What sort of Magic mods are available in 1.12?

Discussion in 'Mod Discussion' started by ShneekeyTheLost, Oct 11, 2017.

  1. ShneekeyTheLost

    ShneekeyTheLost Too Much Free Time

    I'm trying to build my 1.12 pack, and I am having difficulty in finding a few decent magic mods to include.

    Roots is... meh, it still hasn't improved much from the 1.10 version, which was primarily useful due to the cheat stick that made servers cry.

    Botania... I don't agree with or support the idea of not having any passive suppliers, and really don't like the general vibe I get from it anymore

    Psi isn't magic, it's do-anything-you-want-and-get-away-with-it tech. Basically CC as applied to user activity.

    Silent's Gems just makes my head hurt.

    Blood Magic isn't updated (yet). And note that I'm not asking when/if it will be.

    Right now, the only two magic-based mods I can think of that are really any good are Embers and Astral Sorcery. The former tries for a steampunk vibe, the latter a more esoteric one.

    Are there any other major magic mods out there now that I seem to be missing?
  2. Celestialphoenix

    Celestialphoenix Too Much Free Time

    GamerwithnoGame likes this.
  3. ShneekeyTheLost

    ShneekeyTheLost Too Much Free Time

    I strongly dislike Lovecrafting mythos, so AbbysalCraft is not something I'm interested in.

    Project E is basically EE2, which was pretty silly back in the day, and has gotten no less silly with age. I mean, sure, if you want to fast-track your way to post-resource scarcity, fine. But that's not really the point of this pack.
  4. GamerwithnoGame

    GamerwithnoGame Forum Addict

    Unfortunately at this point Shneek, I think it might still be a little early. While many of the tech mods are being progressed and upgraded, magic mods are lagging a little bit behind; give it a few months and I think you'll have a plethora of things to play with - once 1.12 starts really getting settled in as the stable plateau, I suspect there will be a lot of upgrading going on.

    If the rumours are true and Azanor is working on Thaumcraft again, I suspect that will be for 1.12.

    I have a feeling Blood Magic will get there - the 1.8+ version of it (I kind of think of it as BM2) is currently up to 1.11, so I have a strong belief that it will get to 1.12 in the not too distant future.

    Botania, that's understandable but I feel like Vaskii is making new changes all the time, and I think its worth at least keeping an eye on in case new mechanics or flowers come in that elevate your interest.

    Ars Magica 2 is only in 1.10.2 beta right now, but it may be that if that becomes stable and well filled out, further porting to 1.11 or 1.12 isn't so far out of reach, or it may be hugely difficult, I don't know.

    One of the things I'm quite sad about is Intangible - I loved the look of that, it had some fascinating mechanics, blocks and aesthetics, but unfortunately it never made it past 1.8.9, and is over a year and a half out of date. That's just a personal regret though.

    Covens is a 1.12 mod in alpha that touts itself as a Witchery successor but there seems to be some sort of Patreon shenanigans going on with that; it may be worth keeping an eye on for the future though if it becomes more open?

    Reliquary v1.3 is more of a magical items mod than a magic mod, but it may be of interest; it is available for 1.12.

    Totemic may not be up your alley, but looks like a native american inspired magic mod.

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