Just wanna start by saying I'm only posting this here because I see no official forum for VoxelMap anywhere.
So, VoxelMap saves your waypoints based on the IP you connect to? Does anyone else find this to be awful? I connect to my server using 3 different IPs depending on where I physically am: loopback if I'm on the server, local LAN if I'm at home on a different computer, and then my public IP if I'm not at home. I have 3 different sets of waypoints because of this. It seems like a really terrible way to save waypoints. I understand VoxelMap thinks I'm connecting to 3 different servers, but there must be a way that it can tell that it's the same server. It would be nice if there was an option to simply use same waypoints for all servers because this is the only server I connect to with this MultiMC instance, but there is no such option.
As a work-around, I just use my public IP even when I'm on my server. I imagine that this is just as fast as using a local LAN address, as it must hit my router and get routed right back. It's still fast but I want closer to zero latency via loopback.
I can't tell where voxelmap saves the waypoints. That could help me out, if I could just copy them. I'll go hunting for that location. It must be stored client-side somewhere... Would be nice if they were stored on the server so this would be a non-issue.
So, VoxelMap saves your waypoints based on the IP you connect to? Does anyone else find this to be awful? I connect to my server using 3 different IPs depending on where I physically am: loopback if I'm on the server, local LAN if I'm at home on a different computer, and then my public IP if I'm not at home. I have 3 different sets of waypoints because of this. It seems like a really terrible way to save waypoints. I understand VoxelMap thinks I'm connecting to 3 different servers, but there must be a way that it can tell that it's the same server. It would be nice if there was an option to simply use same waypoints for all servers because this is the only server I connect to with this MultiMC instance, but there is no such option.
As a work-around, I just use my public IP even when I'm on my server. I imagine that this is just as fast as using a local LAN address, as it must hit my router and get routed right back. It's still fast but I want closer to zero latency via loopback.
I can't tell where voxelmap saves the waypoints. That could help me out, if I could just copy them. I'll go hunting for that location. It must be stored client-side somewhere... Would be nice if they were stored on the server so this would be a non-issue.