Here's my guide to "best practices" in automating Forestry farms and machines using RP/tubing.
Before anyone says "it's easier with BC pipes" that's not the intention of this post, if you want BC pipe in/outs go visit the forestry wiki. RP tubing and interfacing is vastly different from that which is on the wiki simply because the wiki contains BC piping methods.
Texturepack is Sphax 64x
Tree Farm
Arboretum - Humus Input = bottom - Sapling input = top - Sand output =any side
Logger - Output (all items) any side
b0bst3rs best method, this doesn't mean it's the ONLY method
Stage 1 - Initial placement
Place Arboretum and Logger so the corners touch, attach power on one side and place a Relay on the other, because Forestry machines output to any connected storage, placing a Relay like this gets output from both Logger and Arboretum. It does not matter which direction the Relay faces, it can be any way you like so the only preference here is which way you want the output of the Relay to face.
You can place the power connection underneath if you do not plan on automating Humus to the Arboretum, you can place the Logger power underneath if you wish, but there's no point doing it like this.
Using a Relay is the best RP machine in my opinion, this is not the only way this can be done but is the most efficient way. You can if you wish use a buffer/chest in the Relay position and pull the items out with a Filter, this isn't very efficient, I'm just pointing out there are other ways to do this.
Stage 2 - looping saplings back in
Now, wow did I have fun trying to figure this out you cannot simply connect the RP tube after the Relay back into the top of the Arboretum. Why I hear you ask, well that's because the inventories on the Arboretum accept any item you can put in them so the sand, logs, sticky resin (if you use rubber trees), apples and saplings will end up back in the Arboretum clogging it up.
I have tried various methods of doing this but have found the Regulator to be the best and most efficient way. So place the Regulator on top of the Arboretum making sure it's facing the correct way up and then connect it to the tubing after the relay.
Regulator GUI - simply set so that you have 1 sapling in the left most grid and set the mode so the 3 dots are not aligned. This allows a sapling to go straight through the Regulator back into the Arboretum after being picked up by the Logger and sent through the relay.
Now what you have here is an auto loop of the saplings, any excess saplings will not go to the Regulator and will go down the RP tubing straight from the relay to whatever storage area you have.
Note of caution: If you placed the Relay so the output if facing upwards you will need to place a cover over the side of the Regulator because the tubes will connect to the side of the Regulator. If you don't cover the side of the Regulator all the items from both the Logger and Arboretum will end up mixed in the saplings inventory of the Arboretum. This will clog up both the Arboretum and Regulator so cover the side of the Regulator.
Stage 3 - Input of Humus
This part is pretty straight forward, make humus in a Carpenter by whatever means necessary and tube to the underneath of the Arboretum.
Now the forum may get derpy here with a double post and join this next part with the first one, I have no idea of the length of a single post and no idea whether I'm going to get the next part chopped in two or simply trying to post too much, the excess may be deleted. Or someone may post before I finish it which in either case ignore this .
My next logical step after a tree farm is a
Wheat Farm
Farm - Seed input = top - Dirt = NA (see below)
Combine - Output (all items) = side
Stage 1 - Initial Placement
Now that I have explained how to create a tree farm the wheat farm set up will be very similar in layout. Place a Farm and Combine so the corners touch each other, place power in one corner (or underneath) and the Relay in the other corner exactly how the tree farm pictures above show you.
Stage 2 - looping seeds back in
Exactly the same method as the tree farm, place a Regulator on top of the Farm with a single seed in the left side of the GUI. Connect the tubing in the same way as the tree farm shows, so it should look similar to the one below.
There is no need to input dirt automatically because dirt is not consumed by a farm once it's initial layout has been laid out.
Bog Farm
Peat Bog - Bog Earth input = bottom - Output dirt = any side
Turbary - Output (all items) = any side
Stage 1 Initial placement
Same as above with Peat Bog and Turbary corners facing each other, Relay at one side and power at the other, don't connect power underneath if you plan to automate Bog Earth production and connectivity to the Peat Bog machine.
Stage 2 is not applicable to the Bog Farm as there's nothing to re-use immediately in the farm.
Stage 3 - Input of Bog Earth
This part is pretty straight forward, make Bog Earth in a Carpenter by whatever means necessary and tube to the underneath of the Peat Bog.
What next .....
