Wanting to create my own Mod Pack.

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Bloodmorphed

New Member
Jul 29, 2019
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I know exactly how I want it to be done. I mostly know what mods to use.

The problem I am having is figuring out how to get started, any suggestions? (I took a look at Jadedcats mod list for tweaking stuff, should I use anything from that?)

While I will wait to start until I get my copy og Windows 10 today, after that I will get started, I just want to make sure I know what I'm doing... at least a little bit :).

I have done some changing of mods before, mainly ore generation. (Which is going to be a highlight of my modpack... I wont tell what ATM, but this pack is going to be a hard one.)

Any info would be much appreciated.

Thanks!
 

BlockFizix

New Member
Jul 29, 2019
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I've just started creating my modpack recently and I'm completely winging this... but I'd say taking things slow and tweaking one mod at a time will ensure that its well thought out. If you are planning on making an HQM pack, just get your theme/main concept finalized, and I'd focus on creating the quest(lines) and then tweaking the mods as necessary (changing recipes, world gen, etc.).
 

VeryHasted

New Member
Jul 29, 2019
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Just change things over time if you have some beta tester that could give you some input.

//If you already have a base that is.
 

Bloodmorphed

New Member
Jul 29, 2019
85
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Not really what I meant. I mean like does FTB have a built in system where you can start making mod packs or do I have to completely go out and get a specific version of minecraft and then do a specific version of forge? I know I have to do specific versions mods. I just want to know if FTB launcher has an option where I can get a version of a MC with the right version or forge already installed.
 

Azzanine

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Jul 29, 2019
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No, no it doesn't and probably never will of they keep on going with Curse Voice launcher.
The curse launcher is pretty powerful though despite being a slow buggy mess (took me 30 mins for curse to get through it's verification stage once.). Also I find that Curses lack of a consol log makes CTDs and crashes to menu just unsolvable.
You could use MultiMC which lets you upgrade forge at a whim. But then you will have a problem with distribution which is truly the hardest part of making a pack. Mods sourced from curse have implied permmissions for distribution. While MultiMC is essentially a manual affair meaning you would have to send the whole mc instance file over, which isn't exactly legal if you are dumb enough to include the Minecraft jar.

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