What are Some "Hard" Items to Get?

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Peeta

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Jul 29, 2019
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I play on a server with Towny, but the only way to get the $ is to vote. Thus my money supply is limited. However, I can set up a shop, so I'm looking to get input on items you guys think are annoying/difficult to obtain that way I can sell them to the public. I'm using bees as my means of production so that means things like Uranium and Zinc are renewable! Also I play on Ultimate so transmuting diamonds>gold>iron and so on is possible.
Any suggestions guys?
 

Bibble

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Jul 29, 2019
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It is usually the nature of economics that money is usually in exchange for time or skill. The stuff that people will want to buy will be the stuff that they either don't want to work towards, or can't get at their current point. The money-making scheme usually comes in putting in extra time/effort to achieve economies of scale, and produce in-demand things on a larger scale than would otherwise be viable.

As such, simple resources (uranium, wither stars, etc.) might be worthwhile (if you are able to set up a sufficiently large system to get them). Alternatively, you could do something like make a T5 pigman spawner, and upconvert all materials, selling the diamond blocks as effectively universal resources. I've found that copper, tin and silver are a pain for that kind of thing, too.

Alternatively, you can charge for processing. Possibly take in materials and a fee, and output a complicated item (high tier solar panels, gravisuits, etc.). With a decent autocrafting system out back it can make life easier.

Charge for energy (perhaps have a trading station where the input is a lapotron crystal/equivalent and money, and the instant output is a charged version from stock, while you system charges theirs).

You could charge for something which would otherwise require grinding, such as higher bee species. The pitfall to be aware of here would be that they are replicable, so there is a danger of "priracy".

Finally, you can charge for a service. Say the set up of a nuclear reactor, or similar.
 

ThemsAllTook

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Jul 29, 2019
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If you're using bees as a means of production and other people aren't, there are a lot of unique items available to you. Woven silk would be a good simple one. Required for bigger backpacks, can't get it without spending a bunch of time with bees...unless you use an uncrafting table on string. Hmm, forgot about that one.

Crushed ice for combustion engines? 10x more efficient at cooling than water, but water is relatively easy to pump infinitely into an engine to keep it cool.

Phosphor makes huge quantities of lava, if lava happens to be in demand. Might not be if the server has no problem with pumps in the nether.

Iodine capsules and dissipation charges for rainmakers.

Ambrosia. Huge amount of saturation, and regen to boot.

The above is all pretty basic stuff - if you're at the point where you're producing uranium and zinc, you're probably way beyond that. There's always iridium, which you can make with an industrial centrifuge and whichever bee it is that produces platinum.
 

netmc

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Jul 29, 2019
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Clay might be a good item to trade as well. It's easy to come by, but a pain to get in any large quantity, plus river bees make it.

You could also do enchanted books with MFR. A soul shard, monster essence and an MFR autoenchanter feeding in books. The setup could be a little tricky as I've read that the autoenchanter in ultimate is a little bugged and will destroy stacked items down to one, so you wouldn't want to feed in multiple books. You would have a lot of junk books, but the right one could be worth a fortune. :)

If you are into thaumcraft, you could sell golems. They are quite useful, and some people consider a pain to make, plus not everyone does the research.
 

Peeta

New Member
Jul 29, 2019
41
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It is usually the nature of economics that money is usually in exchange for time or skill. The stuff that people will want to buy will be the stuff that they either don't want to work towards, or can't get at their current point. The money-making scheme usually comes in putting in extra time/effort to achieve economies of scale, and produce in-demand things on a larger scale than would otherwise be viable.

As such, simple resources (uranium, wither stars, etc.) might be worthwhile (if you are able to set up a sufficiently large system to get them). Alternatively, you could do something like make a T5 pigman spawner, and upconvert all materials, selling the diamond blocks as effectively universal resources. I've found that copper, tin and silver are a pain for that kind of thing, too.

Alternatively, you can charge for processing. Possibly take in materials and a fee, and output a complicated item (high tier solar panels, gravisuits, etc.). With a decent autocrafting system out back it can make life easier.

Charge for energy (perhaps have a trading station where the input is a lapotron crystal/equivalent and money, and the instant output is a charged version from stock, while you system charges theirs).

You could charge for something which would otherwise require grinding, such as higher bee species. The pitfall to be aware of here would be that they are replicable, so there is a danger of "priracy".

