There's quite a big misconception been going about since Witchery became a "big" or "popular" mod, that it is an SMP mod and is only useful in PvP. As some of you have probably seen, I hate this misconception. Here's why;
Yes, it does add quite a bit of SMP/PVP tools, as do many mods I should remind you, but this does not mean that is the whole mod, and that does not mean the mod is not useful in SSP. Let's start with the smaller stuff, and just get to more advanced things as we go on.
Rowan, Hathorn, and Alder trees. These are made of very nice looking decoration blocks.
Ember Moss. This is something one might consider only useful in PvP. In case you do not know, it lights entities on fire briefly when they walk over it. This could be very helpful in automating steak/cooked chicken/cooked porkchop production, in a fairly vanilla setup. Drop the mobs down to 1 heart, push them into an Ember Moss, and bam, you don't have to cook it. Or, you could just use it as base defense
Blood Rose. This is very useful in SMP, but is still kinda useful in SSP. Basically, it will collect taglocks of anything that walks over it. This isn't all that useful in singleplayer because it is a lot easier to get an animal's taglocks than a player's.
Trapped plants (not brambles). These can be used for base defense, but are often times more useful/fun in SMP.
Brambles
Torment dimension, boss, Tormentum Mystic Branch effect, Soul of Torment Demon, and any other Torment stuff is really only useful in SMP, unless you want to send NPCs to Torment... I cannot say I have never sent villagers to Torment.
Mog's Quiver. Who doesn't want infinite fast arrows that deal an insane amount of damage to flying/jumping entities? This also has extended use in SMP, but only by a single resistance effect.
Gulg's Gurdle. Hulk Smash! You can launch entities up to 10 blocks in the air just with your bare fist when wearing this. It also has extended use in SMP, same as the Quiver.
Twisting Band. FILLER (I HAVE NOT PLAYED WITH THIS ARMOR YET)
Bark Belt. This isn't really useful ever to be honest...
Biting Belt. It's used to give attacking entities potion effects. This is very useful in SMP, but still fairly useful in SSP.
Seeping Shoes. I'm sure you get as annoyed by poison as I do. These prevent all poison effects, and just bone meal the ground instead of poisoning you. Pretty neat.
Ruby Slippers. No more will you need to use /tp home! Just chant "there's no place like home" and bam you're back (assuming you have infusion power).
Icy Slippers. Screw water and lava, you can walk over that scrub-fluid!
Arthana. Want more mob drops from killing things? Here you go. It is also an Altar upgrade, and a pretty awesome one too (it increases the altar's range by 2x).
Lava Diviner. Digging down is now a possibility that does not almost always result in certain lava-death!
Enchanted Broom. Flight. Duh.
Brew Bag. Easy storage and easy use of potions and brews.
Spear of the Huntsman. An amazing weapon.
And now we move onto Poppets; where this misconception stems from:
The majority of poppets are simply to protect the player from various things, that are not players. There are TWO poppets that are not protection-based: Vampiric and Voodoo. Voodoo is pretty useless in SSP, unless you want to torture your animals. The Vampiric Poppet is actually really useful in SSP. Don't like taking damage? Damage some random animal instead!
Imp Magic
And yes, Curses are useless in SSP. There's also only 10 curses in the entire mod.
I'm not going to go into fetishes, conjuration effects, and rites, because they are mostly just utility stuffs, I'm lazy, and I think you should get my point by now.
Also, keep in mind that there may be Witchery addons in the future
If anything is unclear, please let me know, or if you think something is not useful in SSP, I will be glad to have that discussion as well.
Community written stuff!
Yes, it does add quite a bit of SMP/PVP tools, as do many mods I should remind you, but this does not mean that is the whole mod, and that does not mean the mod is not useful in SSP. Let's start with the smaller stuff, and just get to more advanced things as we go on.
Rowan, Hathorn, and Alder trees. These are made of very nice looking decoration blocks.
Ember Moss. This is something one might consider only useful in PvP. In case you do not know, it lights entities on fire briefly when they walk over it. This could be very helpful in automating steak/cooked chicken/cooked porkchop production, in a fairly vanilla setup. Drop the mobs down to 1 heart, push them into an Ember Moss, and bam, you don't have to cook it. Or, you could just use it as base defense
Blood Rose. This is very useful in SMP, but is still kinda useful in SSP. Basically, it will collect taglocks of anything that walks over it. This isn't all that useful in singleplayer because it is a lot easier to get an animal's taglocks than a player's.
Trapped plants (not brambles). These can be used for base defense, but are often times more useful/fun in SMP.
Brambles
Wild Bramble. Can be used for base defense, or just a mob grinder. It is likely more useful in SMP than SSP, but i have personally used in in singleplayer.
Ender Bramble. Here's something people don't often think about: distant travel. You could use this to just travel quickly in any direction, granted you can not choose the direction, often times when I travel I do not care where I end up.
Void Bramble. Same thing as the Ender Bramble. This can also be used to nullify circle magic, which is only useful in SSP.
Monsters (this only lists the ones that are actually used for something)Ender Bramble. Here's something people don't often think about: distant travel. You could use this to just travel quickly in any direction, granted you can not choose the direction, often times when I travel I do not care where I end up.
Void Bramble. Same thing as the Ender Bramble. This can also be used to nullify circle magic, which is only useful in SSP.
Mandrake. These are used for farming. Obviously, you need the Mandrake Roots no matter what.
Owls. They can improve your circle magic, and throw brews/potions for you!
