Very high cpu use on server

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Zaflis

New Member
Jul 29, 2019
184
0
0
I'm using Direwolf server 1.0.8 for Minecraft 1.6.4. Currently looking at task manager after it's been running idle for hours, without any players and it's showing steady 33-35% cpu use. Also i get alot of "[WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?". This issue has persisted for long time, and who knows it got a little more "relaxed" with 1.0.8, before which it was quite a lag nightmare, although it still is that a bit.

Computer specs: 3GHz dualcore cpu, 5g RAM, 64-bit Win7 and java.

As far as i've tried to debug the reason behind high cpu use with Opis, it seemed that Apiary's are quite costly. But also i have a castle with ME-controlled network, IC2, buildcraft devices, ender chests and tesseracts to link all things together, so there's alot going on. Still, i feel like that high processing has to be a major bug with mods.

And what is it with bees that make them so costly? Are they like doing A* pathfinding every tick or something? :p