Umm.. Runic Dungeons question..

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wolfsilver00

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Jul 29, 2019
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So, guys.. After spending like 2 damn hours looking for the chalk, I realize that not only the staff consumes itself after making the portal, but even worse, this mod is badly named as runic dungeons, while it should be named 3 Runic Rooms.

Is my world gen wrong or does this mod actually repeat the same 3 rooms over and over again for loot? Because tbh im fucking pissed right now about collecting that chalk just to find this.
 

jordsta95

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Jul 29, 2019
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There are 4 rooms:
1) Library - Bookshelf maze
2) Loot room - 4 chests with spawners on top
3) Siege room (as I call it) - 4 pillars with obsidian that needs breaking
4) Wither room - everything in it to make a wither

It has a lot of loot in it, but the mod itself is still young.
yes, the staff gets consumed when you make the portal... BUT the chalk doesn't get consumed when crafting (unless this was recently changed).
It's a bit of a grind fest that place, but for lots of loot and xp, it's not a bad mod... although finding the chalks is a PITA
 

wolfsilver00

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Jul 29, 2019
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Umm my chalk got consumed.. Maybe because I did it on the spot with the C crafting grid? :/ Damn it, should have cheats enabled to get my chalk back u.u

But.. Oh well.. Guess I'll be leaving this mod then xD
 

jordsta95

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Jul 29, 2019
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Umm my chalk got consumed.. Maybe because I did it on the spot with the C crafting grid? :/ Damn it, should have cheats enabled to get my chalk back u.u

But.. Oh well.. Guess I'll be leaving this mod then xD
If you want to enable cheats temporarily, open the world to lan, and enable cheats. Then when you restart the game you will no longer have cheats enabled :p

Not like a different portal helps anyway... and that's all the chalk is used for IIRC
 

wolfsilver00

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Jul 29, 2019
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If you want to enable cheats temporarily, open the world to lan, and enable cheats. Then when you restart the game you will no longer have cheats enabled :p

Not like a different portal helps anyway... and that's all the chalk is used for IIRC


Oh, tought that the different sized portals gave different rooms.. Ok, nvm... What a waste of time xD
 

Malaclypse

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Jul 29, 2019
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Is my world gen wrong or does this mod actually repeat the same 3 rooms over and over again for loot?

As far as I can tell, yes. There's a boss room with a wither, too, but overall even though I loved the idea of the mod, I found that it didn't live up to my hopes, at least in its current state.
 
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jordsta95

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Jul 29, 2019
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As far as I can tell, yes. There's a boss room with a wither, too, but overall even though I loved the idea of the mod, I found that it didn't live up to my hopes, at least in its current state.
Pretty much this, but I will give it a chance to flesh out some more, as it is still pretty new.
Only thing I don't like is the stupid floor tiles (you know the ones where you walk on them, and it damages you)... I wish that was disabled by default :p
 

mathchamp

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Jul 29, 2019
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It's a good place to farm spawners for use with other mods (e.g. EnderIO, Draconic Evolution). What I do hate though is that when you make the portal with the staff, it's made from unbreakable blocks so you can't remove it if you decide you don't want it there anymore.

There are actually six types of rooms:
  • The room that you spawn in - lit up and empty, except for the return portal.
  • Four chests with spawners on top. Dropper with the key is hidden in the centre.
  • Obsidian-encased spawners. Four pillars near the corners, with a block encased in obsidian in each corner. Two spawners, one chest, and a dropper with the key.
  • Library with bookshelves, loot chests, etc. (you get one book for each shelf you break).
  • Wither boss. There is no dropper - you must kill the wither to get a key. Note that you can actually get extra keys by summoning your own Withers in the dungeons.
  • Guardian boss (right click the spawner to spawn the boss, which is essentially a giant iron golem). Similar to the Wither, you must kill the boss for your next key.
I do agree that the mod maker should add more variety. Stuff like:
  • The "booby trap" floor blocks which hurt you when you walk on them are more annoying than anything. It would be better if they were replaced with, say, actual spike traps where spikes extend into the space above them periodically, doing lots of damage if you're standing on them. The random arrangement is also annoying - maybe in some cases it's okay but an ordered arrangement would be nice to see as well.
  • More kinds of traps:
    • Maybe you open the door and see an empty room with nothing but the dropper and a few loot chests. You walk into the room and suddenly the door behind you closes, the loot/dropper vanish and lots of mobs begin spawning, and you have to kill all the mobs. Once you kill the mobs, the loot and dropper reappear and the door reopens.
    • Stuff falling from above (e.g. creepers, TNT, lava, gravel). Either automatic or set off by a pressure plate or tripwire (the latter would be harder to survive/escape once triggered).
    • Anything else you can think of (as long as the trap isn't both unavoidable and inescapable).
  • Have rooms with a variety of shapes and sizes. Maybe a big room, or a long, winding, hallway-type room. Multiple floors would be cool too.
    • Another trap would be to have a room where the floor disappears and you fall into a lower room. If you don't have blocks or another way to get back up, you'll have to dungeon crawl until you find a way back to the rooms you've cleared. Maybe close the floor (now a ceiling) after you fall in to be even more evil.
    • A long room where once you walk a certain distance into the room, you hear a noise and the blocks nearest where you entered start falling into the Void. You have to run to the other end of the room (which might also contain mobs and stuff). At the other end, the blocks there don't fall into the Void and there's a single dropper with the next key and one or more doors to continue on to. The player can either continue and try to find their way back, or if they have blocks they can build a bridge back to where they entered (a clever player could place their own blocks as a platform before blocks start falling into the Void, too).
  • More mobs, such as Nether mobs or even adding more unique mobs, or detecting other installed mods and using their mobs (e.g. Twilight Forest mobs).
I do think the mod maker intends to add more stuff since, yes, the mod is pretty new.
 

wolfsilver00

New Member
Jul 29, 2019
752
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0
It's a good place to farm spawners for use with other mods (e.g. EnderIO, Draconic Evolution). What I do hate though is that when you make the portal with the staff, it's made from unbreakable blocks so you can't remove it if you decide you don't want it there anymore.