You may be thinking what about all the other farms, well we'll get to those later, once you have your tree, wheat and bog farm up and running you can begin to automate 2 processes. The process of producing Mulch in a moistener and the process of automating Humus and Bog Earth in Carpenters.
Wheat farm makes the wheat and seeds needed for the moistener to produce mulch for the carpenter to make bog earth and humus from that mulch, from the dirt output from the bog farm and the sand from the tree farm.
Before we go any further it's worth pointing out how to make Humus and Bog Earth in a Carpenter.
Humus is mulch in the middle with dirt all the way around. Bog Earth is mulch in the middle with dirt and sand staggered all the way around it. You will also need water to make the Carpenter run. but before we get into that let me show you how to make the moistener work.
Moistener
This is a beast to get automated using RedPower alone and whilst 90% of you will probably say forget that I'm using BC pipes I will tell you how it's possible to do with RedPower alone.
Using Wheat and seeds as "fuel" for the moistener the following ins and outs apply:
Mycelium - output from bottom
Seeds - Input from top
Wheat - Input from left side
Mulch - Output from same side as wheat (will explain below)
Water - Input from any side
Power - not required
Now I know what you're thinking after reading that, two things I bet, firstly how can you input the wheat and output the mulch from the same side ... aha well you can and I will show you how later secondly you'd be right in thinking that this input/output above covers just about every side of the moistener, so suspended in air the moistener does need to be.
Side note: I don't know if Sengir changed the mechanics or what of the moistener, it used to only function in the darkness but the one in my test world (SMP) functions at full speed in full daylight. This may be because I placed it in creative mode, I dunno, but intentional or a bug it may get fixed at a later stage.
So lets cover each side starting with the easiest to the most complex.....
Water - I used a Aqueous Accumulator connecting to the Moistener to the back using Liquiducts, I placed a water hole at 2 sides of the AA to give bigger water input.
Seeds - I used a Manager to control seed input into the top of the Moistener or alternatively look to the end of the next post and there's a cheaper way using a Regulator for seed input.
Mycelium - Attached a filter to the bottom of the Moistener to pull out the Mycelium.
That leaves the Wheat and Mulch which are input and output from the left side by the same machine which is ....
Damn I hit the limit and lost the rest going to third post
Before anyone says "it's easier with BC pipes" that's not the intention of this post, if you want BC pipe in/outs go visit the forestry wiki. RP tubing and interfacing is vastly different from that which is on the wiki simply because the wiki contains BC piping methods.
Texturepack is Sphax 64x
Tree Farm
Arboretum - Humus Input = bottom - Sapling input = top - Sand output =any side
Logger - Output (all items) any side
b0bst3rs best method, this doesn't mean it's the ONLY method
Stage 1 - Initial placement
Place Arboretum and Logger so the corners touch, attach power on one side and place a Relay on the other, because Forestry machines output to any connected storage, placing a Relay like this gets output from both Logger and Arboretum. It does not matter which direction the Relay faces, it can be any way you like so the only preference here is which way you want the output of the Relay to face.
You can place the power connection underneath if you do not plan on automating Humus to the Arboretum, you can place the Logger power underneath if you wish, but there's no point doing it like this.
Using a Relay is the best RP machine in my opinion, this is not the only way this can be done but is the most efficient way. You can if you wish use a buffer/chest in the Relay position and pull the items out with a Filter, this isn't very efficient, I'm just pointing out there are other ways to do this.
Stage 2 - looping saplings back in
Now, wow did I have fun trying to figure this out you cannot simply connect the RP tube after the Relay back into the top of the Arboretum. Why I hear you ask, well that's because the inventories on the Arboretum accept any item you can put in them so the sand, logs, sticky resin (if you use rubber trees), apples and saplings will end up back in the Arboretum clogging it up.
I have tried various methods of doing this but have found the Regulator to be the best and most efficient way. So place the Regulator on top of the Arboretum making sure it's facing the correct way up and then connect it to the tubing after the relay.
Regulator GUI - simply set so that you have 1 sapling in the left most grid and set the mode so the 3 dots are not aligned. This allows a sapling to go straight through the Regulator back into the Arboretum after being picked up by the Logger and sent through the relay.
Now what you have here is an auto loop of the saplings, any excess saplings will not go to the Regulator and will go down the RP tubing straight from the relay to whatever storage area you have.
