Void pipeing items on a RP network

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Bickers

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Jul 29, 2019
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there any RP blocks that will eject into a void pipe? as my quarry has already filled 1/2 a ED barrel as i have no use for cobble/dirt
 

Evil Hamster

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Jul 29, 2019
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I was wondering the same.. I'm thinking thinking tubes -> buffer chest -> pipes, unless one of the RP machines can crossover (I'd have to test)
 

Vircomore

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Jul 29, 2019
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I think that's about your best bet. Redpower has a machine that can go from BC to RP (Relay) but not the other way around.

The only alternative I can think of would be more complex. "Tube" --> "Regulator with timer" (set up to receive and then eject whatever you're voiding) --> ejecting into air next to "obsidian pipe" --> "void pipe".

A buffer chest and wooden pipe is about the only way to do it without "airing" the items (either into lava or into obsidian pipes).
 

vScourge

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Jul 29, 2019
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Tube -> Filter -> Lava also works. I use that. On Tekkit I used the handy Incinerator block instead of lava, but FTB doesn't have the TubeStuff mod.
 

Antice

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Jul 29, 2019
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Tube -> Filter -> Lava also works. I use that. On Tekkit I used the handy Incinerator block instead of lava, but FTB doesn't have the TubeStuff mod.

The best part of using a filter, is that you can set it to only accept one type of item, thus preventing accidental destruction of something of actual value. even if said valuable is overflowing it's destination.
 

MavericK96

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Jul 29, 2019
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Better use of cobble/dirt is to feed it into a Recycler and get some scrap. Even if you don't have a Mass Fabricator yet, you'll still want it eventually.

And then, even if you don't want to use it in a Mass Fab, you can make Scrapboxes which give you random items (sometimes diamonds).
 

Evil Hamster

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Jul 29, 2019
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Better use of cobble/dirt is to feed it into a Recycler and get some scrap. Even if you don't have a Mass Fabricator yet, you'll still want it eventually.

And then, even if you don't want to use it in a Mass Fab, you can make Scrapboxes which give you random items (sometimes diamonds).

Better to void pipe it and feed your recyclers from an igneous extruder or two.
 

Greyed

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Jul 29, 2019
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Here's the setup I use in my custom world:

airvoid.png

Best angle I could get. The top has a relay fed by a Mk II chassis LP with a terminus module setup with the junk I no longer need. The relay then ejects down a cobble chute that has 2 air blocks. The items hit an obsidian pipe that sucks them up and directs them to a void pipe in less than a second.

This seems silly since I'm starting off with pipes but there's a huge problem, LP, like BC pipes and RP, drop into an inventory. So I can't have the void attached directly to the terminus. So I initially had a chest there to provide a valid inventory. I went through all the suggestions given above.

1: Chest to another LP extractor then to a void pipe. Didn't work because the LP attached to the chest wasn't attached to the network. No power, no extraction. Connecting it to the network forced the items to loop back to the terminus.

2: Chest w/wooden pipe and an autarchic gate attached to the wooden pipe. Yeah, I'm trying to dump the cruft that is coming off my quarry. It couldn't keep up with my quarry when it only had 2 hobbyist and 1 magmatic attached to it (7.6Mj) let alone when I dropped my RECell on the line.

3: Chest w/filter, structure pipe & basic gate attached. The structure pipe & gate were there to emit a redstone signal when empty. This stopped the timer on a 2s delay which would pulse to force the filter to pull a stack every 2 seconds. The filter then ejected into the chute/obisidian/void pipe. This was able to keep up with my quarry at full speed but the constant click, click, click, click was driving me batty!

4: LP pumping into relay which ejects down the chute. Faster than the above as it ejects items as soon as they appear, no timer needed. Which also means it is far quieter.

Why not into lava or cactus? For the exact reason why the void pipe was made, those solutions, while serviceable, are laggy as all hell when you stress the system. The void pipe is easier on the machine running the world.

Why not into a recycler? No IC2, no recycler.
 

Abdiel

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Jul 29, 2019
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I don't see how dumping an item directly into lava could be more laggy than dumping it into air, having it fall, be picked up and further transported by pipes.

I have a filter dropping items directly into a lava block, and I don't see any particles or hear any sound when stuff gets incinerated. It might be even possible that RP is expecting this possibility and just silently discards the items.
 

TigersFangs

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Jul 29, 2019
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I actually setup something along these lines for a friend of mine that was trying to auto-sort the items that came out of his 3 quarries. Since they were all in close proximity and fed into BC pipes and then a chest I just inserted a diamond pipe between his chest and the BC pipes and had it route all cobble into a void pipe. Problem solved. :) The remainder of the items go into a diamond chest that he has attached to a filter which pulls out stacks of anything and feeds it to a linear barrel storage system. And for those random items that change their meta-data (*cough*quartz crystals*cough*) I simply added an RP restriction pipe that feeds a chest as a last resort/buffer to avoid the filter clogging up.
 

Saice

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Jul 29, 2019
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as many have pointed out already. I use the same setup. I have a filter with a timer pointing down at a obsidian pipe that is connected to a void pipe.

Works like a champ.
 

Greyed

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Jul 29, 2019
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I don't see how dumping an item directly into lava could be more laggy than dumping it into air, having it fall, be picked up and further transported by pipes.

Entities that land in lava bounce and get the burn animation applied to them. Entities that enter the pipe are entering the pipe and, from what I understand, take up less resources at that time. When you're only dumping the occasional item the difference is imperceptible. However when you're cramming dozens if not hundreds of stacks of items into the trash bin the difference is noticeable. This goes double when you're playing SMP with other people. Things that work fine in SSP can quickly earn you scorn in SMP. Having dozens, hundreds or thousands of entities staying around longer than they absolutely need to is one of the quickest ways.
 

Juanitierno

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Jul 29, 2019
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I do believe RP2 is doing something weird with the relays and such tho.

If you test, youll notice that when a relay or something ejects directly INTO a block of lava (and maybe fire) the item make sno noise, no visible animation, etc.

i wouldnt put pas eloraam to check if the adjacent block is lava/fire and simply erase the item in the most beautiful RPish way.

Wish this feature was documented tho :p
 

AQJ

New Member
Jul 29, 2019
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Its called a chest :p

A simple "Tube -> Chest -> Wooden pipe -> Void pipe" setup will do wonders and you can either add multiple redstone engines or a electric engine if you need extra speed
 

Juanitierno

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Jul 29, 2019
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The problem with that is that it doenst really work on frames for example, and i think if for example a quarry will break the system, itll keep adding stone at very small intervals, even a huge engine will only pull the first stack of (possible) a single item and other stacks might pile up.

So far i think the relay->air->obsidian->void is the most reliable solution, but it would be awesome if we found others (like the relay->lava optimization i mentioned earlier thast MIGHT exist).
 

Bluehorazon

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Jul 29, 2019
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Just place a block of lava above or next (not under) a relay or any over outputting RP-device and items that go into lava will just vanish because they can not bounce. If you contain the lava with glass-covers you can even watch them vanish (well you see nothing). If you want to completly get rid of a possible item-bounce place 2 blocks of lava over each other and feed the items into the lower lava-block. But even with just one lava-block and feeding from the side it is way better than dropping items into an obsidian-pipe.

RP does not have a void-pipe because you never needed one. Lava just erases items if they are unable to bounce which is the same the void-pipe does. Since BC-Pipes do not go for the whole length of a block BC needed a void-pipe because it does not use blocks for ejection.