Xycraft tanks.

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Mash

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Jul 29, 2019
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So, I've been considering posting about this for awhile, as I haven't read anything about it, but I see it constantly.

I've got a large lava tank feeding into my thermal generators. I noticed shortly after running this set up that after I have filled this tank up all the way... I can disconnect it from the lava source, (my endertank) and it will run my generators for about a half hour without losing any lava inside the tank. It stays capped for nearly a half hour. After that half hour, it begins to lose lava at a reasonable rate proportional to the amount of generators I have running.

(And this is always with machines running, mind you. I know that generators only take in lava when energy is being used.)

At first I thought this was an infinite lava bug. I think Xycraft tanks were kinda new, so it actually didn't surprise me. Then I realized that it just has some sort of delay, or some kind of hidden buffer that it doesn't display. Or, something that is apparent somewhere, and I'm just not seeing it.

So, anybody know what the deal with that is? It's not game breaking or anything, but it does genuinely interest me. I haven't filled up any of my other tanks, so I haven't really been able to test this against anything yet.
 

Mash

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Jul 29, 2019
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Even with liquiducts, it should still be drawing from the tank to refill the empty spaces created inside the liquiduct.
 

Slaagathor

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Jul 29, 2019
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I've noticed that when I right-click my tank, it shows 16K bucket capacity... but when using a liquid sensor connected to an Industrial Information Panel, it reports 16.2K (16,200,000)... maybe there is that small buffer that is getting used first? I'm not sure where the 200 bucket discrepancy lies.
 

Vauthil

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Jul 29, 2019
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BTW, does anypony know what is the capacitance of one liquiduct/pipe?
For Liquid Lava, the reported amount is 800mB, with a throughput of 80mB/t (Liquiducts have a variable capacity/rate based on the rated viscosity of the liquid; water, biofuel, milk are 1000mB and 100mB/t, for example).
 

PonyKuu

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Jul 29, 2019
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Even with liquiducts, it should still be drawing from the tank to refill the empty spaces created inside the liquiduct.
No, other liquiducts. The ones that feed the tank.
For Liquid Lava, the reported amount is 800mB, with a throughput of 80mB/t (Liquiducts have a variable capacity/rate based on the rated viscosity of the liquid; water, biofuel, milk are 1000mB and 100mB/t, for example).
Aha! Thank you! So, my biofuel line has a capacity about 8 buckets... Meh, not a big deal.
 

Vauthil

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Jul 29, 2019
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Aha! Thank you! So, my biofuel line has a capacity about 8 buckets... Meh, not a big deal.
Yep. You can always verify this for yourself for liquiducts by right-clicking the Multimeter on the given line (it'll tell you the liquid inside, how much of it is currently inside the liquiduct out of a maximum possible, and the current rate of flow). =)
 

Lambert2191

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Jul 29, 2019
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Soaryn confirmed that there is an internal buffer. It was in a video and it's far too early for me to go find it so yeah.. believe me or not that's the case.
 
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PonyKuu

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Jul 29, 2019
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Ah, OK. So, it's not that bad that tank is a bit bigger that we thought ^_~

Yep. You can always verify this for yourself for liquiducts by right-clicking the Multimeter on the given line (it'll tell you the liquid inside, how much of it is currently inside the liquiduct out of a maximum possible, and the current rate of flow). =)
Multimeter? TE has a multimeter? I am missing something...
 

Mash

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Jul 29, 2019
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Soaryn confirmed that there is an internal buffer. It was in a video and it's far too early for me to go find it so yeah.. believe me or not that's the case.

I thought this might be the case, but it's nice to have it confirmed anyways.
 

RedBoss

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Jul 29, 2019
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I just assumed this was going to be a "make sure all of your corners are solid" threads. I'm glad I was wrong. Good info

But everyone just steamrolled past the "anypony." IJS ;)
 
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WayofTime

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Jul 29, 2019
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Detecting thread derailment, straight ahead! Alter course to avoid collision!

It's too late! Everyone, brace for impact!

-Series of rapid, consecutive explosions, implosions, and general mayhem-
 

Mash

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Jul 29, 2019
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Meh. I got my answer. This thread is free to derail or die. Whichever the mods are happier with.
 

EternalDensity

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I just assumed this was going to be a "make sure all of your corners are solid" threads. I'm glad I was wrong. Good info

But everyone just steamrolled past the "anypony." IJS ;)
We're too busy being jealous that the BronyModPack is the only one that's been updated to 1.5
 
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