In my base I have 2 11x11 rooms that act as mobspawners. The first one has 3 soulshard cages with a skelly, zombie and spider soulshard. These are incredibly easy to get to tier 5; you just 'absorb' the abundant vanilla spawners that TC barrows and spider trees give you. Each spawner adds 200 to the shard and you need 1024 'kills' to fill one. This room has 4 grinders that kill the mobs and harvest essence that is stored.
The second room has a single MFR autospawner, again with 4 grinders. It uses the mob essence created by the first to spawn whatever I need, Ghasts for tears, endermen for pearls, blazes for rods, etc.
Is that another mod-boosted drop, like the extra cow leather?The MFR spawn room has conveyors pushing items into item collectors because ghast tears drop on the ground when they're killed by grinders somehow.
Is that another mod-boosted drop, like the extra cow leather?
Dunno. I do seem to get more of them, or do vanilla ghasts also sometimes drop more then one? I really do like how MFR solves the annoying mobdrop problem though, it's the one thing I really dislike about a lot of the mods; how they rely on stuff you need to grind through tons of annoying mobs through.
TiCo increases tears dropped by ghasts. Just use collectors.