5203. There's so many things I'd like to do, and there never seems to be enough time in the day to do them!
52115209. In other news (well not news...) does anyone have any experience with the Mekanism Induction Matrix and/or setting up the Mekanism fusion reactor? Now my days on the Regrowth server are numbered, there are certain things I definitely want to get done. I'm not as fussed about getting the magic quests done, and I've already done all the tech quests, but I've always wanted to dabble with some of the advanced Mekanism stuff. I've got a very basic Matrix in place (just one provider and one cell), and built most (possibly even all) the parts I need for the fusion reactor. But I've got no experience in setting up the reactor or providing power to the laser, and its hard to find figures about how much power I'll need to output from the reactor. I know the lasers will input 600-800M RF in one burst, but I don't know how much the reactor kicks out once its operating.
Yeah, I might try and track that down.5211
Direwolf made a video about this once.
But I think you can find the exact numbers in the mekanism configs.
52135212.
Yeah, I might try and track that down.
One thought I had is that the cables necessarily limit power transfer, so I was considering putting the reactors power ports directly against the induction matrix ports set to input; in theory that should dump the power straight in, right? I reckon it's worth a shot at least.
Now, there's a thought! I'm playing on Regrowth which doesn't have tesseracts, but it DOES have Mekanism's Quantum Entangloporters, which also have a decent energy throughput I believe - and I've already got autocrafting set up for those!5213
I tend to hook up my power generation directly into a Tesseract, which has a limitless(c) power transfer rate.
52155214.
Now, there's a thought! I'm playing on Regrowth which doesn't have tesseracts, but it DOES have Mekanism's Quantum Entangloporters, which also have a decent energy throughput I believe - and I've already got autocrafting set up for those!
Awesome, cheers Robijn - that's a bloody good idea!
I wish! nope, no EnderIO, no Thermal mods, no Immersive Engineering, no Extra Utilities; you've got to move things around with Buildcraft in the early game, and later on Mekanism (or magical alternatives like Golems or Corporea)5215
Doesn't that pack include EnderIO as well?
What do you think about the notion that EnderIO is considered OP compared to other RF Tech mods? Because EnderIO's variants of ducts, machines and generators are just cheaper, faster, more powerful and/or take less space than those of Thermal Dynamics and Expansion and BuildCraft?5216.
I wish! nope, no EnderIO, no Thermal mods, no Immersive Engineering, no Extra Utilities; you've got to move things around with Buildcraft in the early game, and later on Mekanism (or magical alternatives like Golems or Corporea)
I think that... the notion is understandable, the convenience and flexibility of the conduits is not to be sniffed at - not just having power, fluid, energy and redstone within the same blockspace, but also being able to insert and extract from the same face, and have those directed along different channels! There is no doubt in my mind that they are the most powerful and useful transportation method.5218What do you think about the notion that EnderIO is considered OP compared to other RF Tech mods? Because EnderIO's variants of ducts, machines and generators are just cheaper, faster, more powerful and/or take less space than those of Thermal Dynamics and Expansion and BuildCraft?
Actually, Thermal Dynamics are already outclasses BuildCraft's pipes, doesn't it? Unless Logistics Pipes is used as well, that is.
I didn't know LP could do that! I must confess, there are times when I wish you could have like a satellite pipe function in AE2; it would be handy to be able to automatically send some items from a crafting recipe to a different, maybe "mini", interface automatically without having to then resend them somewhere else.5220
I see something as "overpowered" when it overshadows other valid alternatives in a way that makes one pass these alternatives very quickly or even skip them completely in progression.
As such I kinda like the notion of having to use BuildCraft Pipes as an ingredient for Thermal Dynamics Ducts and having those as an ingredient for EnderIO Conduits. Even if this only urges you to use the "lower tiers" "because you had them laying around anyway."
Actually, @GamerwithnoGame I think that LogisticsPipes are more powerful than EnderIO when it comes to Item transport, because they can... input and/or output from/to a blockface that they are not even connected to.
Steve's Factory Manager is just too much of a hassle to configure to consider it at the powerful level of LP, even though it can do this as well.