Why do almost all modpacks have to use BoP?

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What biome mod do you like the most?

  • Biomes O' Plenty

    Votes: 9 25.7%
  • ExtraBiomesXL

    Votes: 3 8.6%
  • Enhanced Biomes

    Votes: 1 2.9%
  • Highlands

    Votes: 8 22.9%
  • Realistic World Gen

    Votes: 6 17.1%
  • Alternate Terrain Generation

    Votes: 5 14.3%
  • Ridiculous World

    Votes: 3 8.6%

  • Total voters
    35

asb3pe

New Member
Jul 29, 2019
2,704
1
1
BO'P is what I'll play if given the option. I like the variety of biomes in it, and there's at least one biome which is unique and ALWAYS massively useful... the Ominous Woods biome where you can hunt Enderpearls at night without ever having to go to the End (very helpful in early-game).

I've tried most of the others and just don't like their variety. I've yet to find one that surpasses what BO'P does. Right now I'm playing in a pack with ExtraBiomesXL and I'm just not excited by the biomes it provides. Some items in the mod are kinda ridic - plant a 2x2 ExtraBiomes fir tree and you'll never need wood again - who needs to spend weeks on Forestry, developing all those advanced species? Just cut down one EBXL fir tree... and I'm also living off the EBXL strawberry plants since they are massively plentiful around my base and since they easily fill me up. So with EBXL you can forget about having to use food mods like Pam's Harvestcraft. To me, these are signs of a "bad" mod. No disrespect to the programmer of it, and don't mean to single it out because all the biomes mods have drawbacks. BO'P's drawback is that it has so many biomes, you will often struggle with finding the vanilla biomes which are still needed sometimes. But I enjoy that aspect and don't view it as a drawback, I view it as a positive - so you have to explore more for a specific biome? Good!
 
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asb3pe

New Member
Jul 29, 2019
2,704
1
1
I dont like when mods add obscure ores like zinc. Although I think its a odd that nobody has added antimony , its a cool word.

Whoops, above post made me mistake this for the "little things that irk you" thread. :p

Clearly, you are someone who has never played a modpack with Gregtech in it. hehe You want odd ores, in massive quantity, there is your modpack!
 

RavynousHunter

New Member
Jul 29, 2019
2,784
-3
1
Hunting ender pearls? What is this, the Dark Ages? Get ChromatiCraft and TiCon, and you won't have to worry about killing for your early pearls. Specially if you've got Pressure Pipes (for the hand pump, LOVE the hand pump) and TE (for high-capacity porto-tanks). I've filled entire ExU drums full of resonant ender thanks to ender forests. Took several lakes to do so, but it saved me a lot of time and pain hunting endermen.

I do like a lot of the BoP biomes, they make the place prettier, but I have to agree that they can be kinda resource-intensive during generation. That said, I would like to look at ExtraBiomesXL again. I remember the redwood forests from the old Beta A pack and loving them...and spawning in them. I'd especially love to take a bedrock axe to 'em. :p
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
BO'P is what I'll play if given the option. I like the variety of biomes in it, and there's at least one biome which is unique and ALWAYS massively useful... the Ominous Woods biome where you can hunt Enderpearls at night without ever having to go to the End (very helpful in early-game).

I've tried most of the others and just don't like their variety. I've yet to find one that surpasses what BO'P does. Right now I'm playing in a pack with ExtraBiomesXL and I'm just not excited by the biomes it provides. Some items in the mod are kinda ridic - plant a 2x2 ExtraBiomes fir tree and you'll never need wood again - who needs to spend weeks on Forestry, developing all those advanced species? Just cut down one EBXL fir tree... and I'm also living off the EBXL strawberry plants since they are massively plentiful around my base and since they easily fill me up. So with EBXL you can forget about having to use food mods like Pam's Harvestcraft. To me, these are signs of a "bad" mod. No disrespect to the programmer of it, and don't mean to single it out because all the biomes mods have drawbacks. BO'P's drawback is that it has so many biomes, you will often struggle with finding the vanilla biomes which are still needed sometimes. But I enjoy that aspect and don't view it as a drawback, I view it as a positive - so you have to explore more for a specific biome? Good!
Seeing as mods are made to be played alone (generally) then all your "downsides" are good features. Not to mention, without other mods harvesting fir/redwood trees isn't an easy task that can just be done at the snap of a finger
 

OreCruncher

Well-Known Member
Mod Developer
May 22, 2013
312
217
73
My Chair
Some items in the mod are kinda ridic - plant a 2x2 ExtraBiomes fir tree and you'll never need wood again - who needs to spend weeks on Forestry, developing all those advanced species? Just cut down one EBXL fir tree...

