This thread contains SPOILERS! (Duh) View at your own discretion. ________________________ I have more Cheat Sheets! Thaumcraft 4 - LINK Thaumic Tinkerer V1 - LINK Thaumic Tinkerer V2 - LINK Thaumcraft Addon Compenium - LINK Want this guide in PDF/DOC form? v1.1.8 [ .doc / .pdf ] This is an unofficial guide used without permission of the modmaker - All imagery provided are created from screenshots of the mod in use. All links provided follow the ToS and will not use profiteering third party sources such as Adfly. If you like this guide, be sure to go and thank Haighyorkie on Youtube for doing such an awesome job guiding a thaumcraft noob into making what I like to think is a pretty damn comprehensive reference guide as I really don't believe I could have done it without him and his videos. Go check them out. Thaumic Tinker is the successor to the Elemental Tinker mod made by Vazkii and follows the Thaumcraft mod as an addon. It adds items and blocks unique to Thaumcraft that maintain it's wonderfully aberrant vision of magical and practical. All items added by the mod have a [TT] tag in their description in the thaumonomicon to destinguish between them. ________________________ Bottle of Rain Water Research: (Starts off unlocked) Required Research: (Starts off unlocked) Recipe: (No Recipe) Nature: Crafting Material Description: By right clicking with an empty bottle while raining you can collect rain water. Sadly, rain water is inpure and can not be put to the same uses as the spring water commonly used. On the other hand, it's the only way you know of studying the Aer* aspect. Weather is a complex subject, so this probably won't come in handy until later in your career. Smokey Quartz Research: (Starts off unlocked) Required Research: (Starts off unlocked) Recipe: [ x ] (Blocks follow existing Quartz recipes using Smokey Quartz as replacement for normal Quartz. Nature: Aesthetic Building Material/Blocks Description: Smokey Quarts is pretty much Quartz, but negative. All regular blocks that can be made with quartz, can also be made with smokey quartz, and they look black. Smokey Quartz itself can be made with a piece of coal or charcoal for tinting, and a few pieces of regular nether quartz. Tome of Knowledge Sharing Research: (Creatively spawned) Required Research: (Creatively spawned) Recipe: (Creatively spawned) Nature: Research sharing tool Description: This is a creative only item. It can be right clicked by a player to keep their research. After this, another player can right click it and they'll learn all that the other player knew. This is good for co-op playing. Have fun - Vazkii Gaseous Glowstone Research: Lux - Potentia - Aura Required Research: Nitor Recipe: [ x ] Nature: Invisible Light Source Description: You have studied the intricacies of the Light, and found out a way to create completely invisible light by infusing Glowstone with the raw flame. This phial contains a concentrated extract of Gaseous Glowstone, that can be released through a right click,a and will spread relatively fast in the nearby area, lighting it up. Gaseous Tenebrae Research: Tenebris - Potentia - Aura Required Research: Alumentum - Gaseous Glowstone Recipe: [ x ] Nature: Invisible Darkness Description: You have studied the intricacies of the Shadow, and found out a way to create completely invisible light by infusing Smokey Quartz with the raw power. This phial contains a concentrated extract of Gaseous Tenebrae, that can be released through a right click,a and will spread relatively fast in the nearby area, darkening it. Fume Dissipator Research: Aura - Lux - Tenebris Required Research: Gaseous Tenebrae Recipe: [ x ] Nature: Gaseous Dissipation Device Description: After knowing both the Gaseous Glowstone and Tenebrae, you are thinking it's becoming a hassle to get rid of it. With this item, by shift-right clicking on it, all the nearby gas will get dissipated. Silk Cutter Research: Instrumentum - Pannus - Tenebris (Requires Knowledge Fragment Research) Required Research: Thaumium Recipe: [ x ] Nature: Silk Touch Omnitool Description: The texts you studied spoke of a powerful tool that bared the Silk Touch enchantment. You seem to have managed to replicate it. This item acts as an "omnitool" of sorts, it can break virtually anything, but it's not very fast at it. You think enchanting it with Efficiency using an anvil is the next logical step. Further more, after crafting this item, it instantly comes enchanted with the Silk Touch enchantment. The one downside to this