What's wrong with my AE system ?

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Brian Cherrick

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Jul 5, 2013
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2015-01-07_23.56.35.png 2015-01-07_23.56.38.png 2015-01-07_23.56.41.png 2015-01-07_23.58.29.png 2015-01-07_23.58.31.png 2015-01-07_23.58.34.png

As you can see I've used a variety of ways to hook up (4 seperate p2p tunnels, dense cable, smart cable) nothing is working. The way I understand it (maybe I am misunderstanding) each p2p should be capable of transmitting up to 32 channels, but even on single lines I can't even transmit a full 8. I have watched some videos, and my setup is similar, so what could be the issue here that is preventing all 8 from connecting.

The 4 p2p tunnels was my last attempt to get it working, after dense cable failed to go.

Help :(
 

Someone Else 37

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Feb 10, 2013
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View attachment 14036 View attachment 14037 View attachment 14038 View attachment 14039 View attachment 14040 View attachment 14041

As you can see I've used a variety of ways to hook up (4 seperate p2p tunnels, dense cable, smart cable) nothing is working. The way I understand it (maybe I am misunderstanding) each p2p should be capable of transmitting up to 32 channels, but even on single lines I can't even transmit a full 8. I have watched some videos, and my setup is similar, so what could be the issue here that is preventing all 8 from connecting.

The 4 p2p tunnels was my last attempt to get it working, after dense cable failed to go.

Help :(

Looks like you've got a few channels being used somewhere else on the same line, closer to your controller. If you're trying to run 32 separate channels into one dense cable, that cable has to connect directly to the controller, and nothing else can be hooked into it.

Can you post a screenshot of your controller and the P2P tunnel that the ones in the above screenshots link to? The best place to put the controller-side tunnel is usually directly on the face of the controller itself, so you can be sure that all 32 channels are, in fact, going into the tunnel.

You don't seem to have a ME Controller.
He does, it's just off-screen somewhere. If he didn't have one, there would be the same number of channels shown in every single smart cable block.
 

SirDoctorOfTardis

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Jul 29, 2019
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Looks like you've got a few channels being used somewhere else on the same line, closer to your controller. If you're trying to run 32 separate channels into one dense cable, that cable has to connect directly to the controller, and nothing else can be hooked into it.

Can you post a screenshot of your controller and the P2P tunnel that the ones in the above screenshots link to? The best place to put the controller-side tunnel is usually directly on the face of the controller itself, so you can be sure that all 32 channels are, in fact, going into the tunnel.


He does, it's just off-screen somewhere. If he didn't have one, there would be the same number of channels shown in every single smart cable block.

Shows how much I know about AE2.
 

yotus

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Jul 29, 2019
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AlgorithmX2 made a video about channels and how to set up huge systems, you might want to take a look :

 

Brian Cherrick

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Jul 5, 2013
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Looks like you've got a few channels being used somewhere else on the same line, closer to your controller. If you're trying to run 32 separate channels into one dense cable, that cable has to connect directly to the controller, and nothing else can be hooked into it.

Can you post a screenshot of your controller and the P2P tunnel that the ones in the above screenshots link to? The best place to put the controller-side tunnel is usually directly on the face of the controller itself, so you can be sure that all 32 channels are, in fact, going into the tunnel.


He does, it's just off-screen somewhere. If he didn't have one, there would be the same number of channels shown in every single smart cable block.

As you mentioned it is off screen and attached directly to the controller. There is a smart cable running around my base with 5 p2p tunnels being run off of 1 supplier that is attached to the controller.

You've seen how 4 of them are set, the other one (the other p2p tunnel) has my auto crafting on it, all of that is powered off the other tunnel. It would be worth noting that if you combine the total amount of channels being used on the initial screenshots, that they don't total 32 ... almost like part of those lines aren't receiving power.

2015-01-08_07.14.37.png 2015-01-08_07.14.41.png 2015-01-08_07.14.44.png 2015-01-08_07.14.47.png
 

McJty

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As you mentioned it is off screen and attached directly to the controller. There is a smart cable running around my base with 5 p2p tunnels being run off of 1 supplier that is attached to the controller.

You've seen how 4 of them are set, the other one (the other p2p tunnel) has my auto crafting on it, all of that is powered off the other tunnel. It would be worth noting that if you combine the total amount of channels being used on the initial screenshots, that they don't total 32 ... almost like part of those lines aren't receiving power.

View attachment 14044 View attachment 14045 View attachment 14046 View attachment 14047

BTW, shouldn't you eat a little? :)
 

Someone Else 37

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As you mentioned it is off screen and attached directly to the controller. There is a smart cable running around my base with 5 p2p tunnels being run off of 1 supplier that is attached to the controller.

You've seen how 4 of them are set, the other one (the other p2p tunnel) has my auto crafting on it, all of that is powered off the other tunnel. It would be worth noting that if you combine the total amount of channels being used on the initial screenshots, that they don't total 32 ... almost like part of those lines aren't receiving power.

View attachment 14044 View attachment 14045 View attachment 14046 View attachment 14047
You've got 32 devices hooked up un your first set of screenshots. That would take up every single channel that any one face of the controller can provide, so if you have anything connected to the same controller face, you'll get exactly the problem you have.

