[WIP][RFW] Race for wool ftb map in progress, need suggestions

Should I add Dual-Wield?

  • Yes

    Votes: 1 100.0%
  • No

    Votes: 0 0.0%
  • Don't Care

    Votes: 0 0.0%

  • Total voters
    1
  • Poll closed .

Kel_Co

New Member
Jul 29, 2019
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Hey guys. I decided to move the WIP section for the request for a race for wool ftb map to a new thread. The map is in very early stages, but I need suggestions for mods to add and dungeon ideas. Really, any suggestion is welcome. The current mods are:
AE2
NEI
Forbidden Magic
HQM
TConstruct (Crossbows, longbows, shortbows edition.)
Thaumcraft
Thaumic Tinker
This map will be 1.7.10
Also, here are some pics of the stuff I have finished and started, I will update frequently.
-Kel
 

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Kel_Co

New Member
Jul 29, 2019
295
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Update! Woot! Just found out about the /flip right command with world edit, so now I feel like an idiot. : P
Anyho..... I can now focus on one lane, then copy and paste the lane to the other side with /flip right. So I made the cave under the monument. It's the "Mystic Cave". If you have any suggestions for it, specifically possibly adding vines, feel free to reply with your ideas. I want this to be the communities' map, not just mine. Now for screenshots! : D
P.S. I also added the farm area to get some renewable food.
 

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Kel_Co

New Member
Jul 29, 2019
295
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Well I ran into a slight problem. My computer crashed, and caused the world I had to be corrupted, and I lost it. So, I will be starting over, and this time, backing up my world. Wish me luck! : P
-Kel

P.S. Still need some community ideas, so please please reply if you have anything at all.
 

Kel_Co

New Member
Jul 29, 2019
295
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What happened was I made a server, joined with the wrong modpack, which had botania and turned all my light gas into pylons...then I joined with the normal modpack and they all turned into essentia funnels. XD So yeah. Anyway.... UPDATE! Just finished the spawn and it looks way better than the old one. I also ran into some issues with a sinister node...(Why you keep turning to eerie biome? D: ), then fixed the problem.....die node!
Here are some pics!
New feature: Teams! Now has two teams with the /scoreboard command.
-Kel
 

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goreae

Ultimate Murderous Fiend
Nov 27, 2012
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Raxacoricofallapatorius
What happened was I made a server, join with the wrong modpack, which had botania and turned all my light gas into pylons...
That must have been a sight to see.

And I admit, when I first saw this thread I thought "Ah, this guy doesn't know what the heck he's doing. This is gonna turn into a steaming pile of horse dung or just die before anything happens." You proved that first impression wrong with your progress so far. I'm seeing some neat stuff here.
 

Kel_Co

New Member
Jul 29, 2019
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Updates! : D I worked out a new Victory Monument....and it looks AMAZING! I prefer this WAY more than the old one. I also had to add a thaumcraft initiation room, or nothing thaumcraft related would work. So yeah. It gives you every piece of research, then clears all your warp to prevent annoying things that may happen during the game. Really tired tonight, so I am going to play some cops and crims for the rest of the night!
-Kel
 

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Kel_Co

New Member
Jul 29, 2019
295
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That must have been a sight to see.

And I admit, when I first saw this thread I thought "Ah, this guy doesn't know what the heck he's doing. This is gonna turn into a steaming pile of horse dung or just die before anything happens." You proved that first impression wrong with your progress so far. I'm seeing some neat stuff here.
Um...thanks.....I guess.... Awkwardly shuffles off...

Anyway...... MOAR UPDATES! : D
Finished the mystic cave 2.0! XD Also made a better looking farm. Fixed the whole giving you a ring of shielding but not actually letting you charge it thing. Added vines and grass/podzol to the caves, and thought I'd point out that I have dripping water to add ambiance to the cave. Made it a bit more cavey, with a ridge that you will have to either make a stairwell up, or break a stairwell up. XD Larger, more crystals, annoying vines that block movement, what more could one ask for? Well, I'm off to play some empire at war. Enjoy these pics!

P.S. Fixed the whole, get rid of the temp and perm warp, but not the normal warp thing.
 

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Kel_Co

New Member
Jul 29, 2019
295
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More pics because of the ten picture limit! Yay!
 

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Kel_Co

New Member
Jul 29, 2019
295
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Welp, I had my nightly scare. I tried to open a document file on my desktop, but didn't have the program to open it. So I tried opening it with notepad. One problem...it was not a document, just an installer for the document, an .exe file. So EVERY run program I had opened notepad. XD I fixed it, and all is good, just scared the crap out of me though.
Night Everyone.
-Kel
 

FastTquick

New Member
Jul 29, 2019
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I've got a couple ideas: How about implementing a kill/death score system that records player and mob kills and deaths from mobs and players that appears on the players' UI along with their team colors alongside it. Also, I think in between each major section of the map, there should be a two-story safehouse where players can restock their equipment and that contains a smeltery, a wand recharge station powered by a really large node, and an upstairs area containing enough space players can put their beds and set spawn points.
 

Kel_Co

New Member
Jul 29, 2019
295
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I was already working out the kinks on the counter last night, still needs some work though. There will be wand recharge stations littered throughout the map, but the smelteries will be in strategic location on the map, and partially damaged at that. My "safe houses" will also have a.....twist. But not too frequently, that would be to easy.
-Kel
 

Kel_Co

New Member
Jul 29, 2019
295
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Okay....so. I still need some ideas for dungeons, so this can be the communities map, not mine. If I don't get any ideas or replies by the 20th, I will assume you guys want this to be my map, and give me full freedom to do as I please. Toodloo!
-Kel
 

FastTquick

New Member
Jul 29, 2019
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Is there a way mobs can spawn in with randomized Tinker's weapons or would that be too hard to program?
 

Kel_Co

New Member
Jul 29, 2019
295
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I can also make custom spawners that spawn mobs with....well....pretty much anything really.
 

Kel_Co

New Member
Jul 29, 2019
295
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Edit: Started work on a custom modpack with Monty, once that is finished I will resume work on this.
 

Kel_Co

New Member
Jul 29, 2019
295
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Had some time where Monty was not able to work, did a little bit of work on the map. Added new area! The Forest. Legend tells of a strange totem in the forest, and what appears to be an entrance to an underground area. Only the bravest of adventures would dare face this mysterious place. If they could figure out how to open the door.

Changelog:
-Added Forest
-Added More Shop Quests
-Added Bonus Dungeons
-Added Forest Bonus Dungeon

Well, it's time for me to go to bed. Good night, and as always, enjoy some pictures. : )
 

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