Using EU to power a quarry (Monster, MC 1.6.4)

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Zalagor

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Jul 29, 2019
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Hello all!

I recently did the transition between Unleashed and Moster and the new type of energy (rf) has posed some issues.

My question is simple. How do you power a quarry using EU (Let's say directly from a reactor) AND tesseracts?

I tried meddling something in the lines of: Reactor -> MFSU -> HV EU Consumer -> Energy Bridge -> MJ Producer -> Kinesis pipes to quarry. Now, this actually works decently, however what to do when the quarry is far-far away and I would like to use tesseracts for energy and item transport? What should be the setup? Bonus points when figuring out how add a lever (to home-base energy output of the quarry) to shut all the energy transport down.

Thanks you in advance, all suggestions are of course welcome.
 

Padfoote

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Not sure if Power Converters supports RF conversion, but if it does just convert to RF from EU, and enable High Redstone control on the home Tesseract. You will need a single conduit between the receiving tesseract and quarry though.
 
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ljfa

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Reactor -> MFSU -> HV EU Consumer -> RF Producer -> Tesseract -> Redstone Energy Conduit -> Quarry.
RF is automatically converted to MJ by the conduit. And you can set your tesseract to be deactived on redstone signal.

Edit: Ninja'd
 
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Zalagor

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Jul 29, 2019
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I will just use the same thread to continue on the same topic as it's still related to RF power confusing the hell out of me.
Is there an easy way to convert RF power to EU or MJ (Or what do you find the easiest)? Is there a point in converting it in the first place? Any tips in general when dealing with RF would be greatly appreciated :)

And if you guys/gals are being nice already, could you give me a few examples of different energy storage? I know that for EU I'm using things from battboxes to MFSU's, but what about MJ and RF Storage? Redstone energy cell is the only one which comes to mind when trying to store RF but it also seems rather expensive to start out with. And what about MJ?
 
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ThatOneSlowking

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I will just use the same thread to continue on the same topic as it's still related to RF power confusing the hell out of me.
Is there an easy way to convert RF power to EU or MJ (Or what do you find the easiest)? Is there a point in converting it in the first place? Any tips in general when dealing with RF would be greatly appreciated :)

And if you guys/gals are being nice already, could you give me a few examples of different energy storage? I know that for EU I'm using things from battboxes to MFSU's, but what about MJ and RF Storage? Redstone energy cell is the only one which comes to mind when trying to store RF but it also seems rather expensive to start out with. And what about MJ?
Energy Conduits automagically convert RF to MJ. Convert MJ to EU.
Also there are 4 tiers of energy cell: Leadstone, Hardened, Redstone, Resonant
 

Zalagor

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Jul 29, 2019
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So, let's just check if I understand correctly. Would this setup work then (for example): Reactor (from Big Reactors mod) -> Leadstone Energy Cell -> Redstone energy conduit -> Any kind of machine that requires MJ.
Taking that into consideration, does that mean that RF energy effectively doubles as MJ as well? What would be the point in building MJ power sources then, if one source could fuel both?

Thank you for the tier explanation, that cleared up alot :D.
 

KaosRitual

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You could always add Mekanism and use the universal cables. They will convert rf or mj to eu and back again without issue.
 

Zalagor

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Jul 29, 2019
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You could always add Mekanism and use the universal cables. They will convert rf or mj to eu and back again without issue.
I don't want to use anything that isnt in the official modpack, I know it would make things a lot easier but I tend to enjoy tinkering with all the differences in all the power requirements, the transition and introduction of RF has just been difficult.
 

Omegatron

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So, let's just check if I understand correctly. Would this setup work then (for example): Reactor (from Big Reactors mod) -> Leadstone Energy Cell -> Redstone energy conduit -> Any kind of machine that requires MJ.
Taking that into consideration, does that mean that RF energy effectively doubles as MJ as well? What would be the point in building MJ power sources then, if one source could fuel both?

Thank you for the tier explanation, that cleared up alot :D.
That should work, though you may want to use a better energy cell, they each have a limit to how much RF they can accept per side per tick.

There isn't much of a point unless you particularly like the MJ power sources. Some mods (Mekanism and Ender IO) can convert both ways between RF and MJ so you might consider building MJ power sources then.
 

Zalagor

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Jul 29, 2019
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That should work, though you may want to use a better energy cell, they each have a limit to how much RF they can accept per side per tick.

There isn't much of a point unless you particularly like the MJ power sources. Some mods (Mekanism and Ender IO) can convert both ways between RF and MJ so you might consider building MJ power sources then.
Hooray for all who are getting my questions answered, just one more thing to get a full picture of all of this. (Because I remember electrical engines being an option when wanting to convert EU to MJ.)

I tried out a setup something in the lines of this: Geothermal generator (EU) -> Electrical engine -> Redstone energy conduit -> Redstone energy Cell.
Now, this doesnt seem to work, so the confusion is understandable. Does that mean that conduits only magically transform RF to MJ and sadly not the other way around? Or Electrical engines aren't working like they used to?
 

Padfoote

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Conduits only do RF to MJ, not the other way around. Electrical Engines still work the same, but as they output MJ, the conduits cannot connect to them.
 

Zalagor

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Jul 29, 2019
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Conduits only do RF to MJ, not the other way around. Electrical Engines still work the same, but as they output MJ, the conduits cannot connect to them.
Ahh, that was the reason behind my confusion, for when I tested it, conduit animation connects to the electrical engine but as you already confirmed, then the power conversion doesnt happen. Well, that means its time to forget abou MJ completely and go on with RF and EU :).

Thanks alot to all that answered, you've been a great help!
 
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Wagon153

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Jul 29, 2019
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Ahh, that was the reason behind my confusion, for when I tested it, conduit animation connects to the electrical engine but as you already confirmed, then the power conversion doesnt happen. Well, that means its time to forget abou MJ completely and go on with RF and EU :).

Thanks alot to all that answered, you've been a great help!
Actually, energy transfer nodes from Extra utilies can convert from MJ to RF from what I remember.
 
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Zalagor

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Jul 29, 2019
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Actually, energy transfer nodes from Extra utilies can convert from MJ to RF from what I remember.

AND THEY DO!!!

Generator -> Electrical Engine -> Energy Transfer Node -> Redstone energy cell works like a charm! Which is quite fun as it is a sequence with all the power types represented.

Words can't express my gratitude for FtB community, you guys are awesome!
 
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Iluvalar

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If you don't mind to cheat a little, the rock melter from rotarycraft is so energy efficient that you produce more lava then what you started with. You could transfer lava in liquid or item form (drum, extrautil tanks). You can also produce lava with a magma crucible, but then you'd lose some energy in the process. I found the advantage of using lava is that most mods have a way to use it as a fuel. But that might just be me...

Another option you could look at is a heated redstone generator and a magmacrucible beside your quarry. A stack of redstone should be enough to run a quarry of decent size until bedrock at a decent speed. The ease of setup might beat other wild power transfer plan.