Universal Configs - Possible "Everything" Pack?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Alcheya

New Member
Jul 29, 2019
214
0
0
I was wondering if I took all (most) of the mods in the Universal Configs and added them to Monster, if it should theoretically all work together and not have massive conflicts. Has anyone attempted this?

Really pushing for a massive modpack to include a ton of stuff to do and keep me occupied for the longterm in a single world.
 

Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
2,754
3,282
308
Where else?
yes the universal configs are designed to not conflict. you might have to replace your monster ones tho.
 

Siro

New Member
Jul 29, 2019
638
0
0
My general assumption was the universal config was generated from some sort of universal build with all the mods together anyway. However, I suppose someone could have just dumped an ID list and attempted to fill them all out on a spreadsheet, but that seems like a lot more work than just throwing them all in there and resolving conflicts via logs. If they did the former, yes it'll work but it might be very weird/full of crossmod exploits. If they did the latter, it might not even work.
 

Tristam Izumi

New Member
Jul 29, 2019
1,460
0
0
And far too much for my blood. I prefer my packs much more concise and conglomerated. But then again, to each their own. I hope you have many fun filled hours with your megapack! :)
 

Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
2,754
3,282
308
Where else?
i never can seem to make up my mind, one day its Get ALL the mods, the next omg sho many mods i will never use these. ultra streamline time!