Okay so to start off, I'm not trolling, i'm not an idiot, I'm comfortable with modding, and even programming to a degree. This entiiiire question relates to help getting an additional set of mods working with FTB Magic World. I'm aware nobody's obligated to help with this, and i certainly dont expect Dev answers on it. I'm just pulling my hair out and am hoping someone can help ease my pain if they have a single, simple set of information. There's several folks I know who will need this information so we can all play together, and we would all be much obliged if someone was kind enough to help me with this.
The story:
So my friend loves farmville/cooking type things. I love the techy stuff. We both love magicy stuff. Magic World + Pams Harvestcraft mods = perfect world so far. Until.... I tried to make a gear, and got carpet. Solved that handily enough, i adjusted the numbers by a few digits, and those IDs were unused. Then Pam put out the final 3 crops for her mod. Two of these overwrite yet more blocks... and the issue lies in that pams mods are still using item IDs that buildcraft/forestry(i think?) use.
I need a hand in selecting some item IDs that will not conflict with buildcraft or any of the other FTB wonderful goodies in the pack? Her mod has a config file. So i can set them to whatever i need to, It's just every time i go in to find a "row" of IDs at least one of them is used on something... When i set it to an abonoxiously high number, I got an "array out of bounds exception" basically meaning, i can't use a number that high because block/item IDs dont go in that range..
My question:
Halps? What is the range of item IDs for blocks, and for items? Does anybody know a "safe" area that i can use for these mods items? Thanks in advance.
The story:
So my friend loves farmville/cooking type things. I love the techy stuff. We both love magicy stuff. Magic World + Pams Harvestcraft mods = perfect world so far. Until.... I tried to make a gear, and got carpet. Solved that handily enough, i adjusted the numbers by a few digits, and those IDs were unused. Then Pam put out the final 3 crops for her mod. Two of these overwrite yet more blocks... and the issue lies in that pams mods are still using item IDs that buildcraft/forestry(i think?) use.
I need a hand in selecting some item IDs that will not conflict with buildcraft or any of the other FTB wonderful goodies in the pack? Her mod has a config file. So i can set them to whatever i need to, It's just every time i go in to find a "row" of IDs at least one of them is used on something... When i set it to an abonoxiously high number, I got an "array out of bounds exception" basically meaning, i can't use a number that high because block/item IDs dont go in that range..
My question:
Halps? What is the range of item IDs for blocks, and for items? Does anybody know a "safe" area that i can use for these mods items? Thanks in advance.
pams thread, all item IDs used are in the desc of each mod. to my knowledge, we're using them all
http://www.minecraftforum.net/topic...peanut-crops-hc-base-buildcraft-conflict-fix/
http://www.minecraftforum.net/topic...peanut-crops-hc-base-buildcraft-conflict-fix/