is that it can't be enchanted through regular means. It also seems to hold it's magical energy with an extraordinary bond, possibly unbreakable. Fortunate Maul Research: Instrumentum - Tenebris - Carus (Requires Knowledge Fragment Research) Required Research: Thaumium Recipe:[ x ] Nature: Fortune Omnitool Description: The texts you studied spoke of a powerful tool that bared the Fortune enchantment. You seem to have managed to replicate it. This item acts as an "omnitool" of sorts, it can break virtually anything, but it's not very fast at it. You think enchanting it with Efficiency using an anvil is the next logical step. Further more, after crafting this item, it instantly comes enchanted with the Fortune III enchantment. The one downside to this is that it can't be enchanted through regular means. It also seems to hold it's magical energy with an extraordinary bond, possibly unbreakable. Transvector Interface / Interface Binder Research: Permutatio - Potentia - Alienis - Machina Required Research - Magical Building Blocks Recipe: - [ Transvector Interface ] [ Interface Binder ] Nature - Wireless Interface Extension Description - "The thing is, there's only six sides to a block." - Direwolf20 Myth = Busted! Your latest construct can be bound to a block in the nearby vacinity. It's sides will mimic the sides of the block selected, and it'll function as an extnsion. It can accept buildcraft power, items, and liquids, being able to also export the latter two. In order to bind an interface to another block, you need to create a special tool to do so. What you call the Interface Binder should get the job done. By simply right clicking on the interface followed by right clicking on the target, these two can get bound and ready for operation. (Note: buildcraft pipes will need to be broken and replaced to work) Goliath's Leggings Research: Bestia - Tutamen Required Research: Thaumaturge's Robes Recipe: [ x ] Nature: Armor Description: Making use of the Thaumaturge's Robes you created, you further worked on them, creating new leggings. These leggings protect the wearer from all incoming damage, by reducing it by 1. Furthermore, when the wearer would die by a crushing blow then they have more than 2.5 hearts, they stay barely alive with half a heart. They also give a more powerful vis reuction. Spell Binding Cloth Research: Praecantatio - Permutatio - Pannus Required Research: Enchanted Fabric - Unified Thaumic Field Theory Recipe: [ x ] Nature: Enchantment Remover Description: By mixing some Enchanted Fabric with raw Enchantment power, you created a cloth that can be rubbed on an item to whip it of it's enchantments by combining them in a Crafting Recipe Talisman of Remedium Research: Cognito - Sano - Praecantatio - Instrumentum - Aqua Required Research: Unified Thaumic Field Theory Recipe: [ x ] Nature: Debuff dispeller Description: You have studied life and the body and found that through the application of magic you can protect yourself from harmful outside influences by redirecting these effects to another place. This talisman will dispell most harmfull effects on the holder, at the cost of vis from the local aura. To enable or disable this ability, one would shift-right click on it. As expected it only works while enabled. Aphrodisiac Concoction Research: Victus - Sano - Solum - Imperito Required Research: Unified Thaumatic Field Theory Recipe: [ x ] Nature: Splash Potion (Animal Breeding tool) Description: You have formulated a recipe for a concoction with the essence of love. This potion-like item acts similar to a splash potion, simply tossing it near an area with livestock will cause the same effects as if these animals had been fed with their food of choice. Cryogenic Globe Research: - Corpus - Victus - Tempus - Gelum Required Research - Unified Thaumatic Field Theory Recipe: - [ x ] Nature - Mob Despawn Negator Description - After study of the element of cold, you managed to devise a globe of pure cold. This globe can be utilized by left clicking on a living being (this won't hurt them). Upon doing so, the globe is consumed, and the living being gets possessed with cryogenic energy, preventing it from naturally despawning. Wand of the Tinkerer Research: Vacuos - Praecantatio Required Research: Goggles of Revealing Recipe: [ x ] Nature: Vis Wand Description: After learning more about the Aura through direct inspection of it using the Goggles of Revealing, you decided you need a better wand, thus, you formulated a wand perfect for an experienced