It is an interesting topic, and I feel that a thread dedicated to allowing players to describe their builds, would be useful for noobies.
It it quite redundant, the "so where/what/who/why/when/how should I do things" question comes up all too often. Most of these are regarding starting out.
I will post this here, and develop a format once I've put out my general strategy. Feel free to submit your own format/strategy(s). Perhaps we can build something awesome.
Format (WorkInProgress):
YourNameHereBuild - ModPack (v x.x.x) - SSP/SMP
EXAMPLE
Namiasdf's Engineering Guide to Sustainability - Unleashed (Latest Version) - SSP
Goal - Build a quarry + initial energy source to run quarry.
Mid Game:
Goal - Set up AE network, get tesseract'd energy to quarry somewhere over water (for lots of free obsidian)
You can continue to scale up that tree growing, as to produce more fuel, and thus increase your energy supply. Consider building MFR laser drills to dump that energy somewhere.
After this, it's really up to you what you want to do.
Benchmarking (By this point you should have):
It it quite redundant, the "so where/what/who/why/when/how should I do things" question comes up all too often. Most of these are regarding starting out.
I will post this here, and develop a format once I've put out my general strategy. Feel free to submit your own format/strategy(s). Perhaps we can build something awesome.
Format (WorkInProgress):
YourNameHereBuild - ModPack (v x.x.x) - SSP/SMP
- Modpack changes (i.e. what you've taken out)
EXAMPLE
Namiasdf's Engineering Guide to Sustainability - Unleashed (Latest Version) - SSP
- Removed Dartcraft cause I don't like it
Goal - Build a quarry + initial energy source to run quarry.
- Set up manual wheat/cactus/reed farm
- Build simple base, enough floor space to contain early game ore processing
- Go for a cave trip
- Build TiCo pick to get cobalt/ardite
- Take a trip to the nether, get warts, some rack/brick, attempt to get rods, get ardite/cobalt for pick
- If I get lucky, get ball of moss from dungeon
- Continue to rotation of cave trips, processing ores, manual farms, etc. until quarry built
- Dig out a nice hole, while this is happening, go do more resource collection
- All while this is happening, produce steel and build up a stockpile
- Build nano armour set
- i.e. Get a compressor and macerator, so you can build carbon plates
- Coal will supply enough EU to keep it going for a long time
- Using the experience you get, enchant nano armour set (books only)
Mid Game:
Goal - Set up AE network, get tesseract'd energy to quarry somewhere over water (for lots of free obsidian)
- Build energy/item tesseract for quarry over water
- Establish 3x3 MFR tree farm, let it grow on its own, build up saplings.
- Scale that into at least 50 square blockage of farm area
- Build a boiler that is sustainable, HP preferred, as to not waste materials building subpar boiler
- Slowly build up redstone energy cell collection, as to build a good battery of MJ. These you can pick up and move around for convenience
- Once energy production is stable, build a small AE network.
- Set up quarry over water, feed those items into AE network
You can continue to scale up that tree growing, as to produce more fuel, and thus increase your energy supply. Consider building MFR laser drills to dump that energy somewhere.
After this, it's really up to you what you want to do.
Benchmarking (By this point you should have):
- At least 1 36HP boiler
- A small AE network, because inventory management takes too much time to do otherwise (waste of time, also AE autocrafting/porting is real useful)
- A 1337 set of TiCo tools, such that you don't have to waste diamonds or any materials from then on, on tools.
- A 1337 enchanted nano armour set, which can be auto refilled using coal, which should be abundant cause you're not using solid fuel
- Unlimited resource income
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