If I manage to finish it, I might even try to figure out how to share (I know there are published guidelines, but it is still a somewhat involved process, especially if people expect it to be maintained and updated afterwards).
I am a casual gamer with a preference for a smaller pack with 1-2 good choices instead of 12 choices ranging from "why bother when you can do better just as easily" to "is it really worth the extra effort to get the extra result", and with smaller mods that focus on doing a few things well instead of trying to do all the things. I also prefer moderate risk, some convenience, some complexity, a bit less grinding, and a bit less trolling.
Right now, I am thinking about balancing resource gathering to provide enough material to progress at a reasonable pace without drowning in material of more limited use, and to make tiered systems a little more meaningful. For instance, do I really want to be able to build beacon bases out of cobalt before I can build the beacon block? Should I add yellorium and charged certus quartz to the sieves, or should I have to go mining in the deep dark? Should some things only come from sifting compressed materials?
I'd like to discuss specifics of what should come from where. Here is the full pack list, sorted into categories to aid discussion. I've listed the file names, but have added either the mod dev or common name in () where I thought clarification was necessary.
MOD LIST (keeping this updated by hand is beginning to feel silly, so...)
https://modlister.com/user/StrangeThistle
I am a casual gamer with a preference for a smaller pack with 1-2 good choices instead of 12 choices ranging from "why bother when you can do better just as easily" to "is it really worth the extra effort to get the extra result", and with smaller mods that focus on doing a few things well instead of trying to do all the things. I also prefer moderate risk, some convenience, some complexity, a bit less grinding, and a bit less trolling.
Right now, I am thinking about balancing resource gathering to provide enough material to progress at a reasonable pace without drowning in material of more limited use, and to make tiered systems a little more meaningful. For instance, do I really want to be able to build beacon bases out of cobalt before I can build the beacon block? Should I add yellorium and charged certus quartz to the sieves, or should I have to go mining in the deep dark? Should some things only come from sifting compressed materials?
I'd like to discuss specifics of what should come from where. Here is the full pack list, sorted into categories to aid discussion. I've listed the file names, but have added either the mod dev or common name in () where I thought clarification was necessary.
MOD LIST (keeping this updated by hand is beginning to feel silly, so...)
https://modlister.com/user/StrangeThistle
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