What Could Resolve ID's Problem From A Modpack Whit 1.3.2 V. Installed?

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MisterCreeperr

New Member
Jul 29, 2019
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Guys Im Making A ModPack And Id Like To Resolve My ID's Problems Becouse Im Lazy Enough To Dont Do it....

Please Can Someone Mension Any Program Or Something Like Id Resolver(only updated to 1.2.5)??
 

egor66

New Member
Jul 29, 2019
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Be warned if you do use IdResolver, if you have to update in a couple of months & use it again the ids will not be the same so all maps will be null & void, its better if you take a look in the configs & manually change them, like portal gun only a couple to change, then if you need to update you maybe able to copy over your old config & minor edits as needed, plus, if your going to run a server the pack is only part of it, you need to manually install & setup a host of software to control, edit, & balance your server, & then sofware to stop griefers, so my advice would be to research a lot or wait until CreeperHost start there ftb pack hosting.

anyway gl with your endeavorers.
 

slay_mithos

New Member
Jul 29, 2019
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Any Link Please?
https://www.google.fr/ should be sufficient if you type the name of the game followed by the name of the mod...
il say this. If you are to lazy. Dont bother xD!

Seriusly. If you want something you got to work for it. That is how life works. Welcome to the real world
+1 Again, as automatic id solvers will definitely mess how the blocks are ordered, and won't even try to keep the different blocks from a single mod grouped together, so you can say goodbye to half of the usefulness of NEI.

The best way to handle this is (for example) togive each mod a 50 id, starting from after the vanilla items ID (and add a 100 to be sure for future versions maybe?).