I want all those extra trees, though I am lucky enough my Minecraft partner does all that work of breeding. I use the trees as decoration as well as the wood and planks. Some of the genetically modified saplings are nice for fuel creation. However, if all you need wood for is fuel or basic construction, then yes, those 2x2 trees make it easy. Of course, if you have spruce trees and MFR you can get the same outcome.

and I'm also living off the EBXL strawberry plants since they are massively plentiful around my base and since they easily fill me up. So with EBXL you can forget about having to use food mods like Pam's Harvestcraft.

You can do the same with potatoes and carrots from Vanilla.

To me, these are signs of a "bad" mod. No disrespect to the programmer of it, and don't mean to single it out because all the biomes mods have drawbacks.

Though some mods are kinda OP, I think it is more a matter of how the modpack is designed. Based on your comments above you probably wouldn't put EBXL and HarvestCraft in the same pack. For me, though, I *do* include both. My reason is because I like the aesthetics that HarvestCraft provides more than strictly the food mechanic.

BO'P's drawback is that it has so many biomes, you will often struggle with finding the vanilla biomes which are still needed sometimes. But I enjoy that aspect and don't view it as a drawback, I view it as a positive - so you have to explore more for a specific biome? Good!

This I can agree with. Too many biomes dilutes world gen. This is why I like RTG - I think it does a pretty good job at mixing up the biome types and sizes so that you don't have to run around as much. And if you do the terrain is nice to look at and makes travel worthwhile. My opinion, of course. :)
 

RavynousHunter

New Member
Jul 29, 2019
2,784
-3
1
I've tried most of the others and just don't like their variety. I've yet to find one that surpasses what BO'P does. Right now I'm playing in a pack with ExtraBiomesXL and I'm just not excited by the biomes it provides. Some items in the mod are kinda ridic - plant a 2x2 ExtraBiomes fir tree and you'll never need wood again - who needs to spend weeks on Forestry, developing all those advanced species? Just cut down one EBXL fir tree... and I'm also living off the EBXL strawberry plants since they are massively plentiful around my base and since they easily fill me up. So with EBXL you can forget about having to use food mods like Pam's Harvestcraft. To me, these are signs of a "bad" mod. No disrespect to the programmer of it, and don't mean to single it out because all the biomes mods have drawbacks. BO'P's drawback is that it has so many biomes, you will often struggle with finding the vanilla biomes which are still needed sometimes. But I enjoy that aspect and don't view it as a drawback, I view it as a positive - so you have to explore more for a specific biome? Good!

Your argument is fallacious. Simply because there is an easier way doesn't mean that people will always choose it. Allow me to explain. Let's say I want to speed up my ore processing setup. For the sake of argument, let's assume I'm using a TE pulverizer/redstone furnace setup. Now, there are two ways, in TE itself, to speed this process up: build more machines, or add augments. Both are valid options and are relatively easy. However, if I'm playing on a pack with ChromatiCraft installed, I get a third option: spend time progressing through ChC and eventually get to the point where I can use tile accelerators to speed up the original pulverizer and furnace without need for augments or more machinery. This path takes a lot more time, effort, and resources than simply plonking down more machines or slotting in augments. Wanna know something? I'd still choose the third path because I find it more enjoyable to use a mod almost no one else on the server even touches. Just because something is easier doesn't mean everyone will go for it. Slopes are rarely as slippery as people seem to think.
 
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keybounce

New Member
Jul 29, 2019
1,925
0
0
EBXL knows that the strawberries don't fit properly, and it's going into an add-on module for 1.8.

Trees giving you too much wood? Look at vanilla mega spruce. Heck, in vanilla, having a giant tree just means "harder to chop down", and wood isn't in short supply.

Like decorations and decorative trees? I kinda like the EBXL elder trees -- the giant oaks that are super big, bigger than the stuff from twilight forest. Scott Killen has another mod that is 14 different kinds of special trees to find the seeds for in dungeons.

Giant tree? Without something else to chop it down, it's just more blocks in the world.

"All in all it's just
another block in the wall"
 
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