That's big beautiful even number. I also realized, that it's quite hard to fully comprehend how much work is put into something like this considering all of the answers up until know feel a little underwhelming, and so does reading my own description. Maybe we need pictures here too, that would definitely helpA mix of ethanol engines and good old Buildcraft fuel to get going.
Then proceed to rock out the gas turbines for the heavy stuff.
65MW [roughly 130kRf/t] a shot with plenty of noise and danger to keep it interesting.
As I've said earlier pictures really do help This looks amazing and now I'm wondering if I should add Reactor and RotaryCraft to my world. I have to look into world gen but I'll figure that out. Also the 7x ore looks really appealing especially because I've only seen more than double in Mekanism. Also, did you say "mid-game"? I'm kinda scared how much RF can an end-game setup produce if mid-game is almost 4 million.
Right now I'm still pretty firmly mid-game on my small server and I'm running a High Temperature Gas Reactor in the nether from ReactorCraft. It is making hot CO2 gas by the drum that I haul back to my 5-stage ammonia turbine which cranks out around 1.95GW (3,931,688RF/t). This feeds into two auroral batteries and a small fraction (4MW = 8,065RF/t) is converted via a rotational dynamo into RF to top off my resonant energy cell. My material processing this world is almost all courtesy of RotaryCraft (genius mod) which is giving me 7x ore multiplication at 1 ore/tick controlled with ComputerCraft so as not to waste any energy when no ore/dust/slurry/solution is present. Mining is also automatically happening at insane speeds in another dimension again courtesy of RoC (silk touch, efficiency V boring machine getting fed 268MW). Having done the BR/EnderIO/TE4 thing I'm having a blast doing things with RotaryCraft/ReactorCraft this world.
And for late game I'm planning a fusion reactor which makes my current setup look like a survivalist generator!
I should point out that my current 1.95GW setup looks cooler than a BR turbine, and is not generating any fps or tps lag. I keep my fps locked at 60 frames/second and it stays locked when I'm near my generating turbine. Also the server's tps hovers around 8ms when this thing is running or not.
As I've said earlier pictures really do help This looks amazing and now I'm wondering if I should add Reactor and RotaryCraft to my world. I have to look into world gen but I'll figure that out. Also the 7x ore looks really appealing especially because I've only seen more than double in Mekanism. Also, did you say "mid-game"? I'm kinda scared how much RF can an end-game setup produce if mid-game is almost 4 million.
Edit: Well, I'm not happy about the fact that ReactorCraft adds a bunch of ores I've never even seen, and because of that I guess I'll have to retrogen, but at least Rotarycraft doesn't gen anything
And for late game I'm planning a fusion reactor which makes my current setup look like a survivalist generator!
Also, did you say "mid-game"? I'm kinda scared how much RF can an end-game setup produce if mid-game is almost 4 million.
Well, then I know how I'll generate power when I have the resourcesLooks like a fusion reactor will keep five high pressure turbines running. So assuming this is the absolute limit and further assuming those turbines are run with ammonia (doubles the power so naturally this would happen) rather than water, we would make 85.9GW which if fully converted to RF using rotational dynamos (no one would ever do this) would make 173,195,875 RF/t. This would take 21,475 rotational dynamos though! I don't know enough about the turbine generator multiblocks to say whether or not they give the same conversion between watts and RF.