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Werewolf - Home of the Scraps - Game Thread

  • Thread starter Thread starter chbachman
  • Start date Start date
Vote Nobody
I'm not late, yup not late at all.
BRING IT ON MAFIA! I stick my tongue at you :P
 
Also my vote may have been too late for D1, woops. Think I saw something about no smitings for not voting though ...
 
Day 1 ends in 13 hours. You guys have time. And there is no smiting.
 
Thats why I say that we don't have kill poor nobody.
He's gonna die anyways. Also, it's too late. Even if you told everyone to redact their votes, there would still be a few that don't in time. Dude's doomed.
 
So I'm guessing none of us have any info because it's first day?
I've been contacted by several persons to discuss alliances and exchange role information and whatnot. As per my usual, I'm being reticent to disclose anything. I have trust issues?
 
I've been contacted by several persons to discuss alliances and exchange role information and whatnot. As per my usual, I'm being reticent to disclose anything. I have trust issues?
I think that networking early on will be very useful in this game; however, I have no idea who to trust
 
Also, need a last minute rule change, I cannot come to a decision.
Should I reveal roles on death?
My thoughts: Villagers could very easily win, because of the fact that they could take people like the chimera, and very easily abuse them.
 
Also, need a last minute rule change, I cannot come to a decision.
Should I reveal roles on death?
My thoughts: Villagers could very easily win, because of the fact that they could take people like the chimera, and very easily abuse them.
i like the idea of roles being revealed on death. (imo it makes it better)
 
Normally I say the game is unplayable without role knowledge on death. In this game I think some variation of SpwnX's idea would be best (although I get nervous about saying "every x-y")

i think a simpler version would be "1 person per night's role is revealed", and bonus if you can do it non-randomly. Like, its always the first person to die via order-of-operations or something.
 
Normally I say the game is unplayable without role knowledge on death. In this game I think some variation of SpwnX's idea would be best (although I get nervous about saying "every x-y")

i think a simpler version would be "1 person per night's role is revealed", and bonus if you can do it non-randomly. Like, its always the first person to die via order-of-operations or something.
I like that. I think I will use it.
 
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