Coven Witch. These are used for increasing your coven size (duh) so that you can perform advanced
rituals.
Flame Imp. These are used for Imp Magic. I will get to that later.
Hobgoblins can be used for automining, believe it or not, and are the only way to obtain Koboldite. When Hobgoblins mine (you just need to leash them and give 'em a pick), they might find some Koboldite Dust. Eventually, those dusts can be traded for nuggets, and then ingots. If a goblin mines with a Koboldite Pickaxe, they will autosmelt and autodouble. Goblins are awesome.
Spectral Familiars can be used to find veins of expensive ores.
Owls. They can improve your circle magic, and throw brews/potions for you!
Coven Witch. These are used for increasing your coven size (duh) so that you can perform advanced
rituals.
Flame Imp. These are used for Imp Magic. I will get to that later.
Hobgoblins can be used for automining, believe it or not, and are the only way to obtain Koboldite. When Hobgoblins mine (you just need to leash them and give 'em a pick), they might find some Koboldite Dust. Eventually, those dusts can be traded for nuggets, and then ingots. If a goblin mines with a Koboldite Pickaxe, they will autosmelt and autodouble. Goblins are awesome.
Spectral Familiars can be used to find veins of expensive ores.
Torment dimension, boss, Tormentum Mystic Branch effect, Soul of Torment Demon, and any other Torment stuff is really only useful in SMP, unless you want to send NPCs to Torment... I cannot say I have never sent villagers to Torment.
Mog's Quiver. Who doesn't want infinite fast arrows that deal an insane amount of damage to flying/jumping entities? This also has extended use in SMP, but only by a single resistance effect.
Gulg's Gurdle. Hulk Smash! You can launch entities up to 10 blocks in the air just with your bare fist when wearing this. It also has extended use in SMP, same as the Quiver.
Twisting Band. FILLER (I HAVE NOT PLAYED WITH THIS ARMOR YET)
Bark Belt. This isn't really useful ever to be honest...
Biting Belt. It's used to give attacking entities potion effects. This is very useful in SMP, but still fairly useful in SSP.
Seeping Shoes. I'm sure you get as annoyed by poison as I do. These prevent all poison effects, and just bone meal the ground instead of poisoning you. Pretty neat.
Ruby Slippers. No more will you need to use /tp home! Just chant "there's no place like home" and bam you're back (assuming you have infusion power).
Icy Slippers. Screw water and lava, you can walk over that scrub-fluid!
Arthana. Want more mob drops from killing things? Here you go. It is also an Altar upgrade, and a pretty awesome one too (it increases the altar's range by 2x).
Lava Diviner. Digging down is now a possibility that does not almost always result in certain lava-death!
Enchanted Broom. Flight. Duh.
Brew Bag. Easy storage and easy use of potions and brews.
Spear of the Huntsman. An amazing weapon.
And now we move onto Poppets; where this misconception stems from:
The majority of poppets are simply to protect the player from various things, that are not players. There are TWO poppets that are not protection-based: Vampiric and Voodoo. Voodoo is pretty useless in SSP, unless you want to torture your animals. The Vampiric Poppet is actually really useful in SSP. Don't like taking damage? Damage some random animal instead!
Imp Magic
Fiery Touch. This is only useful in SMP, or if you want to light golems or goblins on fire.
Melting Touch. Autosmelt TiCo upgrade anyone? Autosmelt and fortune? No? Okay...
Living Flame. This isn't that useful in SSP.
Evaporation. Get rid of water easily. I have never found an actual use for this, SSP or SMP.
Fiery Tolerance. Very useful for nether adventures.
InfusionsMelting Touch. Autosmelt TiCo upgrade anyone? Autosmelt and fortune? No? Okay...
Living Flame. This isn't that useful in SSP.
Evaporation. Get rid of water easily. I have never found an actual use for this, SSP or SMP.
Fiery Tolerance. Very useful for nether adventures.
Light. Unless you like torturing animals, like with the Voodoo Poppet, this is fairly useless in SSP. It is pretty fun to trap cows in floating boxes though.
Overworld. Disarm enemies, create grass, launch blocks, create a gigantic shockwave, punch metal-armor-wearing entities great distances, and, as everyone loves, duplicate ores. You can actually use this on ore blocks to turn them into stone, dropping 2 of the according ingot.
Otherwhere. Teleportation. That's about it.
Infernal. Every single Infernal Infusion effect is useful in SSP, and makes no difference if it's SP or MP.
Overworld. Disarm enemies, create grass, launch blocks, create a gigantic shockwave, punch metal-armor-wearing entities great distances, and, as everyone loves, duplicate ores. You can actually use this on ore blocks to turn them into stone, dropping 2 of the according ingot.
Otherwhere. Teleportation. That's about it.
Infernal. Every single Infernal Infusion effect is useful in SSP, and makes no difference if it's SP or MP.
And yes, Curses are useless in SSP. There's also only 10 curses in the entire mod.
I'm not going to go into fetishes, conjuration effects, and rites, because they are mostly just utility stuffs, I'm lazy, and I think you should get my point by now.
Also, keep in mind that there may be Witchery addons in the future
If anything is unclear, please let me know, or if you think something is not useful in SSP, I will be glad to have that discussion as well.
Community written stuff!
Also, the mutandis is good for getting those hard to find plants. Each treatment with mutandis will randomly turn a plant/sapling into another. Sometimes it takes a while to get the specific plant you want, but it is often easier than going out and finding it in the world.
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