Utility mobs help

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Cosmology27

New Member
Jul 29, 2019
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So I've started making utility mobs in our FTB pack with my friends, and they're attacking other players, and we don't want them to.
FatherToast's information on his pages is terrible, and no one is responding to my posts on his pages, so I thought I'd try here, because the people here at FTB are awesome.

At some point I DID find an instructional thing on the Utility Mobs config, but I can't find it now. Even so, it was somewhat vague. I know the permissions are based on three binary numbers. So permissions for the user should be 111, and I suppose everyone else is automatically considered 000. The other problem is that I believe you have to manually write in every single player with the permissions you want them to have....
Anyways, here's a file for you, if you don't mind telling me what I did wrong.
In the Utility Mobs folder, there's a .txt for each player that's made mobs. I have changed my friend's .txt to the following (my goal is to have his mobs NOT attack me).

player_permissions
111 MY_FRIENDS_NAME
110 MY_NAME

whitelist
Player
UtilityMobs.GenericGolem
Silverfish
Skeleton
Slime
Spider
Witch
Zombie

blacklist
 

Mrazomor

New Member
Jul 29, 2019
13
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i, too, am pondering how you make golems do your bidding. the golems i tested in creative and normal didnt attack anyone, they just walked around aimlessly.
did you find out how to make permissions work? i was looking forward to making golems attack everyone who approach this specific location.
 

Cosmology27

New Member
Jul 29, 2019
297
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1
I know that golems and turrets from Utility Mobs are SUPPOSED to attack vanilla mobs, and then every other mob has to be individually added to the mob target list, using the mob targetting book (craft it with a book and rotten flesh together). You right click the mob you want to make things attack, and they'll now attack it.

Problem for me is, I'm doing this, and it's having absolutely no effect with Lycanite's Mobs and Invasion Mod mobs, which is pretty much the sole reason I need it.
 

Mrazomor

New Member
Jul 29, 2019
13
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yea, kinda lame. ive been trying to do something with it but all i could manage was to delete what was there from those vanilla targets in the targeting book when you craft it.
how did you make golems attack other players? that was the problem as you mentioned. i am planning on making a custom dungeon and filling it up with golems to defend against other players. since im testing it out by myself i do not know if they are going to attack them or not.
 

Cosmology27

New Member
Jul 29, 2019
297
0
1
So the player targeting book is what helps with golems attacking players.

Each player in the server will have a .txt file in the config/utility_mobs folder.
So for example, mine starts with this.

player_permissions
111 Cosmology27

This means that I'm the one they listen to. If I add another line that says
111 Esildor
Now the golems will not attack my cousin.

I'm not really too sure what the difference is between the whitelist and blacklist, because I've had no luck in making anything work yet.
All I know is that once I deleted the player permissions for my name, and the "Player" from whitelist, the golems were attacking m I believe.

Still can't figure this junk out though, seems like an awesome mod, I just wish I could get it working.
 

Mrazomor

New Member
Jul 29, 2019
13
0
0
mhm, i guess i will have to leave it for now and wait till im done with mod-tweaking the mods before i invite someone to help me test golem interactions.
too bad toast man didnt post any useful information about the mod...
thanks for helpful information thou.