What happened to advanced solars cost?

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clippjam

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Jul 29, 2019
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Advanced solar panels used to cost little more than some uranium and glowstone, now they need UU matter and some of the later ones need iridium, when was this change made? I am using the ultimate pck with gregtech disabled and the 'hard recipies' option in the advanced solar config disabled, but it still costs a lot, not what it used too. Is that its default cost now?
 

noskk

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Jul 29, 2019
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yes that's default, go to the IC2 forum for more details of people's complains and ASP author explanations.
 

meuqsaco

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Jul 29, 2019
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I think the recipes are fine for what the solars do. Not sure why it's still enabled for you though.
 

clippjam

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Jul 29, 2019
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I looked at the IC2 forums and its like noskk said, the change is default, regardless of hard mode or not. Dissapointing that he did not bother to alow us to change that with the configs. But thanks for the help, looks like I'm sticking with regular solars for now :(
 

esotericist

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Jul 29, 2019
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I think the recipes are fine for what the solars do. Not sure why it's still enabled for you though.

Really? 8 EU/t during the day, 1 EU/t during the night, is such an amazing benefit to justify the cost of 2 UUM and 1 iridium ingot? And that's the normal recipe, not the hard recipe.

I really wonder about the IC2 community sometimes. :(

Any day now, watermills are going to start costing stacks of platinum.
 

meuqsaco

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Jul 29, 2019
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Really? 8 EU/t during the day, 1 EU/t during the night, is such an amazing benefit to justify the cost of 2 UUM and 1 iridium ingot? And that's the normal recipe, not the hard recipe.

I really wonder about the IC2 community sometimes. :(

Any day now, watermills are going to start costing stacks of platinum.

I have about 5 of the ultimate ones which generate 512 and honestly, I still think their recipe is too easy. A nuclear reactor with similiar output costs a lot more and requires much more maintenance.
 

esotericist

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Jul 29, 2019
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I have about 5 of the ultimate ones which generate 512 and honestly, I still think their recipe is too easy. A nuclear reactor with similiar output costs a lot more and requires much more maintenance.

I'm not talking about the Ultimate ones; I've never had cause (or capacity) to get that high up the chain. I'm talking about the first one the mod adds, the tier 2 solar panel that produces an entire 8 EU/t during day, 1 EU/t during night. A production rate that doesn't remotely approach justifying its cost with the current recipes.
 

meuqsaco

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Jul 29, 2019
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I'm not talking about the Ultimate ones; I've never had cause (or capacity) to get that high up the chain. I'm talking about the first one the mod adds, the tier 2 solar panel that produces an entire 8 EU/t during day, 1 EU/t during night. A production rate that doesn't remotely approach justifying its cost with the current recipes.

What pack are you using? If any pack with GregTech, I'm pretty sure the recipes are on hard mode by default. You should check the advanced solar panels config and see if there is something there to make it easier(which I'm almost sure there is).
 

Lathanael

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Jul 29, 2019
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The recipe got more expansive as 8 ASP were less expensive than 1 Hybrid (or whatever the 2nd tier was called) and produced the same amount of EU. Now it is slightly more expensive than 1 Hybrid.
Tbh this change is not much of a pain and makes perfect sense.
 

esotericist

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Jul 29, 2019
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What pack are you using? If any pack with GregTech, I'm pretty sure the recipes are on hard mode by default. You should check the advanced solar panels config and see if there is something there to make it easier(which I'm almost sure there is).

Normal mode versus hard mode on the tier 2 solar panel (the first one introduced in the pack) only changes whether or not you need Irradiant Glass (the step that needs glowstone + refined uranium) instead of just Reinforced Glass. The Normal mode recipe requires 2 UUM and 1 Iridium ingot. For the 8 EU/t solar panel.

More importantly: This is normal versus hard in the Advanced Solar Panels recipes. Gregtech actually does not change these at all.

The recipe got more expansive as 8 ASP were less expensive than 1 Hybrid (or whatever the 2nd tier was called) and produced the same amount of EU. Now it is slightly more expensive than 1 Hybrid.
Tbh this change is not much of a pain and makes perfect sense.

The Advanced Solar Panel produced 8 EU/t during day, 1 EU/t during night. The Hybrid produced 64 EU/t during the day, 8 EU/t during the night. I'm not aware of a point in time when they produced the same amount of energy, and I'm also not aware of a point in time where you could produce a Hybrid without an Advanced as a component in its construction

The tier 4 Ultimate Hybrid Solar Panel (Which produced 512 EU/t during the day) could be produced in either of two routes, one using a set of 8 hybrids, one using an advanced panel with a lot of iridium-based materials added on top. I could see some possible discrepancies in cost at this tier being maybe a concern, but it still doesn't really explain why the Advanced Solar Panel now requires UUM and iridium, and it doesn't explain why this is not configurable at all.

