What's the best way to mine on the Ultimate pack?

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ApSciLiara

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Jul 29, 2019
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I think it'd be a good idea to use an Arcane Bore with some neat silk touch stuff in the slots. That way, you can get everything in block form and then you can put that through the various GT machines to get extra goodies.
I refuse to automine any other way.
 

brujon

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Jul 29, 2019
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I would like to add, however, that it took my mining turtle 57 seconds to mine 64 blocks, and it took my Quarry... 9.

That's just over 6 times faster.

Meaning that it would finish a 64x64 quarry in roughly half the time of a turtle that only mined every third layer.

I personally don't like using turtles with other people's programs. IMHO turtles are 'balanced' in that although they're cheap it takes quite some time to program them. If you skip the latter part it's almost like using creative mode to get items to me.

I do think the gregtech recipies for quarries are completely rediculous though; the normal BC quarries are expensive enough early game. They're not supposed to be an late-game item.[DOUBLEPOST=1365154817][/DOUBLEPOST]

The measurements were based on the old quarries which didn't scale as much with power and topped off at about 10MJ/t. The new quarries top off at about 48MJ/t and are WAY faster than any turtle-quarry program can ever be.



He even took the time to plot a graph with the increasing speed of the quarry and determine where, more or less, the quarry tops off in speed. Unless there's an update that i don't know about, you don't actually get more speed after about 25MJ/t. He deliberately engineered his program to beat the Quarry in terms of speed in any X/Y mining operation. So the turtles can very well be more efficient than BC3 quarries! As for the excavate program, it uses more or less 3 times more moves than this program does, so it should be 3 something less efficient than a BC3 quarry.
 

bigtwisty

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How about 2 mining turtles with a startup program. 1 mines, places the other. Other pulls everything from the first, breaks it, mines, and places the first. Back and forth, no fuel used, and a LOT faster than turtles moving!


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Hydra

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He even took the time to plot a graph with the increasing speed of the quarry and determine where, more or less, the quarry tops off in speed. Unless there's an update that i don't know about, you don't actually get more speed after about 25MJ/t.

Simply not true. Quarries currently cap their speed at about 48mj/t.
 

KirinDave

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Jul 29, 2019
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Ok, making a quarry is just ridiculous with gregtech so other than a IC2 miner or just by hand with either a standard drill or a pickaxe, what would be the most efficient way to mine that doesn't take 10+ hours in game to set up?

Given that we have AE and TE in these packs, just mining by hand is fast and effective. Seriously! Hook up an ender chest and pouch to an ME input and run some exporters to pulverizers and you have a pretty good pipeline. An hour of mining at the right level usually nets me 5-6 stacks of iron, 2-3 stacks of silver and lead, and 0.5-1.0 stackcs of gold. With a fortune pick you can usually net 5-30 diamonds without too much trouble once you've established the mine and have your technique down.

It doesn't take 10 hours and it's quite effective. As you grow and have more time you automate, you can start to swap out some ores for factorization pipelines that do better stuff.

And of course, Steve's Carts miners do require you to produce and provide rails, but they are very fast, less expensive than GT quarries, insanely fuel efficient, and help you with mining by hand.


If adding mods is an option; toss in Grey Goo. Mining with Brown-Red nanogoo is pretty crazy. You open up spaces so fast it's almost dangerous.
 
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PonyKuu

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The measurements were based on the old quarries which didn't scale as much with power and topped off at about 10MJ/t. The new quarries top off at about 48MJ/t and are WAY faster than any turtle-quarry program can ever be.

Actually, turtles can be faster than quarry ^_~ Remember Eloraam's swarm?
 

Mash

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Jul 29, 2019
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He even took the time to plot a graph with the increasing speed of the quarry and determine where, more or less, the quarry tops off in speed. Unless there's an update that i don't know about, you don't actually get more speed after about 25MJ/t. He deliberately engineered his program to beat the Quarry in terms of speed in any X/Y mining operation. So the turtles can very well be more efficient than BC3 quarries! As for the excavate program, it uses more or less 3 times more moves than this program does, so it should be 3 something less efficient than a BC3 quarry.

The measurements I took for my quarry and turtle were last night.

The only way I was wrong was if my turtle was going half as slow as the one you keep referencing.

I had my quarry and my turtle mine the same number of blocks, and the quarry did this 6 times faster than the turtle. Meaning that even if the turtle only mined every third layer, it would still take twice as long as the quarry to do any x-y excavation. The only way it could match/beat the quarry is if it mined every 6th layer or less.

Are turtles more efficient? I wouldn't doubt it. The program specifically allows them to skip most of the trash blocks like dirt, cobble, and gravel. Just for that they're much more efficient. However, they just aren't as fast as a quarry.
 

PonyKuu

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You can run multiple turtles, and make that automated. That would be faster than BC-quarry, but also more expensive.
 

