her thread, and has no other place to posts requests, I have absolutely no clue about IC2's stance and Buildcraft is open-source in the truest sense of the word allows inclusion in modpacks.

    and EE is still in an alpha state.

    If 4 of the primary tech mods can't be used, then what's the point?
  18. ratchet freak

    ratchet freak Active Member

    honestly I think that the devs will be a bit looser about FTB private packs

    besides eloraam's thread only applies to pre5 and FTB has permission to distribute RP2 which I think can be expanded to the private pack downloads (can any one who actually has a proven line to her confirm?)

    also IC2 has a policy which say go ahead and redistribute as long as you link back to the site and don't profit or have special permission
  19. DaemosDaen

    DaemosDaen Member

    I did not know that about IC2.

    As for the rest, if they do not post it, you can't use it without permissions.

    and here's sengir's stance concerning forestry: http://forum.feed-the-beast.com/threads/ftb-central-mod-permissions.3801/#post-43242
    As I do not know sengir, I will not bother asking since I can't get permissions, for me, Forestry is a dealbreaker so I'm not gonna bother at all.
  20. Sengir

    Sengir Mod Dev Mod Developer

Thread Status:
Not open for further replies.

Share This Page