Why is my tier 5 soul shard spawned unloading chunks?

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Dcw28282

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Jul 29, 2019
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I have a tier 5 soul shard skeleton spawner set up around 350 blocks away from my base. It is constantly (supposed to be) running through an activated lever. They fall to their deaths on obsidian pipes which eventually collect the bones into a barrel and everything else into a void pipe. I then have red stone engines pumping bones out of the barrel and into an auto crafting table making bone meal, which is then pumped into an ender chest. I use the bone meal to make biofuel for steam boilers. I have one chunk loader next to the spawner high in the sky, a couple blocks away from the lever. I also put a spot loader on the ground near the pipes. When I return to my base, it runs fine for a few minutes, bone meal accumulates in the ender chest and is distributed to my bio reactors. However, after a few minutes, bone meal stops being pumped into the ender chest. I have to manually return to the spawner for it to start collecting bones again. The barrel is empty somehow wen I return. But if I afk at the spawner, bones do accumulate in the barrel. I have no idea why it doesn't work indefinitely if I'm at my base. Any suggestions are welcome
 

Dcw28282

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Jul 29, 2019
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Also I'm playing on ftb ultimate, minecraft version 1.4.7

What can I say, I like the classics
 

pizzawolf14

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Jul 29, 2019
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FTB ultimate was my favorite as well. As for your issue, it sounds like your chunk loader doesn't encompass your whole setup. There's an f# key that shows chunk boundaries, I think it's f6. Make sure your whole setup is in the same chunk as the spot loader. Alternatively, you could just increase the radius on your chunk loader.
 

Dcw28282

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Jul 29, 2019
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FTB ultimate was my favorite as well. As for your issue, it sounds like your chunk loader doesn't encompass your whole setup. There's an f# key that shows chunk boundaries, I think it's f6. Make sure your whole setup is in the same chunk as the spot loader. Alternatively, you could just increase the radius on your chunk loader.
I thoguht that was the problem as well so i increased my chunk loader to 4 chunks, which is well more than what i need. do chunk loaders work regardless of y level?
 

Dcw28282

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Jul 29, 2019
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As far as I know, they do.
Hm well i just upgraded the spot loader to a chunk loader. so now i have 2 chunk loaders, both at 4 chunks each, one on the ground and one in the air near the actual soul cage. the problem still persists... and its really annoying to have to fly to the spawner every 5 min. :/
 

Vaeliorin

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Jul 29, 2019
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Mobs farther then 128 blocks away from a player are almost immediately deleted by Minecraft (at least in later versions, and presumably in 1.4.7 as well, though I've never played it). Either put it in a separate dimension (it will still spawn as long as chunkloaded and no players in the dimension more than 128 blocks away) or put it within 128 blocks of your base.
 

Dcw28282

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Jul 29, 2019
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Mobs farther then 128 blocks away from a player are almost immediately deleted by Minecraft (at least in later versions, and presumably in 1.4.7 as well, though I've never played it). Either put it in a separate dimension (it will still spawn as long as chunkloaded and no players in the dimension more than 128 blocks away) or put it within 128 blocks of your base.
even when a chunk loader is there? if this is true, then im confused as to why it supplies bones for a few minutes after i return to my base and then stops.
 

Vaeliorin

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Jul 29, 2019
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Even when chunkloaded. I assume the bones it's supplying are what accumulate while you're there, and it stops when those are used up.
 

ScottulusMaximus

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Jul 29, 2019
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even when a chunk loader is there? if this is true, then im confused as to why it supplies bones for a few minutes after i return to my base and then stops.

Yip this was a problem back in 1.4, the mobs spawn and then are immediately deleted if you're more than 128 blocks away. As suggested put it in another dimension from where you usually are and it'll work fine.
 
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