What one addition or change would you make in the 1.6 FTB content?

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mathjazz

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I fell in love with Railcraft in part because of coke coal.

1.6 vanilla coal blocks are really cool to me (probably more so than horses, but don't hate me for that). I like that they smelt the same as 10 coal, but only cost 9 coal to make.

So the thing I would really want is to be able to place a coal block in a coke oven and get a coke coal block. This item would smelt the same as 10 coke coal, but could be made from 9 coke coal.

Okay everyone, tell what you want and explain why.
 

Hoff

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TiC tier 2 axes with no range limit on the treecap ability.

Because I want to see just how badly I can lag myself by cutting down a Natura redwood.
 
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RedBoss

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^She said what she wanted. The OP asked for that. :cool:

I'd look forward to an ftb pack that did not have any IC2 or its addons. It would also be cool if Machine Muse added Modular Horse Armor. :p
 

Golrith

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I'd look forward to an ftb pack that did not have any IC2 or its addons. It would also be cool if Machine Muse added Modular Horse Armor. :p

That's a nice indirect way of requesting a particular mod to be excluded. :D

I agree with you, and in fact the mod pack I'm working on for 1.5.2 excludes all IC2.


I would like a mod that gives more defense options against mobs. Sure there are portal turrets but they are so limiting and pretty boring.
 

Hoho

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I would like a mod that gives more defense options against mobs. Sure there are portal turrets but they are so limiting and pretty boring.
Somewhat funny fact is that IC2 and it's addons have several ways to do just that :)
 

RedBoss

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It's honestly a case of removing minor anxiety. Even when I setup transformers properly, there's that moment when you place a block half expecting am explosion. I hate that feeling and IC2 is the only mod that I've used that does it. :p

Check out the ICBM mod. They have a variety of turrets that fire ammunition rounds and energy blasts. The challenge of automation and the utility of its turrets and missiles is interesting.
 

Golrith

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I'm aware of the ICBM mod, just haven't used it for the turrets due to the ICBMs. I would like the turrets to be a separate mod from the missiles. As a result, I found a different mod that's pretty good and gives turrets, but alas being a mod purely for vanilla, everything is vanilla based and no power requirements.
 
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Julian Zhou

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Let's see, what I would do? I would cut down on the randomness in the FTB packs and try to be more focused. Like have one pack dedicated to the idea of "set up a base and play around in your base" and one Dedicated to Exploration. Granted, some of the mods in the former pack I can think of require exploration, but the majority will be simple sitting at your base coming up with fun contraptions.

On a personal scale, I would remove all mods dedicated to athestics and any purely exploration mods including BoP and EBXL. (It's just not who I am)
 

Yusunoha

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to have UE mods and optifine actually friggin work with eachother.
I really like the UE mods, but I can't give up on optifine
 

Hoho

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to have UE mods and optifine actually friggin work with eachother.
I really like the UE mods, but I can't give up on optifine
That's mostly on optifine part. Its author forbidding the mod to be included in any pack, including FTB, doesn't help much.
 

Hoff

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Oh right. I want a plane too. Preferably WWII era style.
 

Bellaabzug21

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Let's see, what I would do? I would cut down on the randomness in the FTB packs and try to be more focused. Like have one pack dedicated to the idea of "set up a base and play around in your base" and one Dedicated to Exploration. Granted, some of the mods in the former pack I can think of require exploration, but the majority will be simple sitting at your base coming up with fun contraptions.

On a personal scale, I would remove all mods dedicated to athestics and any purely exploration mods including BoP and EBXL. (It's just not who I am)

So you want a modpack dedicated to exploration... but you hate exploration? What?

Personally, I'd like all the modpacks to lose gregTech. There's no telling what he's going to do.
 
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Julian Zhou

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So you want a modpack dedicated to exploration... but you hate exploration? What?

Personally, I'd like all the modpacks to lose gregTech. There's no telling what he's going to do.

The first part was on a larger scale to try to please most users. The second part was my personal opinion, but that won't please most users.
 

Jakeb

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I would like to see a pack with no ic2 or dedicated addons. The mod is pretty stale and well most people had it because of gregtech, and with that whole fiasco recently I really don't want to see gregtech in any packs.
I would absolutely love to see UE mods integrated into a more mainstream pack, but I think they need more balancing against other mods before they are ready. Maybe they will have that worked out by the time we actually get mainstream 1.6 packs.[DOUBLEPOST=1374259675][/DOUBLEPOST]
I'm aware of the ICBM mod, just haven't used it for the turrets due to the ICBMs. I would like the turrets to be a separate mod from the missiles. As a result, I found a different mod that's pretty good and gives turrets, but alas being a mod purely for vanilla, everything is vanilla based and no power requirements.

Isn't ICBM actually broke up into 3 parts, each with different parts of the mod? If that's the case, you could just use the turret part. Correct me if I'm wrong.