When RP2 frames and CC computers collide... Any ideas?

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Enigmius1

New Member
Jul 29, 2019
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I've been having some troubles with RP2 and CC not playing well together. If a CC computer on a frame is listening for an event, there is a pretty good chance that the client will crash if the frame is moved. I've even had frame vehicles sheered in half with an extra/duped CC computer in the gap between the two segments.

I'm just wondering if anyone has come across anything similar and if so, what they might have done to correct the issue. Apparently moving a CC computer on a frame was a guaranteed crash a year ago but that was fixed, and nothing else google threw my way was relevant to my issue. I'm very close to finishing a very large project if I could just resolve this one snag... Any input would be appreciated.
 
I had a computer moving on frame while listening to rednet msg.
I didn't had problem at most, but it sometimes dupes computer and mess up upon relogging.
 
I hope that is fixed, I was planning on having a cc monitor attached to frames to drop it into the floor when not in use...