Creating Flux

Discussion in 'General FTB chat' started by eable2, Jan 7, 2013.

  1. eable2

    eable2 Member

    I'm at the point in my SP Mindcrack world where I want a permanent place to do Thaumcraft stuff. I don't want flux in my base, but I want to use various items that sometimes create flux. I could just put all of the thaumcraft stuff somewhere else (i.e. not in my base), but I don't want to if I don't have to. Goggles of revealing say my base is in a clean node. Is there a way to get rid of any flux I produce reliably?

    One thing I don't quite understand is the silverwood tree. I know that it gives you essentially infinite vis, and I've read that it slowly purges areas of flux, but then I've also read that it can add to the local flux too. Can anyone clear this for me? Will planting my silverwood sapling in my base solve my problems?
  2. foshka

    foshka New Member

    A silverwood tree will make a new aura node where you plant it, and even might merge with one nearby.

    The answer is that flux is complicated. And the best way to manage it is to use cauldrons carefully with those thingies that capture extra aspects. And if you want to do anything big, there is no reason why you can't go somewhere far away to do it.
  3. eable2

    eable2 Member

    Thanks... yeah now that I think about it, I'll just create an interdimensional linking book to somewhere else once Mindcrack gets Mystcraft. Still curious though.

    Can I inadvertantly create flux with normal magical crafting? For example, do researching, crafting, using wands on stuff, and boiling in cauldrons (assuming I'm careful with what I put in), using the aspect jars, etc. have a chance to cause flux? I know that some things, like the infernal furnace, will do so.

    Also, still looking for info on silverwood trees. Any help is appreciated!
  4. Saice

    Saice Tech Support

    I've found that unless your on/near a dark node (one from them undermounds) Flux will bleed off over time. The nodes seem to pump High and up flux out into wisps and events. Dark nodes seem to do this also but never lower their flux level.

    I was able to clear my base from dangerous levels of flux just by plopping down a chunk loader and coming back the next day.

    As a side the node merging of Silverwood trees nodes seems to cause a flux spike.

    Also the items that cause flux only do so while in use. The infernal furnace for example only seems to cause flux while it is smelting.

    But over all you can mange your flux fairly easy with the arcane siphon thingies you can put on your cauldrons. Sorted aspects seem to have no effect on flux. So as long as you don't allow over flow you can minimize your flux.

    The rule of thumb I've think I'm am starting to believe in as anytime you change Vis levels up or down or bleed off Aspects you cause Flux.

    then again I could be wrong about all of this I've only been poking the mod a few days. And recently just started over on a new server so I don't even have any Thaum stuff now. Need to re-research it.
  5. Neutrino

    Neutrino New Member

    great Theres one right by my base ,tried to cure it with silverwood trees(didnt work)...And i think i have made it worse...Im in some deep dodo arent I?
  6. ICountFrom0

    ICountFrom0 Well-Known Member

    As the dwarfs say, "things are going to get fun"

    You can survive the existence of such a node. Wall it up and contain the whisps, fight the zombies, don't use anything flammable to survive the lightning.

    As for making a large enough pure node to wipe it out, that isn't easy. It involves placing the trees close enough that they will draw aura to generate the node from the dark node, and lower it, while being far enough away that they will not be consumed. You must also wait long enough between placing the trees that the pure nodes fill to max, place them far enough from eachother that the pure nodes don't join up until it's time, and only when you have enough pure aura in enough small nodes, slowly join them together, carefully. The final step is to walk it forward until it's within striking distance of the dark node, and force them to merge.

    Course, the resulting node will be massively over max, and require you to do lots of magic near it to get it under control again. It will have spawned insane amounts of flux in the mergers. You will have changed the entire network of aura nodes forever.

    Lastly, the new node will be the largest node in the region, meaning that it will consume the Vis infused stone. You'll have to use crystal clusters to force new stone into the region or risk the entire world running out of magic. This will cause flux, but less evil then a dark node.
  7. Zmaster27

    Zmaster27 Active Member

    with wisps and other things, yes but at least you have a nice creepy aesthetics dungeon and whatever loot was inside it
    --- Double Post Merged, Jan 23, 2013 ---
    do you play Dwarf Fortress by any chance?
  8. ICountFrom0

    ICountFrom0 Well-Known Member

    Of course I do.
    It's more fun then a !!DWARF!! in the brewery storage room.
  9. Zmaster27

    Zmaster27 Active Member

    hehe i need to get back into that. its so hard to figure out though... ><
    On topic: a silverwood tree will eat flux for you yes, its getting the sapling thats the issue also be sure to research crystal clusters from fragments as they will help replenish aura
  10. zooqooo

    zooqooo Member

    Flux isn't that big of a deal in moderation. Even if levels at your base get too high, staying indoors until it clears works fine unless you're near a dark node.

    If you have the goggles that let you see flux, your already in too deep to consider moving your thaumcraft room.
  11. Saice

    Saice Tech Support

    It is never to late to move.

    In a game with unlimited space and no time limits. Nothing ever stops you from packing up and moving somewhere else.
  12. Celestialphoenix

    Celestialphoenix Well-Known Member

    Too be honest, if flux is going to be a big problem, AND you want a local/accessible setup- do it in the nether.
  13. Mystcraft/Twilight forest depending on your pack of choice will create a nice thaumcraft location for fun

Share This Page