Note of caution: If you placed the Relay so the output if facing upwards you will need to place a cover over the side of the Regulator because the tubes will connect to the side of the Regulator. If you don't cover the side of the Regulator all the items from both the Logger and Arboretum will end up mixed in the saplings inventory of the Arboretum. This will clog up both the Arboretum and Regulator so cover the side of the Regulator.
Stage 3 - Input of Humus
This part is pretty straight forward, make humus in a Carpenter by whatever means necessary and tube to the underneath of the Arboretum.
Now the forum may get derpy here with a double post and join this next part with the first one, I have no idea of the length of a single post and no idea whether I'm going to get the next part chopped in two or simply trying to post too much, the excess may be deleted. Or someone may post before I finish it which in either case ignore this .
My next logical step after a tree farm is a
Wheat Farm
Farm - Seed input = top - Dirt = NA (see below)
Combine - Output (all items) = side
Stage 1 - Initial Placement
Now that I have explained how to create a tree farm the wheat farm set up will be very similar in layout. Place a Farm and Combine so the corners touch each other, place power in one corner (or underneath) and the Relay in the other corner exactly how the tree farm pictures above show you.
Stage 2 - looping seeds back in
Exactly the same method as the tree farm, place a Regulator on top of the Farm with a single seed in the left side of the GUI. Connect the tubing in the same way as the tree farm shows, so it should look similar to the one below.
There is no need to input dirt automatically because dirt is not consumed by a farm once it's initial layout has been laid out.
Bog Farm
Peat Bog - Bog Earth input = bottom - Output dirt = any side
Turbary - Output (all items) = any side
Stage 1 Initial placement
Same as above with Peat Bog and Turbary corners facing each other, Relay at one side and power at the other, don't connect power underneath if you plan to automate Bog Earth production and connectivity to the Peat Bog machine.
Stage 2 is not applicable to the Bog Farm as there's nothing to re-use immediately in the farm.
Stage 3 - Input of Bog Earth
This part is pretty straight forward, make Bog Earth in a Carpenter by whatever means necessary and tube to the underneath of the Peat Bog.
What next .....
You may be thinking what about all the other farms, well we'll get to those later, once you have your tree, wheat and bog farm up and running you can begin to automate 2 processes. The process of producing Mulch in a moistener and the process of automating Humus and Bog Earth in Carpenters.
Wheat farm makes the wheat and seeds needed for the moistener to produce mulch for the carpenter to make bog earth and humus from that mulch, from the dirt output from the bog farm and the sand from the tree farm.
Before we go any further it's worth pointing out how to make Humus and Bog Earth in a Carpenter.
Humus is mulch in the middle with dirt all the way around. Bog Earth is mulch in the middle with dirt and sand staggered all the way around it. You will also need water to make the Carpenter run. but before we get into that let me show you how to make the moistener work.
Moistener
This is a beast to get automated using RedPower alone and whilst 90% of you will probably say forget that I'm using BC pipes I will tell you how it's possible to do with RedPower alone.
Using Wheat and seeds as "fuel" for the moistener the following ins and outs apply:
Mycelium - output from bottom
Seeds - Input from top
Wheat - Input from left side
Mulch - Output from same side as wheat (will explain below)
Water - Input from any side
Power - not required
Now I know what you're thinking after reading that, two things I bet, firstly how can you input the wheat and output the mulch from the same side ... aha well you can and I will show you how later secondly you'd be right in thinking that this input/output above covers just about every side of the moistener, so suspended in air the moistener does need to be.
Side note: I don't know if Sengir changed the mechanics or what of the moistener, it used to only function in the darkness but the one in my test world (SMP) functions at full speed in full daylight. This may be because I placed it in creative mode, I dunno, but intentional or a bug it may get fixed at a later stage.
So lets cover each side starting with the easiest to the most complex.....
Water - I used a Aqueous Accumulator connecting to the Moistener to the back using Liquiducts, I placed a water hole at 2 sides of the AA to give bigger water input.
Seeds - I used a Manager to control seed input into the top of the Moistener or alternatively look to the end of the next post and there's a cheaper way using a Regulator for seed input.
Mycelium - Attached a filter to the bottom of the Moistener to pull out the Mycelium.
That leaves the Wheat and Mulch which are input and output from the left side by the same machine which is ....
Damn I hit the limit and lost the rest going to third post