It's now cheaper and easier to set up water mills, which produce more steady output than the ASP. Hence my joke about them being changed to require platinum.
 

Velotican

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Jul 29, 2019
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To clarify the consistent misunderstanding and miscommunication in this thread:

- Advanced Solar Panels have nothing to do with GregTech (which makes requiring an Iridium Ingot a bit of a mystery!)
- The new Advanced Solar Panel recipe, like the old one, is the same in easy and hard mode and not configurable
- 8 ASPs were cheaper to make combined than a Hybrid Solar Panel for the same total performance, making the Hybrid overpowered relative to the ASP
- Instead of nerfing the Hybrid's recipe, the ASP was nerfed instead
- The mod author isn't changing it back, complaining about it is pointless
- Complaining about it on the FTB forum is especially pointless :D

Speaking personally any nerf to solar power is welcome. As soon as you have it you obsolete the entire part of IC2/GregTech revolving around fuel processing. :(
 
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Lathanael

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Jul 29, 2019
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The Advanced Solar Panel produced 8 EU/t during day, 1 EU/t during night. The Hybrid produced 64 EU/t during the day, 8 EU/t during the night. I'm not aware of a point in time when they produced the same amount of energy, and I'm also not aware of a point in time where you could produce a Hybrid without an Advanced as a component in its construction
This:
~snip~
- 8 ASPs were cheaper to make combined than a Hybrid Solar Panel for the same total performance, making the Hybrid overpowered relative to the ASP
~snip~

Maybe my post wasn't crystal clear but 8 ASP combined did have the same Output of a HSP while beeing cheaper overall. To make it balanced once more the mod author decided to "nerf" the ASP so it costs slightly more (yes slightly, because it really isn't that big of a deal!)
 

Azzanine

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Jul 29, 2019
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They have to stop nerfing solars by increasing their cost. They NEED to figure out another way to balance them.

A suggestion I always see flying around is to have them accumulate dust and become less effective over time and need to be cleaned, so they are still free energy but need to be maintained. It's the set and forget nature of solars that make EU production trivial not the cost.
 

Exasperation

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Jul 29, 2019
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To make it balanced once more the mod author decided to "nerf" the ASP so it costs slightly more (yes slightly, because it really isn't that big of a deal!)
It's actually a huge deal, not (just) because of the increased cost, but because it moves from a mid-game tech to a late game tech. You go from needing an industrial blast furnace to needing a matter fabricator.

Also, an advanced solar panel has to run for about 100 hours (real life hours, not minecraft hours) just to pay for 2 uum with default matter fabricator settings. By the time you can afford to make the new advanced solar panels, you're probably better off just going for a fusion reactor.
 
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Azzanine

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It's actually a huge deal, not (just) because of the increased cost, but because it moves from a mid-game tech to a late game tech. You go from needing an industrial blast furnace to needing a matter fabricator.

Also, an advanced solar panel has to run for about 100 hours (real life hours, not minecraft hours) just to pay for 2 uum with default matter fabricator settings. By the time you can afford to make the new advanced solar panels, you're probably better off just going for a fusion reactor.

I believe that's the point of the nerf. All other power generation tend to get ignored by all players but those that enjoy intricate setups.
For EU generation solars have become the primary optimal strategy due it it's set and forget nature, the fact it uses no fuel and that it requires little to no maintenance.
So they keep nerfing solars to make the other types of power more preferable.
That being said, they may as well remove solars altogether. But that would be rather be sad if that happend.
So they need to take a different approach.
 

Omicron

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Jul 29, 2019
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Hmm, this might make me change back to CompactSolars, actually.

I balance solars manually by halving their output. The old advanced solars were quite fine at that setting, but the new recipe is way too expensive to be attractive for a 4 EU/t device. Especially with GregTech enabled, which raises the EU cost of "1 iridium and 2 UUM" from 1.5 million EU to 150 million EU. Try recouping that cost at 4 EU/t for half the day...
 
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Velotican

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Jul 29, 2019
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Considering solar flowers constantly outperform nuclear power without config adjustment and only GregTech's fusion power tops it eventually, if you're the least bit interested in balance solar power is grossly overpowered for what it does and always will be so long as it doesn't require moderately expensive maintenance.

Solar panels having a finite lifespan before either breaking totally or needing repair would clear up the problems with them very quickly, as has been mentioned in the thread.

What makes this a problem is that as it stands, with solar power being as good as it is, you might as well remove all the alternative methods of power generation from the mod as it's wasting RAM. :(
 
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