There are actually six types of rooms:
  • The room that you spawn in - lit up and empty, except for the return portal.
  • Four chests with spawners on top. Dropper with the key is hidden in the centre.
  • Obsidian-encased spawners. Four pillars near the corners, with a block encased in obsidian in each corner. Two spawners, one chest, and a dropper with the key.
  • Library with bookshelves, loot chests, etc. (you get one book for each shelf you break).
  • Wither boss. There is no dropper - you must kill the wither to get a key. Note that you can actually get extra keys by summoning your own Withers in the dungeons.
  • Guardian boss (right click the spawner to spawn the boss, which is essentially a giant iron golem). Similar to the Wither, you must kill the boss for your next key.
I do agree that the mod maker should add more variety. Stuff like:
  • The "booby trap" floor blocks which hurt you when you walk on them are more annoying than anything. It would be better if they were replaced with, say, actual spike traps where spikes extend into the space above them periodically, doing lots of damage if you're standing on them. The random arrangement is also annoying - maybe in some cases it's okay but an ordered arrangement would be nice to see as well.
  • More kinds of traps:
    • Maybe you open the door and see an empty room with nothing but the dropper and a few loot chests. You walk into the room and suddenly the door behind you closes, the loot/dropper vanish and lots of mobs begin spawning, and you have to kill all the mobs. Once you kill the mobs, the loot and dropper reappear and the door reopens.
    • Stuff falling from above (e.g. creepers, TNT, lava, gravel). Either automatic or set off by a pressure plate or tripwire (the latter would be harder to survive/escape once triggered).
    • Anything else you can think of (as long as the trap isn't both unavoidable and inescapable).
  • Have rooms with a variety of shapes and sizes. Maybe a big room, or a long, winding, hallway-type room. Multiple floors would be cool too.
    • Another trap would be to have a room where the floor disappears and you fall into a lower room. If you don't have blocks or another way to get back up, you'll have to dungeon crawl until you find a way back to the rooms you've cleared. Maybe close the floor (now a ceiling) after you fall in to be even more evil.
    • A long room where once you walk a certain distance into the room, you hear a noise and the blocks nearest where you entered start falling into the Void. You have to run to the other end of the room (which might also contain mobs and stuff). At the other end, the blocks there don't fall into the Void and there's a single dropper with the next key and one or more doors to continue on to. The player can either continue and try to find their way back, or if they have blocks they can build a bridge back to where they entered (a clever player could place their own blocks as a platform before blocks start falling into the Void, too).
  • More mobs, such as Nether mobs or even adding more unique mobs, or detecting other installed mods and using their mobs (e.g. Twilight Forest mobs).
I do think the mod maker intends to add more stuff since, yes, the mod is pretty new.


I really don't think the spawn room should be considered a room of the dungeon, as it only exists once and has no other purpose than to spawn you..

Also, the thing is breakable.. I don't know how I did it, I had some blocks on top of it, one block away and when I tried to destroy it i teleported for accident, when I came back I was inside one of the portal blocks and i was able to destroy it..
 

jordsta95

New Member
Jul 29, 2019
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I really don't think the spawn room should be considered a room of the dungeon, as it only exists once and has no other purpose than to spawn you..

Also, the thing is breakable.. I don't know how I did it, I had some blocks on top of it, one block away and when I tried to destroy it i teleported for accident, when I came back I was inside one of the portal blocks and i was able to destroy it..
That's strange.
Oh, that's another thing I don't like about the runic dungeons, unbreakable blocks.
I understand they need to be unbreakable so you can't cheat the maze. BUT the blocks look REALLY nice, and I'd like to be able to craft a breakable version (or harvest them when a room has 2 doors open), but also be able to break them if I build with them in the overworld
 
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mathchamp

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Jul 29, 2019
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That's strange.
Oh, that's another thing I don't like about the runic dungeons, unbreakable blocks.
I understand they need to be unbreakable so you can't cheat the maze. BUT the blocks look REALLY nice, and I'd like to be able to craft a breakable version (or harvest them when a room has 2 doors open), but also be able to break them if I build with them in the overworld

I think there's a crafting recipe for a breakable version. I think something like 8 stone bricks around a dungeon key.
 

mattp_12

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Jul 29, 2019
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Idc if this is "cheating", but I used the staff of traveling to cheat through the thing and get some nether stars for some stuff :3
 

jordsta95

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Jul 29, 2019
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Idc if this is "cheating", but I used the staff of traveling to cheat through the thing and get some nether stars for some stuff :3
That's genius! Only issue is if you don't have thaumcraft (or anything that can swap blocks/walk through them)
 

mattp_12

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Jul 29, 2019
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That's genius! Only issue is if you don't have thaumcraft (or anything that can swap blocks/walk through them)
I don't really see that as an issue because I don't see a need to. All you really need to do is bring a staff of traveling, a tesseract, and a way to charge it.... Better yet, a flux capacitor to have it always be charged.
 

mattp_12

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Jul 29, 2019
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Okay, just thought of what would happen if you got to the ceiling of a runic dungeon, (using the vanilla ender pearl glitch) and putting and ender quarry that is very large down... Would it pick up the chests+contents and soul sand+skulls..?