Finally, you can charge for a service. Say the set up of a nuclear reactor, or similar.
Quite interesting ideas all of you! Yeah, I'm one of the only ones who has Ender bees so definitely not selling those :p. I do like the charge for charging thing though :D
 

dakamojo

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Jul 29, 2019
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After going through the full Thaumcraft research once I try to avoid doing it again. So everytime our server resets I am always looking for someone to make me a Wand of Equal Trade and Brains in Jars. Maybe set up a Thaumcraft shop.
 

Peeta

New Member
Jul 29, 2019
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Hmmm, can you use a wand in a deployer? CC is unfortunately disabled for now because of griefing with them :(
 

DoctorOr

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Jul 29, 2019
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Clay might be a good item to trade as well. It's easy to come by, but a pain to get in any large quantity, plus river bees make it.

In 1.4.7 Ultimate or Direwolf, Clay along with most other base vanilla blocks are easy to come by with Xeno's Reliquary.

It's so easy, Clay can be used as a very good primary source of fuel in Ultimate (requires GT)
 

Gr3n

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Jul 29, 2019
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In 1.4.7 Ultimate or Direwolf, Clay along with most other base vanilla blocks are easy to come by with Xeno's Reliquary.

It's so easy, Clay can be used as a very good primary source of fuel in Ultimate (requires GT)
Not to mention you can practically get infinite clay with EE3 transmutations....
 

r0b0c0rp

New Member
Jul 29, 2019
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Selling some of the basic bees. Like noble, common, cultivated , copper and tin are going to be good sellers. if you have access to a lot of copper or tin drones then you can isolate the species gene, purify it and inject it into easy bees, such as marbled. Then you sell the newly created copper/tin bees and profit. Really, in all the FTB packs without a quarry, copper and tin are a pain to obtain. So the bees that produce them will probably sell quite well. just an idea.
 

netmc

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Jul 29, 2019
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Not to mention you can practically get infinite clay with EE3 transmutations....

I normally don't use EE3, so I keep forgetting about the ease of some of the transformations.

You could also setup a breeder reactor and just sell the uranium cells instead of the ingots since with breeders you can make 8 to 1 with a little coal dust, or centrifuge again for thorium and plutonium.

Also chrome ingots, tungsten or tungsten-steel. These take a lot of infrastructure to produce just to get to the next tier machines, so may be worthwhile.


Unfortunately, I don't think thaumcraft can be fully automated without turtles at the moment.

I find it a pain to craft all the redpower logic gates, so you could setup a store for them if they will sell inexpensively enough that people don't give a second thought to buying them from you instead of making them as the mats are pretty cheap. Depending on the money units and ease of shopping, this may or may not be doable.
 

KirinDave

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Jul 29, 2019
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My advice: Find a new server that is not ridiculous. My next advice is to do thaumcraft research over and over without actually right clicking on any of the research topics. These scrolls are what actually research topics. You can quickly amass numerous sets of tier 1, teir 2 and even tier 3 research.

These can save people TONS of time and resources, basically giving them thaumcraft cheatsheets. We did this on my server to help my friend keep up with the thaumraft research (he didn't have time).
 

snooder

New Member
Jul 29, 2019
363
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I've found that the best source of income are things you craft with lots of intermediate steps to them. Like compact solar panels for example.

You can easily set up an automatic crafting assembly line to make them, and you can add a bit of markup to the cost of the raw material without anyone feeling cheated. And since setting up the assembly line is a one-time cost for you, it's like free money.
 

Peeta

New Member
Jul 29, 2019
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Hrm, any PvP Ultimate servers you'd recommend? And yesh, Chrome and Titanium are in large demand.... Also I'm debating selling Helium cells too for fusion reactors
 

r0b0c0rp

New Member
Jul 29, 2019
24
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chrome's in demand? GIMME DEM RUBIE BEEZ! Also, selling full redstone energy cells for some currency and a empty redstone energy cell would also work great.
 

DoctorOr

New Member
Jul 29, 2019
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Hrm, any PvP Ultimate servers you'd recommend? And yesh, Chrome and Titanium are in large demand.... Also I'm debating selling Helium cells too for fusion reactors

If you have fusion reactors on a pvp server, you are engaging in an insufficient amount of pvp.
 

Bellaabzug21

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Jul 29, 2019
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Lead and silver. Not hard by any means to get, but if you're working with factorization, you will need a large mass of those two I guarantee it, that and they are two of the "important materials" in the game that cannot be crafted with uu matter. Although you can use thaumic transmutations to get it though.
 

TangentialThreat

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Jul 29, 2019
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Demand for goods fluctuates wildly, and it is impossible to really establish a monopoly. This takes most of the fun out of capitalism. You are living in a blocky post-scarcity economy; embrace the surplus.
 
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