Whats the best way to hook up a quarry?

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SteveTech

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Jul 29, 2019
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You say that, but I would think that if you left it as an input that the conduit would try to put energy back into the engine. Since engines have some internal storage wouldn't the constant cycling of that power cause some loss? Namely 5% of whatever the output is, per tick?
 

Guswut

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Jul 29, 2019
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They might still pass MJ into the system, i've heard tales of certain machines sort of ignoring the direction(although there were efficiency problems as a result).

Either way, trying to decipher an arrow two pixels wide is a surprisingly difficult task XD

Agreed. And the colors are a GREAT idea, except that you have to remember which color does what.


It is only necessary to force the direction for conduits for blocks that can both generate and receive power. Like energy cells. For engines, it's completely unnecessary.

To confirm, the engines will output power in either blue or orange mode.

You say that, but I would think that if you left it as an input that the conduit would try to put energy back into the engine. Since engines have some internal storage wouldn't the constant cycling of that power cause some loss? Namely 5% of whatever the output is, per tick?

Which would then lead to overheating/forced shutdown. It does appear, though, that engines are not getting powered via the conduits.
 

DoctorOr

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Jul 29, 2019
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You say that, but I would think that if you left it as an input that the conduit would try to put energy back into the engine.

Conduits are smarter than that. But even if you really thought that, about 5 seconds testing should prove otherwise.
 

lolpierandom

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Jul 29, 2019
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I'm pretty sure DW or someone else was doing a video and they had the inputs on blue, and it turned out it was only outputting like 1 MJ/t for whatever reason despite it being a steam engine- I'd say it's better to put it on orange because why not.
 

Guswut

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Jul 29, 2019
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I'm pretty sure DW or someone else was doing a video and they had the inputs on blue, and it turned out it was only outputting like 1 MJ/t for whatever reason despite it being a steam engine- I'd say it's better to put it on orange because why not.

Indeed, it is best to do it properly and not welcome the possibility of something going wrong, such as when the redstone system is fully charged and the engine is still running, or the like. But some people just love to argue and be contrary, and there is nothing you can really do about that.
 

purplefantum

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Jul 29, 2019
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Engines do have an internal storage, HOWever, they cannot accept power, only put it out, so you can't fill thier internal buffer from an outside power source, which is why the arrow makes no difference to them. DoctorOR was right, it only matter for blocks that can accept energy aswell as output it.
 

Guswut

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Jul 29, 2019
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Engines do have an internal storage, HOWever, they cannot accept power, only put it out, so you can't fill thier internal buffer from an outside power source, which is why the arrow makes no difference to them. DoctorOR was right, it only matter for blocks that can accept energy aswell as output it.

The internal storage of an engine can also cause it to have a failure state, such as with electrical engines and overheating. If you fill up the electrical engine's internal buffer, it will go into a forced cooldown mode. So no, DoctorOr was not right. This is appearing to be a pattern, as well.
 

purplefantum

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Jul 29, 2019
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They fill up thier own buffer if they have nowhere to send power, you can't put power into that buffer. All engines have a failure state if they fill up themselves, but it's impossible to fill it up externally, or you could blow up an engine without even turning it on by filling it's buffer from an energy cell, which I'm telling you now, is not possible.
 

Guswut

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Jul 29, 2019
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They fill up thier own buffer if they have nowhere to send power, you can't put power into that buffer. All engines have a failure state if they fill up themselves, but it's impossible to fill it up externally, or you could blow up an engine without even turning it on by filling it's buffer from an energy cell, which I'm telling you now, is not possible.

The claim was that they could:

I'm pretty sure DW or someone else was doing a video and they had the inputs on blue, and it turned out it was only outputting like 1 MJ/t for whatever reason despite it being a steam engine- I'd say it's better to put it on orange because why not.

The entire argument, at this point, is "It doesn't matter which way you put it, because it cannot hurt!" whereas it possibly could hurt. Logically, it makes sense to always set them up in the way that minimizes possible failures and cost. The cost for changing the direction of the conduits is almost non-existent (the amount of extra time it takes to hit them once with your wrench, the cost on the mouse button for the click, etc).

Until it is proven otherwise, I don't see any reason at all to ignore this. And, honestly, even if it is proven, I'll still switch them to the correct setting because it may be fixed someday. But thank you very much for your attempt to convince me otherwise.
 

mocklaceo444

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Jul 29, 2019
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I'm not sure whether the OP's question was answered, so I'll share my setup.

If you use Advanced solar panels like I do, you take twenty electrical engines and two UHSP's. Load each with a heat vent and a circuit with 2 bronze tubes, maybe 1 iron tube if you want. Hook it all up to an energy tesseract and turn it on. Keep in mind you'll be building it in two sections of 10, so you'll need two energy tesseracts for this. Then set up your other tesseracts attached and let lose! It may lose 25 mj/t, but that's okay. The quarry will fly by you, doing ridiculous speeds (Yes I am aware that it can take 25 more mj/t, but 75 is enough for me)
 

Vovk

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Jul 29, 2019
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9x9 quarry... would it not be cheaper and less of a headache to run a single IC2 miner with an OV scanner inside?


if you're going to power quarries, and you're neurotic about them being on max then you should really generate your MJ natively, perhaps with steam or biofuel or magma or combustion. The Electric and Blulectric engines are handy in 2 situations - 1, you want to provide a small trickle of renewable power or 2, you're getting too much runoff from your EU/Blulectricity.

