Windows .exe Wierd lag spikes when crossing a specific x coord.

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Pred86

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Jul 29, 2019
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Hi all,

(at first: Sorry for my bad English ^^)

a have a wierd Problem atm. Since yesterday we have a line (not visible) on the server that, when u cross creates a huge lag spike that lasts 3-4 seconds! The spike happens everytime a Player crosses x: +48 to +51 in a lenght of about 30 Junks. +48 is the border of the chunks.

So before that Problem appeard we build a Forestry Refinery (Squeezer/Fermenter/Stills) with Logipipes and TE powersupply. After we turned it on (powered it) the lag spikes started to happen. The Lag Spikes are in SMP AND SSP! I tried everything. Breaking up all the Blocks we placed yesterday, deleted all Blocks and Entities in a wide area around that "line" (with MCEdit). tried a different Version of the Direwolf20 1.6.4 Modpack. we tried almost everything and nothing helps! As soon as you cross the line at x:+48 every Player that is nearby the player that crosses the line gets that lag spike.

There are no Entrys in the Logs... not in the Server Logs and not in the CLient log...

We are out of Ideas. Can anyone help us? We dont want to start all over again. And replacing our Base at another Point on the Map, would maybe just bring more Problems.

regards,
pred

PS: If u think about it is no Lag spike, because it happens on Singleplayer to... its kind of a FPS Drop/game Pause... thingy ^^
 

Pred86

New Member
Jul 29, 2019
11
0
0
hey! just want to tell y'all we fixed it! There was a Drawbridge about 10 Chunks away from the actuall Problem. That Drawbridge had a Bug with placing the Blocks correctly. We fixed that bridge and that also fixed our lag problem! ;)
 
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