Which mods do you add manually?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Celestialphoenix

Too Much Free Time
Nov 9, 2012
3,741
3,204
333
Tartarus.. I mean at work. Same thing really.
@AndreMaartens for the sake of everyone else in this thread- use spoiler tags.

Ontopic;

Add in
Forestry & Binnies Mods, Gtech, IC2Exp, IgaunaTweaks, IgTw for Tinkers, Engineers toolbox, Minetweaker.

Removed
WALIA, ArmourStatusHUD, Minimap, DamageIndicators- all that just junks up the screen.
AM2, Powersuits- does anyone have a voxel/16px patch/resource pack for these?
JABBA- kills all the gameplay I grew to love with Fz barrels.

A lot of BoP biomes get turned off, and NEI is configured to only show item names.
(no numbers/values or "lore" from certain mods- it gets beyond ridiculous sometimes)
 

AndreMaartens

New Member
Jul 29, 2019
45
0
0
Adv thaumaturgy
Dim doors gregtech
Mca
Soul shards 2
Thaumic cheatery
Tropicraft
Weathermod
All the other 1.6.4 modpacks


Sent from my iPhone using Tapatalk
 
  • Like
Reactions: Alcheya

Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
2,754
3,282
308
Where else?
hrm i have 211 mods ive added Dartcraft, Galacticraft, Pams Harvestcraft and Optifine (those are just the most notable)

also i removed ChickenChunks because of crashes.

ill try for a full list tommorow.

p.s suprisingly not a lot of crashes! although pams stuff generates on the moon. Moonbarb:eek: (rhubarb).
 
  • Like
Reactions: Alcheya

DriftinFool

New Member
Jul 29, 2019
642
0
0
I play Monster. I remove Thuamcraft and all it's related mods(I don't play it and the return of taint made it annoying to keep),Blood magic, and Computer craft/open peripherals(I can't code) just to keep NEI a little easier to navigate. I more into tech mods, so I never use the magic mods. I also remove Qcraft since I play single player and the ore while mining just clogs things up. I got rid of Lycanites mobs and agriculture because of bugs in earlier versions. I haven't tried them recently though.
The only thing I add is carpenter blocks. After trying them once, I had to have them for builds.
 

RealSketch

New Member
Jul 29, 2019
2,016
0
0
I play Monster. I remove Thuamcraft and all it's related mods(I don't play it and the return of taint made it annoying to keep),Blood magic, and Computer craft/open peripherals(I can't code) just to keep NEI a little easier to navigate. I more into tech mods, so I never use the magic mods. I also remove Qcraft since I play single player and the ore while mining just clogs things up. I got rid of Lycanites mobs and agriculture because of bugs in earlier versions. I haven't tried them recently though.
The only thing I add is carpenter blocks. After trying them once, I had to have them for builds.
Is this FTB your playing, or is it vanilla with the carpenter blocks mod?
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
98
64
hrm i have 211 mods ive added Dartcraft, Galacticraft, Pams Harvestcraft and Optifine (those are just the most notable)

also i removed ChickenChunks because of crashes.

ill try for a full list tommorow.

p.s suprisingly not a lot of crashes! although pams stuff generates on the moon. Moonbarb:eek: (rhubarb).


Same here .. Got about 170, and eyeballing another 20-30 easily.
 

kaovalin

New Member
Jul 29, 2019
782
0
0
Zoom mod (optifine like zoom)
Roguelike Dungeons
Picture GUI (/painting to get a gui to select the picture you want instead of placing it over and over to cycle through randomly)
Some kind of automatic backup mod (currently server tools)
worldedit CUI (MCPC+ server has worldedit)
torched (shoot torches)
Mutant creatures (powerful random mob encounters well animated and not over powered)
Pam's clay spawn (cause clay should just be there)
ICBM (cause if I dont like how a mountain looks...)
 

AndreMaartens

New Member
Jul 29, 2019
45
0
0
Without the spaces:
[ spoiler] words and what-not here [ /spoiler]

Gives you this:
words and what-not here

:)

ju4a4age.jpg


That feeling you get when playing for the first time modded mc and you used the monster pack
:)

Thx for the tag help
;)


Sent from my iPhone using Tapatalk
 
  • Like
Reactions: RealSketch

RealSketch

New Member
Jul 29, 2019
2,016
0
0
Realsketch:
Any other useful tags?


Sent from my iPhone using Tapatalk
Not a problem, I'm here to help...everyday.
Spoiler tags on the only thing you're going to use really, everything else is made easy via highlighting and selecting options such as "B - Bold" or "U - Underline".
I remember the first time I played Monster, I thought everything was kinda Bibliocraft style, like there was no magic or tech mods, just decoration! lol.
Anyway, welcome to the forums! ;)
 

AndreMaartens

New Member
Jul 29, 2019
45
0
0
Not a problem, I'm here to help...everyday.
Spoiler tags on the only thing you're going to use really, everything else is made easy via highlighting and selecting options such as "B - Bold" or "U - Underline".
I remember the first time I played Monster, I though everything was kinda Bibliocraft style, like there was no magic or tech mods, just decoration! lol.
Anyway, welcome to the forums! ;)
FTB for the win!
WOOT!


Sent from my iPhone using Tapatalk
 
  • Like
Reactions: RealSketch

Shevron

Well-Known Member
Aug 12, 2013
838
302
78
After watching DW20's mod spotlight on Thaumcraft 4.1 yesterday, I might soon force my server to that.

I was like OMG SQUUUUEEEE GIEEEEFF!!!!111
 

hayt

New Member
Jul 29, 2019
1
0
0
How did you get witchery running on FTB Monster?

I added them and always when I craft items, they "jump" back into the crafting table.