Upgrading Gregtech Machines, and IC2 - A Question or Two

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Brian Cherrick

Well-Known Member
Jul 5, 2013
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I know how to upgrade the machines, but my question is can all of them be upgraded? For example if I make the transformers, and hv transformers, could a block like the grinder, or sawmill, or blast furnace controllers be upgraded to take more than 128 eu/tick?

I haven't tried it, not sure if anyone else has or not.

And regarding IC2, I know there is a way to paint/seperate the cables so lines don't cross. How is this done exactly?
 
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Brian Cherrick

Well-Known Member
Jul 5, 2013
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I has another question as it regards to Gregtech upgrades. In the original IC2 machines, when upgrades, and transformers are used on a machine it lists the EU, and power storage each has. Is there anyway to tell with gregtech machines? or is there a way to know how many overclockers I can put in a machine without going over the 8k eu/tick limit i can feed the machines ?
 

Celestialphoenix

Too Much Free Time
Nov 9, 2012
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Tartarus.. I mean at work. Same thing really.
Greg has a lot of upgrades, and speciality cover upgrades- some are pretty neat.
Reactor heat vents count as a cover, and can be placed on machines- this lowers the Eu needed by a few %.​

All the normal upgrades and covers can be stuck on any Gtech machine, and should work fine- excpet
Steam [I think its 'mechanical' processes only- crushing/grinding/cutting ect]
MJ [support dropped]
Heating coils [only useful in a furnace]​

Gtech overclocking is easier to calculate;
  • 1/2 the processing time
  • 2x the total energy needed
  • 4x the power (Eu/t) needed.
Walia may help with what upgrades are installed.
You can go over the 8kEu/t limit by using an energy storage upgrade to buffer extra energy.
Also- while you've got that painter out, try it on Greg's stuff ;)
 

asb3pe

New Member
Jul 29, 2019
2,704
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Sorry to jump in here, but rather than start a new thread...

do any of you IC2 experts know how I can attach a hopper to the Thermal Centrifuge? I like to use AE export busses with a tower of hoppers, and the Thermal Centrifuge is the only ore processing machine that refuses to allow hoppers to connect. I've tried the top (preferred) and all four vertical sides. Should I check the bottom too?

The reason I dislike the workaround of one TE3 Itemduct between the hopper stack and the Thermal Centrifuge is because extra items get sent, can't get into the machine, and then they bounce back and forth inside the Itemduct (and the conduit says it is "Stuffed"). I just don't like that kinda thing, it irks me. Quite honestly, with what I've seen going on in the Monster pack with TE3 fluiducts... I just don't trust the itemducts.

Solutions appreciated, thanks.
 

Captain_Oats

New Member
Jul 29, 2019
116
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Kind of hard to give suggestions without knowing what it is you want accomplished. Many different ways around it, although most consist of using Items ducts or equivalent means of item transport in some way.

ME interface + item duct, export bus + chest + itemduct.

The items don't pop out, the items will be sent eventually when they're able to, whats the problem with itemducts?
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
98
64
Greg has a lot of upgrades, and speciality cover upgrades- some are pretty neat.
Reactor heat vents count as a cover, and can be placed on machines- this lowers the Eu needed by a few %.​

All the normal upgrades and covers can be stuck on any Gtech machine, and should work fine- excpet
Steam [I think its 'mechanical' processes only- crushing/grinding/cutting ect]
MJ [support dropped]
Heating coils [only useful in a furnace]​

Gtech overclocking is easier to calculate;
  • 1/2 the processing time
  • 2x the total energy needed
  • 4x the power (Eu/t) needed.
Walia may help with what upgrades are installed.
You can go over the 8kEu/t limit by using an energy storage upgrade to buffer extra energy.
Also- while you've got that painter out, try it on Greg's stuff ;)

The only way I can see what is on the block is if I remove the block, mouse over it, then place it down after I am done. My MFSU outputs at 2048 eu/tick, and is connected directly to the blast furnace. The blast furnace block has 3 transformer upgrades, and 2 overclockers. Adding a third overclocker requires more power. But there is no way to (that I know of) to check the eu flow through the line since the eu-reader to my knowledge is still broken.

At 8k eu/tick, what would be the maximum amount of transformers/overclockers I can use? I can't go over 8K as I don't think there are any lines that can carry that much. So just trying to plan ahead here.

Just wanted to add, that mousing over the block doesn't show the vitals on the gregtech blocks like the normal ic2 ones does with waila.
 
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Celestialphoenix

Too Much Free Time
Nov 9, 2012
3,741
3,204
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Tartarus.. I mean at work. Same thing really.
You can go over 8k, Greg's superconductor can carry a stupid amount of power- the voltage transformers stop at 8k. (3 overclockers)
Using a energy orb upgrade allows you to keep a metric fuckton of power inside the IBF, allowing you to run it with 4 overclockers if you really want.
(You can't run that continuously mind, as you can only charge it at 8kEu/t.)
Take a look in here ;) ----> http://gregtechcommunitywiki.wikispaces.com/Upgrades
and ---> http://gregtechcommunitywiki.wikispaces.com/Covers
 

loboca

New Member
Jul 29, 2019
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Actually, if we're talking 1.6.4 and ic2Exp, cables don't burn up, and transfer unlimited amounts of power, so you can use tin cable to transfer >8k. And superconductors are broken atm. (before 1.6, what celestialphoenix says is valid)
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
98
64
You can go over 8k, Greg's superconductor can carry a stupid amount of power- the voltage transformers stop at 8k. (3 overclockers)
Using a energy orb upgrade allows you to keep a metric fuckton of power inside the IBF, allowing you to run it with 4 overclockers if you really want.
(You can't run that continuously mind, as you can only charge it at 8kEu/t.)
Take a look in here ;) ----> http://gregtechcommunitywiki.wikispaces.com/Upgrades
and ---> http://gregtechcommunitywiki.wikispaces.com/Covers

Gonna scope it out now. Making the Scanner as we speak so I can check the upgrades without removing the blocks :). Thanks again for the help :).[DOUBLEPOST=1399054353][/DOUBLEPOST]
Actually, if we're talking 1.6.4 and ic2Exp, cables don't burn up, and transfer unlimited amounts of power, so you can use tin cable to transfer >8k. And superconductors are broken atm. (before 1.6, what celestialphoenix says is valid)

The cables don't go, but the machines do. Not looking to cheese doodle it all. But I think 8k will plenty be fine for what I need now :). Thanks all.
 

Celestialphoenix

Too Much Free Time
Nov 9, 2012
3,741
3,204
333
Tartarus.. I mean at work. Same thing really.
Actually, if we're talking 1.6.4 and ic2Exp, cables don't burn up, and transfer unlimited amounts of power, so you can use tin cable to transfer >8k. And superconductors are broken atm. (before 1.6, what celestialphoenix says is valid)

Thats a bug/exploit as the new Enet is still a WIP.
Greg said he's got his own Enet working, but that'll be a 1.7 release. He mentioned something about not including superconductors [for now].​