If you're not neurotic about it being on max, then just keep it powered with at least 6-10 MJ per tick from basically any source you can sustain and have at it. There really isn't a trick or "best way".

Currently this situations is "I want to build one of the most power guzzling machines in Mod1, so I will build the tech from Mod2 and then inefficiently convert its power into Mod1 again"
 

unknown zombie

Well-Known Member
Jan 31, 2013
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I don't know about the best way, but what I like to do is use a blulectric engine..

I decided to go that route because blulectric solar panels are so easy to make. I have fifty of them that I join to seven batteries, and then to the blulectric motor. Now, the motor automatically scales its output to whatever it is powering... So in order to keep it from blowing it's load halfway through the night (because the quarry will accept a ton of Mj), I have it hooked to a redstone energy cube that it's set to only accept and output 10 mj/t (which I think is a decent speed).

Then I have an item tesseract next to the quarry for it to dump items into which leads to my sorting system.

However, I think that once I kill enough endermen, I'll make a couple of liquid tesseracts so that I can run a couple of biogas engines off my base's biomass network..
 

purplefantum

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Jul 29, 2019
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a bluelectric motor only outputs upto 20MJ/t and takes 109 solar panels to reach peak, just saying. it's not a bad option if you have that spare and 20MJ/t isn't a bad amount for a quarry. but damn that would cover a huge area.
 

Benjaphar

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Jul 29, 2019
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I had been using eight Advanced Solar Panels powering three overclocked Electrical Engines, but just recently I swapped in a single Ultimate Hybrid Solar Panel because the Advanced were running out of power at night. Here's what my setup looks like, and yes, I know I don't need the Chunk Loader but I got tired of zooming in to make sure my solar panels were in the same chunk as my quarry. I started a new 64 by 64 quarry yesterday around noon and it was done before I went to bed.

WP7kMK5.jpg
 

Guswut

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Jul 29, 2019
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I had been using eight Advanced Solar Panels powering three overclocked Electrical Engines, but just recently I swapped in a single Ultimate Hybrid Solar Panel because the Advanced were running out of power at night. Here's what my setup looks like, and yes, I know I don't need the Chunk Loader but I got tired of zooming in to make sure my solar panels were in the same chunk as my quarry. I started a new 64 by 64 quarry yesterday around noon and it was done before I went to bed.

Three electrical engines off of a hybrid solar panel? That seems like overkill to me. Shouldn't a hybrid solar panel produce enough power during the day for your engines and then some? It would make more sense to keep an on-site power storage solution, such as an MFE, then, right? Well, you've likely gone through this already, and found what works.
 

Benjaphar

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Jul 29, 2019
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Oh, it's definitely overkill, and it's worse than that... it's the Ultimate Hybrid (which has 1,000,000 EU internal storage). I would never use something like that for a quarry, except I have lots of resources and my two Matter Fabricators are already running 24/7 and it was the simplest solution to the power issue. Plus, now I can look at powering four quarries at once when I decide to and when I've beefed up my processing system so it can handle it.
 

Guswut

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Jul 29, 2019
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Oh, it's definitely overkill, and it's worse than that... it's the Ultimate Hybrid (which has 1,000,000 EU internal storage). I would never use something like that for a quarry, except I have lots of resources and my two Matter Fabricators are already running 24/7 and it was the simplest solution to the power issue. Plus, now I can look at powering four quarries at once when I decide to and when I've beefed up my processing system so it can handle it.

At this point, I would seriously suggest you think about setting up a turtle-powered battery moving system, or if you don't want to do any LUA programming, some energy tesseracts (25% hit in power) so you can keep those solar panels in the same place and just move the quarry. I set up a framebased quarry platform that makes it easy to make a 62x62 quarry, and it is at 130y so nothing gets in its way (yet. I see some tall hills with tall trees nearby).
 

DoctorOr

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Jul 29, 2019
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The internal storage of an engine can also cause it to have a failure state, such as with electrical engines and overheating. If you fill up the electrical engine's internal buffer, it will go into a forced cooldown mode. So no, DoctorOr was not right. This is appearing to be a pattern, as well.

Lol. You're a weird stalker. Creepy weird.

What I said was, and is correct. There is no need to set redstone conduit to output only on an engine (electrical, steam, combustion, or otherwise) because they cannot receive power from the conduit. You may stroke yourself by doing so, but there is no effect.
 

Guswut

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Jul 29, 2019
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What I said was, and is correct. There is no need to set redstone conduit to output only on an engine (electrical, steam, combustion, or otherwise) because they cannot receive power from the conduit.

Personal insults removed. This is a bug, and will likely be fixed. If you attempt to output into a system that is designed for output, it should not work. Thank you for your opinion on the matter, though.
 

DoctorOr

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Jul 29, 2019
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Personal insults removed. This is a bug, and will likely be fixed. If you attempt to output into a system that is designed for output, it should not work. Thank you for your opinion on the matter, though.

The default, un-wrenched, status of a conduit is not output only. It is bidirectional. Conduits have three states, not two. And none of this is opinion.