I'm always thinking of villager slaughter, ever since vanilla as villagers tend to be bloody annoying....and now I have blood magic muhahahah.Yeah, but only because of how frequent they are. If they were turned down to 10-20% of what they are now I'd be ok with them, I never liked that they were silent.
It's even worse if you use Sphax though, they switched villagers to jawa voices. Which is great for the first few seconds, but quickly turns me to thoughts of villager slaughter after that
just kill all the villagers problem sovledIs anyone else as annoyed by them as I am? I like to make my base in a village and they're driving me nuts.
Does anyone know of a mod I can add to FTB that will mute them or at least change it to something less annoying?
I know a few mods in FTB Direwolf20 1.6 have built-in noise cancelling support for both villagers AND rain.. but I can't remember which mod it is. Check your configs!Does anyone know of a mod I can add to FTB that will mute them or at least change it to something less annoying?
Afaik tinkers does support pouring emerald but in 1.6 MFR does not support spawning villagers via the auto-spawner.Sound Mufflers from ExtraUtilities. You're welcome.
(On the topic of Villagers, I'm thinking about building myself an emerald farm by using MFR spawners and smelteries. Does tinkers yet support pouring molten emerald out?)
RandomThings (included in the Horizons pack by default) has a config to disable the villager sounds:Does anyone know of a mod I can add to FTB that will mute them or at least change it to something less annoying?
####################
# disable sounds
####################
"disable sounds" {
B:"Cave Ambient"=false
B:"Portal Ambient"=false
B:Rain=false
B:Villager-Hitsound=false
B:Villager-Idle=false
}
Oh, nice. I'll have to look at that mod now.RandomThings (included in the Horizons pack by default) has a config to disable the villager sounds:
Code:#################### # disable sounds #################### "disable sounds" { B:"Cave Ambient"=false B:"Portal Ambient"=false B:Rain=false B:Villager-Hitsound=false B:Villager-Idle=false }
Never tried it myself, but it should work.