Tinkerer. This wand can carry 500 vis, unlike the Wand of the Adept. It's not a very dispendious item either. The downside of being forced to store more vis, is that it recharges slower in comparison to it's counterpart, the Wand of the Adept. Fluxometer Research: Mutatio - Praecantatio - Visum Required Research: Basic Flux Research - Goggles of Revealing Recipe: [ x ] Nature: Flux Detector Description: Through the research of the flux itself, and through the usage of one of your early discoveries, the Thaumometer, you managed to discover an upgrade for it. This new detector, the Fluxometer can measure the flux in the nearest relevant node. Whilst looking at the Fluxometer with Goggles of Revealing, the user can see what flux is in the air. The flux displays as icons, the opacity of which icon indicates how much of that aspect is in the aura. If you look close, you can see maxed out aspects as a bit unstable. Golem Name Tag Research: Tenebris - Lignum Required Research: Golemancy Recipe:[ x ] Nature: Golem Nameplate Description: A name tag with some magic. Giving it to one of your golem minions will have them show off their name. To do this, the item must be named in an anvil, one would left click the golem with the named item. This does not hit or damage the golem Ender Mirror Research: Visum - Alienis - Praecantatio - Instrumentum Required Research: Magic Hand Mirror Recipe: [ x ] Nature: Handheld Ender Chest (Vanilla) Description: You have put the knowledge aquired from constructing the Magic Hand Mirror into good use, and applied it to the Ender Chests. This mirror, for a small cost of vis form the local aura, allows you to access your ender chest inventory without needing to place it down yourself. Phantom Stone Block Research: Vitreus - Saxum - Animus - Alienis - Vinculum Required Research: Warded Stone and Doors Recipe: [ x ] (Dye as desired in recipe) Nature: Ghost Blocks Description: You don't now how you managed to do it, but you have found a way of creating blocks that exist in non-euclidean space. These blocks are based on the design you had but together for Warded Stone Blocks, they can only be broken by the player who placed them, using a wand. However there's a particularity to these. They have no physical boundaries for the player who placed them to walk through them, allowing them to walk through these blocks as if they didn't exist. For everything else, they act as normal blocks. Warded Chest Research: Lignum - Vacuos - Praecantatio Required Research: Warded Stone and Doors Recipe: [ x ] Nature: Unbreakable Block (Storage) Description: After creating, and working with Warded Blocks, you have discovered a way of making them into storage. This chest is completely safe and can only be opened by the person who placed it. It also has an extended storage space. Similarly to Warded Blocks, this chest can be removed with a wand. On a negative note, the chest lacks a keyhole. Rune Thanatos Research: Vinculum - Potentia - Mortuus Required Research: Warded Chest Recipe: [ x ] Nature: Handheld Item Loss Prevention Description: By studying Death itself, you found a way of making use of the powers of item storage you learned from creating Warded Chests, and made a way to secure your belongings upon death. When you die with this item on you. All that you are carrying gets stored in it. The rune will then stay where you died, it's invulnerable, and doesn't despawn. When you come back to get it, your inventory will get reorganized to it's original state before death, as best as possible. The rune will shatter in the process. Wand of Dislocation Research: Vinculum - Permutatio - Vitreus Required Research: Wand of Equal Trade - Portable Hole Recipe: [ x ] Nature: Block Moving Wand Description: After studying the Wand of Equal Trade, you found a way to use it in order to store, and move things around. Right clicking one block will encase it into the wand. Right clicking with a block in the wand will move it elsewhere. This power is provenient from the portable hole, so your new wand will be able to get anything the portable hole can.from that item. Talisman of Withhold Research: Viculum - Malum - Cognito Required Research: Brain in a Jar Recipe: [ x ] Nature: Handheld Experience Sponge Description: After knowing that Zombie Brains have the ability to store experience, you will have created a talisman that mimics that behavior, not to a perfect extend though. To switch the ability to store experience, you need to shift-right-click on the talisman. When the talisman