Thermal Expansion 3.0!!! No More Beta! Thanks KL!

Skyqula

New Member
Jul 29, 2019
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Steam Dynamos will accept steam from external sources.
They won't have any fancy moving parts, but they'll still look nice.

This sounds awesome! Gotta ask though, anny "tier 2" engine that basicly costs 10 times more and provides 10 times more power? For the sake of not lagging a world with hundreds of engines :)
 

Pokefenn

New Member
Jul 29, 2019
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This sounds awesome! Gotta ask though, anny "tier 2" engine that basicly costs 10 times more and provides 10 times more power? For the sake of not lagging a world with hundreds of engines :)
Currently there are 3 engines, they all create 40 RF/t (4mj).
 

Not_Steve

Over-Achiever
Oct 11, 2013
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Don't forget Ender IO. It's mostly redundant with TE, but there's some nice stuff in there that TE doesn't so and TE does stuff that Ender IO doesn't do.

Also, RotaryCraft is looking mighty nice. I did some poking in there, and a single Gas Turbine can put out 67 MegaWatts, which translates to 1192 MJ/t ! At least, according to Reika's API on GitHub:

Code:
public static double getWattsPerMJ() {
//if (!doesBuildCraftExist())
return 56280; //default *4?
//double power = getFuelRealPower();
//double mj = getFuelMJPerTick();
//return power/mj; //as of 1.5.2, is 56.28kW per MJ/t
}
source : https://github.com/ReikaKalseki/DragonAPI/blob/master/ModInteract/ReikaBuildCraftHelper.java

That would easily meet my end-game needs.

Anyone know how to convert RotaryCraft MW to BC MJ ?
steam