I've been having some troubles with RP2 and CC not playing well together. If a CC computer on a frame is listening for an event, there is a pretty good chance that the client will crash if the frame is moved. I've even had frame vehicles sheered in half with an extra/duped CC computer in the gap between the two segments.
I'm just wondering if anyone has come across anything similar and if so, what they might have done to correct the issue. Apparently moving a CC computer on a frame was a guaranteed crash a year ago but that was fixed, and nothing else google threw my way was relevant to my issue. I'm very close to finishing a very large project if I could just resolve this one snag... Any input would be appreciated.
I'm just wondering if anyone has come across anything similar and if so, what they might have done to correct the issue. Apparently moving a CC computer on a frame was a guaranteed crash a year ago but that was fixed, and nothing else google threw my way was relevant to my issue. I'm very close to finishing a very large project if I could just resolve this one snag... Any input would be appreciated.