I like to experience new mods in isolation, or as much isolation as makes sense, to get an idea for their balance and how they help the game. My usual strategy is to put all my current gear in a chest, grab a bed, run 2km in some direction, and setup shop at the new place - with the goal of as much as a vanilla + new mod experience as possible.
Now, witchery doesn't add a lot in terms of tools and/or ore doubling, and I have (regretfully) grown completely addicted to ore doubling. Those first three pieces of iron required to make a bucket to get a tinkers construct smeltery smelting leave scars on my soul.
So, (out of Monster) the two mods I am permitting myself to use are Tinkers construct and Witchery.
And I am having a tough time actually starting witchery. Growing the basic witchery herbs - scavenged from seeds is all well and good. And the books are easy enough to make.
But then, to actually start the tech tree it seems mutandis is required. and mutandis requires, well, saplings to be burnt, and is horribly inefficient at getting you the witchery herb or sapling you are actually seeking.
Problem: saplings are actually hard to come by in vanilla minecraft. At least I get bored chopping down enough trees block by block, so my Witchery game turns into a farm-enough-iron to create the TiC Tool Forge to make the TiC tier2 axe that has a tree-capitator effect. And to make the tier 2 excavator to help gather the clay needed for clay pots.
So, before long, I have a mine down to bedrock, a portal to the nether, a TiC workshop producing alumite weapons and tools that ive mossed & lapis & quartz'ed up. A ranch with sheep, cattle and chickens.
And I still havn't done anything with Witchery outside of making a desultory quantity of mutandis, and deciding that the effort involved was so high that I might as well wander a bit further in the nether, get some netherwart, and jump to mutandis extremis to validate the effort that has gone into producing this stuff.
Tell me I am doing this mod wrong. It looks like it is supposed to be "simple" - a witches hut nestled in the woods. But its requirements instead imply a well functioning industrial complex to gather the raw materials needed to begin even just its first tier in ernest.
Now, witchery doesn't add a lot in terms of tools and/or ore doubling, and I have (regretfully) grown completely addicted to ore doubling. Those first three pieces of iron required to make a bucket to get a tinkers construct smeltery smelting leave scars on my soul.
So, (out of Monster) the two mods I am permitting myself to use are Tinkers construct and Witchery.
And I am having a tough time actually starting witchery. Growing the basic witchery herbs - scavenged from seeds is all well and good. And the books are easy enough to make.
But then, to actually start the tech tree it seems mutandis is required. and mutandis requires, well, saplings to be burnt, and is horribly inefficient at getting you the witchery herb or sapling you are actually seeking.
Problem: saplings are actually hard to come by in vanilla minecraft. At least I get bored chopping down enough trees block by block, so my Witchery game turns into a farm-enough-iron to create the TiC Tool Forge to make the TiC tier2 axe that has a tree-capitator effect. And to make the tier 2 excavator to help gather the clay needed for clay pots.
So, before long, I have a mine down to bedrock, a portal to the nether, a TiC workshop producing alumite weapons and tools that ive mossed & lapis & quartz'ed up. A ranch with sheep, cattle and chickens.
And I still havn't done anything with Witchery outside of making a desultory quantity of mutandis, and deciding that the effort involved was so high that I might as well wander a bit further in the nether, get some netherwart, and jump to mutandis extremis to validate the effort that has gone into producing this stuff.
Tell me I am doing this mod wrong. It looks like it is supposed to be "simple" - a witches hut nestled in the woods. But its requirements instead imply a well functioning industrial complex to gather the raw materials needed to begin even just its first tier in ernest.