Updated server from 1.2.1 to 1.4, now server crashes

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A

Arphaxad_23

Guest
Title Updated server from 1.2.1 to 1.4, now server crashes

Launcher Type Curse App

Modpack FTB Presents HermitPack

Modpack version 1.4.0

Have you modified the pack? No

Link to log file http://paste.feed-the-beast.com/view/edfa621d

Details of the issue Updated server from ver 1.2.1 to 1.4.0
Copied world save to new server.
Server starts, but crashes before it is completely loaded.
See crash report attached

Any help would be appreciated. Thank you
 
Last edited by a moderator:
M

MagicMage1238

Guest
Disable FTBUtilitys - it causes crashes (the message is a very general error, so can only try one thing at a time and I was getting the same error with FTBUtilitys)
 
A

Arphaxad_23

Guest
I'm still struggling...:(
I'm using MineOS and have a 1.2.1 server up and running for a while now. I have successfully formatted (changed hdd) and got the 1.2.1 server running from a backup...so I believe my backup is not corrupted.

Now, when I create a new 1.4 server, it starts up flawlessly...generates a world and I can log into and play with no issues.
I then proceed and rename the world save for the 1.4 server to say world.old
Finally I load the backup world folder of the 1.2.1 server and then the trouble starts....

At first the world would start loading and never finishes (No crashes whatsoever), then after a few more attempts it crashed with the above error.
Now its back at just stuck at loading.

Any more insight into what may cause the problem?

@MagicMage1238 are you sure it wont cause additional problems if I disable FTBUtilities? in other words, isnt it crucial to the whole FTB pack/server?
 
M

MagicMage1238

Guest
No I currently run my 1.3 without FTBUtilitys, I cant say it is your issue, but disable it and try running it then if the crashes stop then it would still be he FTBUtilitys causing the problem...

Granted you wont beable to claim chunks or have "teams" and so forth until a better fix comes along for FTBUtilitys
 
M

MagicMage1238

Guest
But as a note I always update the current running world, not the other way around....(you created a whole new setup and copied world folder from your pervious running world... when updating I copy the current world and extract the new files into the same directory, then restart minecraft, never have any issues