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I'm in the final stages of developing a steampunk and exploration modpack, what mods would you ideally wan't in this pack? Or any pack for that matter. And why?
Railcraft (steam powered contraptions and locomotives)
Professor Flaxbeard's wondrous steam powered mod (as above)
Pchan's Airship/Airship pirates. (exploration as well as steampunk)
Thaumcraft Possibly Calclavia's Resonant Induction?? (has a lot of awesome moving gears, haven't heard much about it for a long time though)
Though I'm more curious as to why you're asking for mod-content ideas when you're nearing the final stages of development? Surely this could throw a spanner in the works if we come up with something markedly different?
Tbh i have most of those mods anyway, i was just trying to affirm i was making the right choices and see if there are any other mods people would enjoy in the pack, more suggestions would be appreciated
Rotarycraft is missing from the above mentions. Nothing like seeing axles twirling away to remind you of the tech level. Mechanical and steam power should be all you have to work with.
Rotarycraft is missing from the above mentions. Nothing like seeing axles twirling away to remind you of the tech level. Mechanical and steam power should be all you have to work with.
I have mixed feelings about AW2. The research GUI seemed clunky, but was manageable. I loved being able to make minions to do my manual labor. Stability, or rather the lack thereof, was a persistent issue in my attempts to use it as a base for a modpack. Several of the mobs (Bandit Leader comes to mind) were invincible without a TiCo Rapier and its armor piercing ability.
Overall, I love the idea. The execution needs some work. It's still a mod I keep on my radar for updates.