I'm trying to build my 1.12 pack, and I am having difficulty in finding a few decent magic mods to include.
Roots is... meh, it still hasn't improved much from the 1.10 version, which was primarily useful due to the cheat stick that made servers cry.
Botania... I don't agree with or support the idea of not having any passive suppliers, and really don't like the general vibe I get from it anymore
Psi isn't magic, it's do-anything-you-want-and-get-away-with-it tech. Basically CC as applied to user activity.
Silent's Gems just makes my head hurt.
Blood Magic isn't updated (yet). And note that I'm not asking when/if it will be.
Right now, the only two magic-based mods I can think of that are really any good are Embers and Astral Sorcery. The former tries for a steampunk vibe, the latter a more esoteric one.
Are there any other major magic mods out there now that I seem to be missing?
Roots is... meh, it still hasn't improved much from the 1.10 version, which was primarily useful due to the cheat stick that made servers cry.
Botania... I don't agree with or support the idea of not having any passive suppliers, and really don't like the general vibe I get from it anymore
Psi isn't magic, it's do-anything-you-want-and-get-away-with-it tech. Basically CC as applied to user activity.
Silent's Gems just makes my head hurt.
Blood Magic isn't updated (yet). And note that I'm not asking when/if it will be.
Right now, the only two magic-based mods I can think of that are really any good are Embers and Astral Sorcery. The former tries for a steampunk vibe, the latter a more esoteric one.
Are there any other major magic mods out there now that I seem to be missing?