is enabled it'll absorb any nearby experience orbs, this can be transformed back into useable experience by rightclicking with a glass bottle in your inventory, turning that bottle into a Bottle o' Enchanting. Infernal Bracelet Research: Metallum - Ignis - Saxum Required Research: Arcane Bellows Recipe: [ x ] Nature: Handheld smelter Description: Knowing the ability of an Infernal Furnace to smelt items, you went on to study a way of using that power from your hands. This bracelet smelts blocks in the world with a right click on them. In order for it to do so, it needs to be charged by right-clicking on an active Arcane Bellows, in order to convey the energy of the furnace. Wand of Uprising Research: Volito - Motus - Praecantatio - Potentia Required Research: Sword of the Zephyr Recipe: [ x ] Nature: Travelling Wand Description: Using the knowledge you got from creating the Sword of the Zephyr of propelling things around with the air, you created a wand that will propel the holder in the direction they're looking at. While someone is flying through the use of this wand, any accumulated gravitational energy is negated, resetting the fall damage the holder would take. Sword of the Condor Research: Volito - Potentia - Motus - Praecantatio Required Research: Wand of Uprising Recipe: [ x ] Nature: Upgraded Tool Description: You have found a way of combining the Sword of the Zephyr with your latest creation, the Wand of Uprising. By doing so, you managed to duplicate the effect of the wand used, albeit at a faster speed. It's also possible to sneak right-click to be propelled backwards. Doing suck, however, comes with a few drawbacks. The sword loses it's ability to propel nearby goes, or slow your fall, not to mention that this flight is hard to control. However, by reinforcing the sword with extra Thaumium, it become extremely resistant. Crystals of Climate (Sunlight / Rainfall) Research: - Aer - Aqua - Vitreus - Visum - Ignis Required Research - The Theory of Everthing Recipe: - [ Crystal of Sunlight ] [ Crystal of Rainfall ] Nature - Weather Management Description - By studying the element of weather, you managed to create a pair of crystals that will allow you to manipulate it. These two crystals, of Sunlight and Rainfall, allow you to, respectively, halt and create rain, by shattering them. asdf Hyperenergetic Nitor Research: Motus - Fractus - Ignis - Potentia - Lux - Visum Required Research: The Theory of Everything Recipe: [ x ] Nature: Handheld Light Description: After shattering some walls on the fourth quadrant, you managed to create a light that will shine even if it's being carried by a player by energizing the everburning flame that is Nitor with sources of energy, like Alumentum. The light casted by this will shine closely behind the carrier, it seems to leave a longer trail in the nether, due to the heat. Lost Enchantments Research: Praecantatio - Cognito - Gelum - Animus - Ignis - Bestiola - Alienis - Potentia - Telum - Instrumentum (Requires Knowledge Fragment Research) Required Research: The Theory of Everything Recipe: [ Freezing I ] [ Soulbringer I ] [ Vampirism I ] [ Ashes I ] Nature: Enchantments from Thaumcraft 2 Description: Extensive research of lost knowledge revealed a set of four very powerful Enchantments. These enchantments can not be enchanted through the regular means of using an enchanting table, rather, they would need to be created by the usage of an infusion alter. Furthermore, only one of these enchantments can be applied to a specific item at any given time. Freezing: Any entity hit with this sword will recieve a freezing effect, imparing their movement. Being set on fire will negate this. Soulbringer: When a sword imbued with this hits an undead, there's a chance for that undead to get possessed and succumb to your side. Vampirism: Upon hitting an entity, a quarter of the damage dealt will be absorbed by the attacker. Ashes: The only of the four enchantments that isn't only for weapons. Any item that has this enchantment, upon being broken, it'll be revived back to life, at the cost of this enchantment and two random others. Reaper's Scythe Research: Malum - Mortuus - Animus - Alienis - Tenebris - Victus - Corpus Required Research: The Theory of Everything Recipe: [ x ] Nature: Weapon/Shears hybrid Description: You've studied malicent knowledge, and created a scythe that reaps with pure evil. This scythe pairs with a Thaumium sword on all aspects, however, upon killing a hostile living being with it, the soul of that