This is for Direwolf20 pack 1.7 v1.02+latest version of Rotarycraft, Reactorcraft, Electricraft, Legacycraft, Geostrata, Veinminer, Treecapitator, and Enchanting Plus.
I worked out an attempt to automate switching between two speed/torque combinations, to power my extractor. Here's the setup I'm having the issue with
1) 4 merged gasoline engines. The shaft junctions for these are working fine.
2) Feed 1 into a multidirectional clutch. path a is straight forward at 0 redstone signal. Path b is to the side
3a) just a regular diamond shaft in front of the multi-clutch.
3b) bevel gear->16:1 gearbox in speed mode->bevel gear.
4) Shaft junction taking 3a and 3b
5) bevel gear into extractor
Basically, uses a multi-clutch to split the two paths and a shaft junction at the end to funnel the selected path into the extractor. Problem is, that shaft junction at the end will explode after several switches, for no discernable reason, and I tested this build in creative without incident. This leads to several questions
1) is it intended behavior that a shaft junction, in merge mode, that is receiving power from only one input side outputs that input?
2) if so, is there some limit to the number of times that the "on" input can switch, either total or within a given amount of time?
3) The Rotarycraft Handbook mentions that "combining too many engines' power will overload a shaft junction". Is this somehow being triggered, either intentionally or unintentionally?
4) Related to 3, are there other triggers for catastrophic failure of a shaft junction that aren't in the book?
Console log is showing nothing at the time of it exploding, except for a damage calc since I was standing near it at the time. I haven't tried to replicate this in a pure project red+rotarycraft setup yet, but if this is a potential error I could see about setting something up.
Attached is a screenshot of the setup in question, showing broken shaft junction. Would really appreciate help understanding what's going on.
I worked out an attempt to automate switching between two speed/torque combinations, to power my extractor. Here's the setup I'm having the issue with
1) 4 merged gasoline engines. The shaft junctions for these are working fine.
2) Feed 1 into a multidirectional clutch. path a is straight forward at 0 redstone signal. Path b is to the side
3a) just a regular diamond shaft in front of the multi-clutch.
3b) bevel gear->16:1 gearbox in speed mode->bevel gear.
4) Shaft junction taking 3a and 3b
5) bevel gear into extractor
Basically, uses a multi-clutch to split the two paths and a shaft junction at the end to funnel the selected path into the extractor. Problem is, that shaft junction at the end will explode after several switches, for no discernable reason, and I tested this build in creative without incident. This leads to several questions
1) is it intended behavior that a shaft junction, in merge mode, that is receiving power from only one input side outputs that input?
2) if so, is there some limit to the number of times that the "on" input can switch, either total or within a given amount of time?
3) The Rotarycraft Handbook mentions that "combining too many engines' power will overload a shaft junction". Is this somehow being triggered, either intentionally or unintentionally?
4) Related to 3, are there other triggers for catastrophic failure of a shaft junction that aren't in the book?
Console log is showing nothing at the time of it exploding, except for a damage calc since I was standing near it at the time. I haven't tried to replicate this in a pure project red+rotarycraft setup yet, but if this is a potential error I could see about setting something up.
Attached is a screenshot of the setup in question, showing broken shaft junction. Would really appreciate help understanding what's going on.