From the screenshots in the OP, it looks like your wall of machines is six channels short. This looks like exactly the number of ME Interfaces in your autocrafting setup... Have you tried disconnecting the autocrafting from the rest of the network? I think that'll fix your problem- you just need to connect it to the Controller some other way.
 

Brian Cherrick

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maybe you reused a setting for the P2P and there is another P2P that is leaching the channel

I have 1 transferring, and 5 receiving. I tried 1 transferring and 1 receiving (which was using a dense on the other end of it) but to no avail.

i cant see in this picture http://forum.feed-the-beast.com/attachments/2015-01-08_07-14-37-png.14044/ p2p connection. Can U make another "look"?
and in http://forum.feed-the-beast.com/attachments/2015-01-08_07-14-41-png.14045/ i see a wire-cross, do U attach something on same p2p chanel?

There is a p2p attached in the first one, you can see it a bit better here2015-01-08_14.22.41.png.

That second screenshot, where the wire cross is the in between wire. 1 end goes left, the other goes straight to another set p2p tunnels (for the deep storage units)

You've got 32 devices hooked up un your first set of screenshots. That would take up every single channel that any one face of the controller can provide, so if you have anything connected to the same controller face, you'll get exactly the problem you have.

From the screenshots in the OP, it looks like your wall of machines is six channels short. This looks like exactly the number of ME Interfaces in your autocrafting setup... Have you tried disconnecting the autocrafting from the rest of the network? I think that'll fix your problem- you just need to connect it to the Controller some other way.

As you can see in this 2015-01-08_14.33.20.png there are 4 seperate lines, for 4 seperate incoming p2p tunnels. But when I hook the other lines up, machines start dropping off line, which shouldn't be happening, because 1 p2p tunnel only counts as 1 channel, and there are only 6 total on this line ... so not really sure what is gumming it up.

The line running into my p2p tunnels that supply the 4 lines above isn't full, so I know that couldn't be the problem ... just really stumped here!
 

Someone Else 37

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As you can see in this View attachment 14053 there are 4 seperate lines, for 4 seperate incoming p2p tunnels. But when I hook the other lines up, machines start dropping off line, which shouldn't be happening, because 1 p2p tunnel only counts as 1 channel, and there are only 6 total on this line ... so not really sure what is gumming it up.
I'm fairly sure that what's gumming your network up is whatever you've got on the left branch. Have you tried disconnecting it?

The number of channels shown on the cable between your P2P tunnels only shows how many channel-using devices (i.e. P2P tunnels) you've got on that subnetwork- it has absolutely nothing to do with how many channels are actually passing through those P2P tunnels.

By my count, you're trying to pass 38 channels through the P2P tunnels- 32 in the wall of DSUs, and six more in your autocrafting system. This is six more than the face of your controller that the P2P tunnel in the first screenshot of your last post can handle, so the six most distant devices from the other P2P tunnels don't get channels, which happens to be the very storage buses in your first screenshots. Disconnect the autocrafting setup, and the DSUs should work fine.
 

Brian Cherrick

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I'm fairly sure that what's gumming your network up is whatever you've got on the left branch. Have you tried disconnecting it?

The number of channels shown on the cable between your P2P tunnels only shows how many channel-using devices (i.e. P2P tunnels) you've got on that subnetwork- it has absolutely nothing to do with how many channels are actually passing through those P2P tunnels.

By my count, you're trying to pass 38 channels through the P2P tunnels- 32 in the wall of DSUs, and six more in your autocrafting system. This is six more than the face of your controller that the P2P tunnel in the first screenshot of your last post can handle, so the six most distant devices from the other P2P tunnels don't get channels, which happens to be the very storage buses in your first screenshots. Disconnect the autocrafting setup, and the DSUs should work fine.

I was under the assumption that each smart cable line can support 8 channels. 1 p2p tunnel is 1 channel. So in theory I should be able to send on 1 and receive on 7. Are you saying that we're still restricted to 32 channels total, per 1 p2p that is transmitting ... whether that be on 1 p2p receiving, or 7?
 

Someone Else 37

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I was under the assumption that each smart cable line can support 8 channels. 1 p2p tunnel is 1 channel. So in theory I should be able to send on 1 and receive on 7. Are you saying that we're still restricted to 32 channels total, per 1 p2p that is transmitting?
Each smart (or glass or covered) cable line can indeed support eight channels, but that doesn't mean that any individual P2P tunnel or controller face can support more than 32. Your setup is trying to stuff 38 channels into one P2P tunnel, which is six more than the tunnel can handle, so six get cut off.
 

Brian Cherrick

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Each smart (or glass or covered) cable line can indeed support eight channels, but that doesn't mean that any individual P2P tunnel or controller face can support more than 32. Your setup is trying to stuff 38 channels into one P2P tunnel, which is six more than the tunnel can handle, so six get cut off.

I think I understand what you are saying now.
 

Azzanine

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You have to treat the channels as set branches from one face and a dense cable you can branch 4 smart/regular cables (4*8=32).