being will get reaped and converted into a soul heart, which acts as a shield absorbing damage taken. Sadly, a soul heart will disappear entirely after protecting the bearer from any damage. Up to 20 soul hearts can be accumulated. The scythe also cuts tall grass and leaves with finesse without sustaining as much as a scratch. Sigil of Memories Research: Motus - Machina - Alienis Required Research: The Theory of Everything Recipe: [ x ] Nature: Handheld Teleportation Device Description: You have created an item that allows you to return to where you've been before. By right clicking this sigil somewhere, it'll be bound to it. After a sigil is bound, you can hold-right-click like a bow to charge and activate it, which teleports you back to where the sigil was bound at. Shattering it in the process. Stopwatch of the Timetwister Research: Machina - Tempus Required Research: The Theory of Everything Recipe: [ x ] Nature: Time Restorer Description: You have found a way of twisting the very fabric of time to your own will. With a simple click of this stopwatch, you can bind your position, health, and food to it. One minute later, if you still have the watch in your possession, you will be returned to this point. Arcane Transmutator Research: Permutatio - Mutatio Required Research: Crystal Core - Wand of Equal Trade Recipe: [ x ] Nature: Transmutation Table Description: After researching further into the intricacies of the Aura itself, you have found a way to directly siphon it's vis, and using aspects from nearby aspectual sources, conjure it into matter. This block can accept an item to be used as a pattern to create a new one. Only simple items, in termsof aspect count can be created, and in doing so, it takes both vis from the aura, and quadruple of each aspect Tool Dynamism Tablet Research: Praecantatio - Motus - Imperito - Machina Required Research: Advanced Golemancy Recipe: [ x ] Nature: Animated Tools/Aesthetic Display Description: You decided to further discover the uses of Golem Animation Cores, and this is the fruit of that labour. This tablet can accept an item to animate with mystical energy. Using the left and right buttons in the tablet's interface, you can select to do a left or right click with the item. The button in the bottom controls if the tablet reacts always when it can or just when a redstone signal is applied. Virtually anything can be animated, including blocks. The type of tool in the tablet also defines how fast something breaks, as expected. Thaumostatic Magnetizer Research: - Metallum - Aura - Potentia - Imperito - Machina Required Research - Thaumostatic Harness Recipe: - [ x ] Nature - Item Magnet Description - With the knowledge of the thaumostatic field you got from the Thaumostatic Harness, you made something, a bit less impressive, admittedly, that may prove useful. This block acts like a magnet, it's state can be changed by right clicking it. While in south (blue) mode, it'll pull nearby items towards it. While in north (red) mode, it'll do the opposite. Furthermore, the range of attraction, or repulsion, is determined by the strength of the redstone signal applied to it. Advanced Thaumostatic Magnetizer / Soul Mould Research: - Machina - Purus - Corpus - Potentia - Metallum - Motus - Cognitio - Carus Required Research - Thaumostatic Magnetizer Recipe: - [ Advanced Thaumostatic Magnetizer ] [ Soul Mould ] Nature - Mob Magnet Description - With the Thaumostatic Magnetizer, you devised a way to manipulate inanimate objects in the world with a magnetic fiend, this was useful but with more tinkerering you have devised a way to apply this magnetic field to the flesh (living or dead). This block acts as a magnet, it's state can be changed by right clicking it. While in south (blue) mode, it'll pull any nearby mobs towards it. While in north (red) mode, it'll do the opposite. Furthermore, the range of this attraction, or repulsion, is determined by the strength of the redstone signal applied to it. With the new function of the magnetizer, you have created a filtering system for the Advanced Magnetizer. Using a new device you have created you can Right-click on a mob to take a copy of it's magnetic signature and then use this to make the magnetizer affect only that mob. Shift-Right clicking will clear the Magnetic Signature. To use the Soul Mould as a filter, Right-Click the Advanced Magnetizer with a casting wand to open the interface and place the Soul Mould in. * - Aer is an unused aspect added by the Vanilla Thaumcraft 3 Mod.