What changes from one mod pack version to the next?

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Brian Cherrick

Well-Known Member
Jul 5, 2013
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I am currently using DW20 1.0.16, and 1.0.18 is available. I have a few questions.

1. What changes from one version to the next?
2. If I were to update, could I still use my current cfg files that have all the item conflicts solved from the mods I added?
 

Niels Henriksen

New Member
Jul 29, 2019
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I am currently using DW20 1.0.16, and 1.0.18 is available. I have a few questions.

1. What changes from one version to the next?
2. If I were to update, could I still use my current cfg files that have all the item conflicts solved from the mods I added?

I dont think there are added more mods so you should be able to use it. Im waiting for my admin to update our server and we (well he) has decided that we make a worldreset.
 

ProfessorMudkip

New Member
Jul 29, 2019
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I am currently using DW20 1.0.16, and 1.0.18 is available. I have a few questions.

1. What changes from one version to the next?
2. If I were to update, could I still use my current cfg files that have all the item conflicts solved from the mods I added?
Changelog below, only up to 1.0.14 though. But, you can see what kind of changes occur.
Version 1.0.14
  • Added OpenMods Lib 0.1-s112
  • Added OpenPeripheral Addons 0.1.0-s41
  • Added OpenPeripheral Core 0.3.0-s39
  • Removed OpenPeripheral
  • Hat Stands 2.0.0 -> 2.1.0
  • OpenBlocks 1.2.2 -> 1.2.4-snapshot-151
  • Universal Electricity 3.0.0.253 -> 3.0.1.29
Version 1.0.13
  • Added Binnies Mods
  • Added Powersuit Addons
  • Added Thaumic Tinkerer KAMI
  • Ars Magica 2 1.1.1c -> 1.1.2
  • Applied Energistics 14.finale2 -> 14.finale3
  • Calclavia Core 1.0.0.26 -> 1.1.1.68
  • IndustrialCraft 2 2.0.316 -> 2.0.354
  • Iron Chests 5.4.1.649 -> 5.4.1.697
  • Logistics Pipes 0.7.4.dev.96 -> 0.7.4.dev.102
  • Magic Bees 2.1.9 -> 2.1.11
  • MFFS 3.6.0.303 -> 3.6.2.9
  • MystCraft 0.10.11.00 -> 0.10.12.01
  • NEI Addons 1.9.3.r47 -> 1.9.4.r51
  • Nuclear Control 1.6.2c -> 1.6.2e
  • ProjectRed 4.2.1.16 -> 4.2.2.19
  • Thaumic Tinkerer 2.0-44 -> 2.1-67
  • Config Changes to Calclavia Core
Version 1.0.12
  • Buildcraft 4.1.2 -> 4.2.2
  • Factorization 0.8.23 -> 0.8.28
  • Hats 2.0.2 -> 2.1.1
  • Logistics Pipes 0.7.4.dev.80 -> 0.7.4.dev.96
  • Morph 0.4.0 -> 0.6.0
  • Tinkers Construct 1.5.2.4 -> 1.5.2.6
  • Tinkers Mechworks 0.1.2 -> 0.1.3
  • Config changes to Morph and Tinkers Construct
Version 1.0.11
  • Config Changes to Calclavia Core
Version 1.0.10
  • Added Calclavia Core
  • Added Universal Electricity
  • Ars Magica 2 1.0.2b -> 1.1.1c
  • CoFH Core 2.0.0.0 -> 2.0.0.2
  • MFFS 3.5.0.255 -> 3.6.0.303
  • Portal Gun 2.0.1 -> 2.0.2
  • Thermal Expansion 3.0.0.0 -> 3.0.0.2
  • Config changes to MineFactory Reloaded
Version 1.0.9
  • Forge Multipart 1.0.0.220 -> 1.0.0.227
  • ProjectRed 4.1.0.13 -> 4.2.1.16
  • RailCraft 8.3.0.0 - 8.3.2.0
  • Config changes to Thermal Expansion and Project Red
Version 1.0.8
  • Removed Rei's Minimap
  • Biomes O' Plenty 1.1.3.308 -> 1.2.1.416
  • CoFH Core 2.0.0.b10 -> 2.0.0.0
  • Modular Powersuits 0.9.0-78 -> 0.9.0-84
  • MineFactory Reloaded 2.7.4b1-227 -> 2.7.4-255
  • Natura 2.1.13 -> 2.1.14
  • Numina 0.1.0-47 -> 0.1.1-53
  • Opis 1.1.0.alpha -> 1.1.2
  • Redstone Arsenal 1.0.0.b1 -> 1.0.0
  • Thermal Expansion 3.0.0.b10 -> 3.0.0
  • Tinkers Construct 1.5.2.1 -> 1.5.2.4
  • WAILA 1.4.3 -> 1.4.4b
Version 1.0.7
  • Config changes to Railcraft
Version 1.0.6
  • CoFHCore 2.0.0.b10 -> 2.0.0.b10a
  • Factorization 0.8.18 -> 0.8.23
Version 1.0.5
  • CoFH Core 2.0.0.b9e -> 2.0.0.b10
  • Magic Bees 2.1.7 -> 2.1.9
  • Modular Powersuits 0.9.0-77 -> 0.9.0-78
  • Numina 0.1.0-46 -> 0.1.0-47
  • Redstone Arsenal 1.0.0.b0e -> 1.0.0.b1
  • Thermal Expansion 3.0.0.b9e -> 3.0.0.b10
  • WAILA 1.4.1 -> 1.4.3
Version 1.0.4
  • Added Redstone Arsenal 1.0.0.b0e
  • Added Morpheus 1.2.32
  • CodeChickenCore 0.9.0.6 -> 0.9.0.7
  • CoFH Core 2.0.0.b8a -> 2.0.0.b9e
  • Modular Powersuits 0.8.0-62 -> 0.9.0-77
  • Not Enough Items 1.6.1.5 -> 1.6.1.8
  • Numina 0.0.1-42 -> 0.1.0-46
  • Thermal Expansion 3.0.0.b8 -> 3.0.0.b9e
    • Requires all conduits, fluiducts, and itemducts to be broken and upgraded in a crafting grid
Version 1.0.3
  • Added Journeymap 3.1.0 (disabled by default)
  • Added Rei's Minimap 3.4.01 (disabled by default)
  • Added Zan's Minimap 1.6.4 (disabled by default)
  • Forestry 2.3.0.7 -> 2.3.1.0
  • ForgeMultipart 1.0.0.212 -> 1.0.0.220
  • Minefactory Reloaded 2.7.3-179 -> 2.7.4b1-215
  • Railcraft 8.2.0.0 -> 8.3.0.0
Version 1.0.2
  • Added MineFactory Reloaded 2.7.3-179
  • Added PowerCrystalsCore 1.1.8-9
  • Thaumic Tinkerer 2.0-38 -> 2.0-44
  • Tinkers Construct 1.5.1 -> 1.5.2.1
Version 1.0.1 (unavailable)
  • Pulled from the launcher due to "a weird bug"
  • Change log not available
Version 1.0.0
  • Original release
 