Juice57

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Jul 29, 2019
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I dont think the BC Quarry is suppose to be a early game item by any means at least when it only took 9 Mj/t to max out that was 2 biogas engines and you had all the resources in the world after the initial 11 diamonds even if it took forever on SSP.

IC2 Miner is more involved but for 1 geothermal worth of power it does one hell of a job.

Steves Carts are disappointing to say the least especially when it comes to the Galgalorian Drill at that point the output is just put to shame by BC and RP2 Bores. Its basically a RP2 Bore except a lot slower and more expensive to make (config dependent)

Turtles they have their place but with proper infrastructure they just can not keep up as a mining tool. Fuel isnt a issue at that point for any of the machines. Early game for the cost of some stone iron and RP2 gems oh god they are useful.
YmeKTig.png
Yea it digs out tunnels but lights them up ideal spacing and empties on each pass of the hall best part it is 100% my code. Output seems much better than any of the ones I looked at on CC Forums which made large tunnels for some reason

RP2 depending on configs for the block breakers but this is just OP in any sense of the term. Having 50 x 20 tunnel bores underground or using BC mining wells to rip apart the ground even faster than the BC quarry which seems CPW doesnt see a need to balance I wont use it because it is a DW20 design anyway why follow the herd.
 

Mash

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Jul 29, 2019
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You can run multiple turtles, and make that automated. That would be faster than BC-quarry, but also more expensive.

You can also run multiple quarries.

2 quarries = 4 turtles running a specialized program for efficiency.

Turtles are definitely more efficient, and are a hell of a lot cheaper. So, if you don't have a big IC2 set up, turtles are definitely better.

But, if you don't have a lot of experience with LUA and don't want to copy someone else's work, quarries are much, much better.
 

KirinDave

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Jul 29, 2019
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Steves Carts are disappointing to say the least especially when it comes to the Galgalorian Drill at that point the output is just put to shame by BC and RP2 Bores. Its basically a RP2 Bore except a lot slower and more expensive to make (config dependent)

Barring the incredibly cheap frames, SC2 miners are pretty good. Very few mining systems that don't use the cheap blutricity can be perpetual resource creators with 0 maintenance. SC2 miners can.
 

slay_mithos

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Jul 29, 2019
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Regarding SC miners, I have some questions.

Firstly, what is a good cart setup (modules and configurations)?
I definitely see railer, drill, torch, liquid detector and chests being part of the mix, but what about bridge maker?
Can we link other carts to it to increase the storage, or take care of the other business (like placing the torches, or loading the chunks)?
Can you use wooden rails? If so, what are the downsides for doing it?

I ask, because I can't see where the "0 maintenance" is coming from, when you need to supply fuel and rails, at least, and maybe torches.

I can see the carts being a real way to mine at specific heights, but I can't figure out how to do it efficiently.

I do use them for trees and crops though, so I know the basics for the cargo manager, for example.
 

PonyKuu

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Jul 29, 2019
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You can also run multiple quarries.

2 quarries = 4 turtles running a specialized program for efficiency.

Turtles are definitely more efficient, and are a hell of a lot cheaper. So, if you don't have a big IC2 set up, turtles are definitely better.

But, if you don't have a lot of experience with LUA and don't want to copy someone else's work, quarries are much, much better.
Well, one turtle is not that expensive, but 16 of them are expensive... After all, that's 48 diamonds. Also, I'm not sure if that "only one of three layers" program is the fastest you can get... I'm thinking about one that mines columns down to bedrock and check the walls.
 

Mash

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Jul 29, 2019
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Well, one turtle is not that expensive, but 16 of them are expensive... After all, that's 48 diamonds. Also, I'm not sure if that "only one of three layers" program is the fastest you can get... I'm thinking about one that mines columns down to bedrock and check the walls.

Maybe not, but if you go any faster than every third layer, then you're going to miss ores. Hell, even with the one every third, you're still prone to miss the occasional diamond or emerald, something that doesn't happen ever with a quarry.
 

Mash

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Jul 29, 2019
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It is faster than the mines every third layer, but by definition it also has more potential to miss an ore. Unless it can scan for ores in those 2x2 gaps in the search pattern that it doesn't tap into on its way down, then it will still miss some. The less blocks a turtle mines, the more likely it is to miss ore.

On top of that, it's still slower than a quarry.
 

PonyKuu

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Jul 29, 2019
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I was talking about a single turtle obviously.
Why make single turtle while you can make multiple ones?
It is faster than the mines every third layer, but by definition it also has more potential to miss an ore. Unless it can scan for ores in those 2x2 gaps in the search pattern that it doesn't tap into on its way down, then it will still miss some. The less blocks a turtle mines, the more likely it is to miss ore.

On top of that, it's still slower than a quarry.
It checks each wall of the hole it mines, so if you look carefully, you'll notice, that it would check every single block in the area, so it won't miss any ore.

And it is slower unless you combine this pattern with multi-turtle mining concept what is I want to do eventually.