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2 wordsBut then I could run my base off of magicky goodness...
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As an extension to this, I think it would be pretty cool to also give a message that other players can see, so on a SMP sever people can see who took away the rain and thank them (or see who made it rain again and bomb their base)I came up with an idea for a magic mod the other day and I thought I might as well share the main focus of it here: I think it would be cool if a magic mod let you select certain powers and set a command for them and you could say whatever you set the command is in chat and the certain power would happen at the cost of some sort of mana or something. The idea for this came from the idea of wanting to be able to have the power to do magical things like get rid of rain with the power of my own voice in game.
CORRUPTION CRIMSON AND HALLOOW FOR THUS MAGIC MODThe ability to change the biome- Because the fact is jungle grass is better then all other grass. Also the ability to corrupt the world around us, be be able to take advantage of it too.
I didn't use factorization for barrels, I used it for wrath lamps, but now I've got arcane lamps, so good bye Factorization!Frankly I think the balance between magic mods and tech have come to a rather nice equilibrium.
While I don't want to rain on anyone parade or make unwarranted suggestions/ demands I think making a new magic mod would be rather pointless.
At least as far as FTB goes both magic and tech are pretty well saturated now, you'd have to make a pretty brilliant mod to be worth it and your competition is steep. Otherwise you will end up like Factorization where people only add it becasue of one item (barrels).
OK as far as magic goes Thaumcraft and it's addons have magic trinkets covered, Ars magica has the actual magic aspect covered, bloodmagic has the alternative mana system covered, Whitchery has rituals and voodoo like things covered.
I frankly don't see many avenues for a truly original magic mechanic at least as far as FTB packs are concerned.
What would I like to see in a magic mod? Other then the examples I gave? Not sure, you'll have to come up with something I'm not thinking of to wow me (and maybe other players) this time.
Just make the mod you want to see and if it's liked it's liked if not, so what.
I didn't use factorization for barrels, I used it for wrath lamps, but now I've got arcane lamps, so good bye Factorization!
I am kinda imagining a sort of world tree for the wood world. That would be pretty neat.Other Dimensions worth going to, and I don't mean Mystcraft style random ones. (because most of the good ideas I had have already been suggested in the thread)
I'm just thinking of the ol' days back in 2nd Ed. D&D, the Planar Supplements with the Elemental Realms, and the Astral, Arboria, Nirvana, etc.
It would be neat to have somewhere besides the Nether (which is Fire themed) as an alternate world. Like an Ice or Wood world.
Please do not necro threads for trivial stuff like this.I like the idea of different wands would let you do different levels of magic like start out with a basic wooden wand then you can upgrade it later to allow for stronger magic or an attack spell would do more damage something like that