Xycraft fabricators and routers

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ELgriton

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Jul 29, 2019
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I know soaryns fabricators pull out of adjacent inventories, and the routers connect all inventories. If you hook up a fabricator to a router will it be able to pull from an entire sorting system worth of goodies?
 

Cubstep12

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Jul 29, 2019
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No. The internal buffer of the router IS the adjacent inventory in that case. Out doesn't act as the whole system in one adjacent inventory. Would be cool though.
 
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Poppycocks

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Jul 29, 2019
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On the other hand, you could have not one, but several routers, each keeping itself filled with a stack of whichever item you want the fabricators to process.

Good thinking by the way, really good thinking.

Add some smart wiring, a little LUA and you've got yourself a crafting mega system like the one you could build with AE, just faster, without the energy and quartz tags and way more cool points.

Man, build that and you win the internet.
 

Bibble

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Jul 29, 2019
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I can see that it COULD be useful, but there'd need to be a little more control. I can just see myself giving a "master fabricator" access the the entire inventory, and then accidentally using all my gold on clocks (already did that once with AE).

Perhaps a "Craft" button in the GUI, or a setting for it. All pipe dreams at the moment though, as Soaryn's a little busy with Finals and actually making Xycraft work again.
 

Poppycocks

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I can see that it COULD be useful, but there'd need to be a little more control. I can just see myself giving a "master fabricator" access the the entire inventory, and then accidentally using all my gold on clocks (already did that once with AE).

Perhaps a "Craft" button in the GUI, or a setting for it. All pipe dreams at the moment though, as Soaryn's a little busy with Finals and actually making Xycraft work again.
-_-

Turn pulse mode on in the fabricator GUI. Pulse as many times as many items you need crafted.

Computercraft would shine here.
 

Bibble

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Jul 29, 2019
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-_-

Turn pulse mode on in the fabricator GUI. Pulse as many times as many items you need crafted.

Computercraft would shine here.
... which is fine, but it would be external to the GUI. When I'm sorting out a multi-stage recipe, I need to craft a finite amount, but leaving the interface to flip levers/push buttons/etc. is a pain. I like the fabricator's method of pulling from adjacent inventories, it would just be nice if it didn't spam them constantly. I'm aware that this is a small niggle, hence why I've not complained, etc, but it would be nice.
 

Poppycocks

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Ah you're talking about the quirks of fabricators, not about using a network of those and routers as a crafting cpu.

Yeah, in that case I agree.

As far as that crafting solution goes though, you have to agree that it's a great idea that would work perfectly, just imagine a wall of barrels, with a wall of routers on the other side, and yet another wall of fabricators behind that still. All controlled wirelessly from a crafting computercraft computer and emptied out with an output router.

It would be... magnificent.
 

snooder

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Jul 29, 2019
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Ah you're talking about the quirks of fabricators, not about using a network of those and routers as a crafting cpu.

Yeah, in that case I agree.

As far as that crafting solution goes though, you have to agree that it's a great idea that would work perfectly, just imagine a wall of barrels, with a wall of routers on the other side, and yet another wall of fabricators behind that still. All controlled wirelessly from a crafting computercraft computer and emptied out with an output router.

It would be... magnificent.

It wouldn't work the way you think. The fabricator would only "see" the inventory of the router directly next to it. All the other routers wouldn't be accessible. And since routers can only filter by machinetype, you'd have the routers pumping items into the wrong fabricators.
 
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Bibble

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It wouldn't work the way you think. The fabricator would only "see" the inventory of the router directly next to it. All the other routers wouldn't be accessible. And since routers can only filter by machinetype, you'd have the routers pumping items into the wrong fabricators.
I believe that he was fantasizing over the possibility of routers opening up larger amounts of inventory, as was mentioned earlier in the thread.

I'll agree that it would be rather impressive. I have to wonder whether the logistics pipes systems would work with fabricators, and whether they would work in multiple ways. I could imagine a crafting pipe, dynamically attached to the crafting recipe (i.e. auto-updating), but also a manner of supplier pipe that would pull the relevant items until it ran out of space (as with the builder supplier pipe). In fact, this entire avenue is quite an interesting one to contemplate.
 

Poppycocks

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Jul 29, 2019
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It wouldn't work the way you think. The fabricator would only "see" the inventory of the router directly next to it. All the other routers wouldn't be accessible. And since routers can only filter by machinetype, you'd have the routers pumping items into the wrong fabricators.
Damn it you're right.

Thanks for crushing my dreams, here have a like :D haha. I really thought it worked with inventories close to all connected fabricators.
 

ELgriton

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Jul 29, 2019
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I'm glad my simple question got a bunch of people thinking, while I am not the one to make super builds like that I always enjoy fantasizing about them, and seeing pictures! so you know.. If you make them ;P
 

snooder

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Jul 29, 2019
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Actually, if we're going down that route, I wonder what would happen if you place a Xycraft fabricator next to an AE chest with a 64k storage cell. Would it consider the AE chest as a valid inventory?

You could also try next to an ME Terminal, but I doubt the ME terminal counts as an inventory.
 

DoctorOr

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Jul 29, 2019
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Actually, if we're going down that route, I wonder what would happen if you place a Xycraft fabricator next to an AE chest with a 64k storage cell. Would it consider the AE chest as a valid inventory?

You could also try next to an ME Terminal, but I doubt the ME terminal counts as an inventory.

An ME Chest with a storage disk in it only has the storage disk in its inventory. Everything else is virtual.
 

Abdiel

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Jul 29, 2019
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Well, I guess there's just no "cheap" version of autocrafting. Gotta save up that quartz.
Turtles. (If you consider ~two weeks I spent coding an logistic pipe-like system for crafting turtles that can craft about a hundred different items cheap.)
 

ELgriton

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Jul 29, 2019
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Turtles. (If you consider ~two weeks I spent coding an logistic pipe-like system for crafting turtles that can craft about a hundred different items cheap.)

Would it be possible to get the pastebin for that code? I'm quite interested in CC turtles but I don't know much Lua .. :(
 

ShneekeyTheLost

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Dec 8, 2012
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Lost as always
Actually, if we're going down that route, I wonder what would happen if you place a Xycraft fabricator next to an AE chest with a 64k storage cell. Would it consider the AE chest as a valid inventory?

You could also try next to an ME Terminal, but I doubt the ME terminal counts as an inventory.
Try an ME Interface instead.

But you really want to blow someone's mind? Figure out how to remotely or automatically configure a Fabricator's recipe, and simultaneously put a crafting encoded pattern into an adjacent ME Interface...

EDIT: Actually, it can apparently 'see' any item set to be exported in an ME Interface. ALL of them in the ME Network.