-_-I can see that it COULD be useful, but there'd need to be a little more control. I can just see myself giving a "master fabricator" access the the entire inventory, and then accidentally using all my gold on clocks (already did that once with AE).
Perhaps a "Craft" button in the GUI, or a setting for it. All pipe dreams at the moment though, as Soaryn's a little busy with Finals and actually making Xycraft work again.
... which is fine, but it would be external to the GUI. When I'm sorting out a multi-stage recipe, I need to craft a finite amount, but leaving the interface to flip levers/push buttons/etc. is a pain. I like the fabricator's method of pulling from adjacent inventories, it would just be nice if it didn't spam them constantly. I'm aware that this is a small niggle, hence why I've not complained, etc, but it would be nice.-_-
Turn pulse mode on in the fabricator GUI. Pulse as many times as many items you need crafted.
Computercraft would shine here.
Ah you're talking about the quirks of fabricators, not about using a network of those and routers as a crafting cpu.
Yeah, in that case I agree.
As far as that crafting solution goes though, you have to agree that it's a great idea that would work perfectly, just imagine a wall of barrels, with a wall of routers on the other side, and yet another wall of fabricators behind that still. All controlled wirelessly from a crafting computercraft computer and emptied out with an output router.
It would be... magnificent.
I believe that he was fantasizing over the possibility of routers opening up larger amounts of inventory, as was mentioned earlier in the thread.It wouldn't work the way you think. The fabricator would only "see" the inventory of the router directly next to it. All the other routers wouldn't be accessible. And since routers can only filter by machinetype, you'd have the routers pumping items into the wrong fabricators.
Damn it you're right.It wouldn't work the way you think. The fabricator would only "see" the inventory of the router directly next to it. All the other routers wouldn't be accessible. And since routers can only filter by machinetype, you'd have the routers pumping items into the wrong fabricators.
Actually, if we're going down that route, I wonder what would happen if you place a Xycraft fabricator next to an AE chest with a 64k storage cell. Would it consider the AE chest as a valid inventory?
You could also try next to an ME Terminal, but I doubt the ME terminal counts as an inventory.
Well, I guess there's just no "cheap" version of autocrafting. Gotta save up that quartz.An ME Chest with a storage disk in it only has the storage disk in its inventory. Everything else is virtual.
Turtles. (If you consider ~two weeks I spent coding an logistic pipe-like system for crafting turtles that can craft about a hundred different items cheap.)Well, I guess there's just no "cheap" version of autocrafting. Gotta save up that quartz.
Turtles. (If you consider ~two weeks I spent coding an logistic pipe-like system for crafting turtles that can craft about a hundred different items cheap.)
Try an ME Interface instead.Actually, if we're going down that route, I wonder what would happen if you place a Xycraft fabricator next to an AE chest with a 64k storage cell. Would it consider the AE chest as a valid inventory?
You could also try next to an ME Terminal, but I doubt the ME terminal counts as an inventory.