Making a few Endoflames (the ones that eat combustibles like coal and convert them to mana) will generally get you off to a pretty good start. I typically (well OK I've only done it three times ) start off with 3-5 endoflames and just drop a coal block on them (manually) whenever I go past. Gives me all the mana I need for early-mid game, no problems.The problem I have with the others is that, by default, the barrier for entry into actual content is annoyingly long. ...or waiting for your passive flowers to give you enough mana to actually do something in Botania. Again, this is all just based off my experience.
Mind if I ask why? Mostly just curious, because its about the only magic mod I can play for more than 20 minutes without getting bored.I would like to like Chromaticraft. I don't. It's an amazing mod. I just can't stand it.
The fact that each individual craft is all on me is part of it. But more it's I can advance to a point, then I have to guess which thing I have to do to unlock more. Or I spend forty minutes hunting for a burrow, or sandy burrow, or several hours looking for the underground one.
Think Torcherino/Watch of Flowing time, but able to be cranked up to insanity. Only downside is they need to be directly adjacent to whatever they're boosting, and some things don't take kindly to acceleration, like Project:Red electricals (nikolite-based things) and AE crafting units. Other things like most RoC machines (those that take/make shaft power) don't even interact with them. However, for other things, they are incredibly broken. Pop a high-level accelerator on a vanilla furnace and you've got insta-smelting at the cost of fuel. XU generators? Fuel might not last for shit, but you'll get power insanely quick. They are wonderfully fun to use when absolutely breaking Minecraft.Tile Accelerators? I didn't notice any, but then again, some of the descriptions are kind of obscure.
The tile accelerators are pretty expensive, and ChromatiCraft is not a very easy mod to get into, if all the grumbling on the forum about progression, burrows, and info fragments is any indication. While I can't say much on the matter myself, it's entirely believable to me that by the time you get to the tile accelerators, you've already done enough work to deserve such powerful items.What could you do with them and a Tier 3 Energy Collector from ProjectE. I think that the Blaze Rod exploit is actually balanced when compared to the tile accelerators.
Reika used ember! Its super effective!
Need I say more?
Botania: Some of the trinkets are very valuable. Make sure you disable passive flower decay.
If you do so, you disable 1/3 of the challenge and at least fun of Botania. No good advice