Last edited:

ProfessorMudkip

New Member
Jul 29, 2019
274
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It doesnt help when the request is betweem 16 and 18 :) Im also waiting for the changelog for 18.
He asked what changes occur from one version to the next in his first question. The changelog shows what changes occur from one version to the next, albeit not for the most recent versions.

The changelog also shows that FTB changes config files, so that might conflict with what he is doing and thus potentially answer the second question.

Of course, it would be best to wait for the changelog for the version he is asking for, but it does not seem available now.
 
Last edited:

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
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I am currently using DW20 1.0.16, and 1.0.18 is available. I have a few questions.

1. What changes from one version to the next?
2. If I were to update, could I still use my current cfg files that have all the item conflicts solved from the mods I added?
Everytime you update a FTB pack, it will delete the current mod folder and config folder, and redownload to the latest version. So you'll lose your config changes and extra mods.
When customising a FTB pack, it becomes a pain to maintain with updates.
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
98
64
Everytime you update a FTB pack, it will delete the current mod folder and config folder, and redownload to the latest version. So you'll lose your config changes and extra mods.
When customising a FTB pack, it becomes a pain to maintain with updates.

So would it better to update the mods individually, rather than the mod as an entire pack? And is there a way to disable that annoying popup that asks me if I want to update if it is better to update individually? Would the cfg files and such still be good if I backed them up first before pasting them back in?
 

Golrith

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Trusted User
Nov 11, 2012
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Keeping a backup of the configs (and extra mods you've added) is always a good idea.

As to the configs, the only issue would be if a mod has had a major change (such as Thaumcraft, Mekanism, etc), the old config would be really out of date. While the config should update with all the missing stuff, you'll potentially get ID conflicts to resolve.
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
98
64
Keeping a backup of the configs (and extra mods you've added) is always a good idea.

As to the configs, the only issue would be if a mod has had a major change (such as Thaumcraft, Mekanism, etc), the old config would be really out of date. While the config should update with all the missing stuff, you'll potentially get ID conflicts to resolve.

I understand. Sounds like overall though if conflicts are the issue it would be fairly easy to fix? Nothing that could break the game I mean?
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
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Just backup your world first. If an ID changes, you'll get some interesting things happen. I accidentally lost all my Mekanism Ingots when I updated that mod, even after 2 days of testing the pack! That for me was a minor annoyance (easy enough to respawn in what I thought I had in my stores).