Why are some mods Disabled by default in Monster?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
Well, minimaps are clientside so people can choose which one they want. Biome mods are the same deal, exceot they are serverside and people like different ones. Blood magic ismbecause it is not very childd friendly
 
The blood magic developer's annoying attempts at humor in the mod's tooltips doesnt seem very mature to me.
 
Just some guesses...

Lycanites because it might cause out of memory issues and it makes things harder, Special Mobs because it makes things harder, EnderNet because...I dunno. :P
 
Well if you are up for the challenge and the other people on the server have computers that can handle it, Id say go for it.
 
I think I will do that. The only problem I have now is, before I asked about this on the Forums I turned on all of the disabled mods to see what they would do. Including the extra minimaps, but now I don't remember the ones that were disabled.
 
  • Like
Reactions: epidemia78
Lol you can run with more than one of the map mods. Journeymap goes with everything else, you can just disable the minimap part of it since it doesnt show mobs and stuff and instead use it for the fullscreen map. I prefer Zan's minimap to Rei's but I cannot remember why.
 
Because of the memory issue with Lycanite's Mobs I will use all of them but that and Blood Magic.

Finally is there a way I can reset a mod pack back to default? to fix me enabling all the mods at once?