Others have already mentioned the passive power generation in mekanism, which some think is to OP, easy, or cheap. Personally, I don't really care, because about the only two that have decent power output are the advanced solar gens and the hydrogen gens, both of which are expensive, and the hydrogen gen is somewhat complicated to setup.
I don't think anyone has mentioned atomic science steam turbines, though. You can use steam from any source, so you can effectively multiply your power output many times by using steam turbines instead of steam engines when using a railcraft boiler, for instance. Combined with a few oil fab's, it's really easy and simpe to setup an extremely powerful infinite power loop this way.
Yup, a large reactor turbine (3x3 small turbines, hit middle with a wrench) produces more power than 18 industrial steam engines, yet a single 36HP boiler can power 9 of em, so yea. Also, there has been mention that you can funnel off the steam from nuclear reactors using the funnels and pipes and can power multiple turbines with a single reactor, but I haven't actually seen it myself. With assembly line you can use the manipulator arm to refuel the fission reactors as well.
Hydrogen generators are not that hard to set up, especially if you use more than one, and produce tons of power. While I'm not sure on the exact numbers, a single hydrogen generator can easily power an early base and then some, With multiple hydrogen gens you can have a single one set to loop the energy gen while the rest power every thing, though with a single hydrogen generator you have to use a couple of energy cubes and set em up right.
But yea, the real problem deals with power gen via steam and the extremely powerful passive generators since they throw off the balance that other power systems build. The easiest way to see this is, of course, in how much energy the Mekanism machines consume vs their IC2 and TE counterparts. Mekanism machines seem to need 3x the power as TE machines for similar uses, thus meaning energy generation has to be a lot higher, which makes it a bit unbalanced when you combine UE generation with TE efficiency.
That said, once the power imbalances are tuned to more appropriate levels the mods will play a lot better together. I personally like the idea of the factories and processing up to seven items at a time, but the power draw requires a lot of infrastructure to run properly.
If you want a challenge, don't use Atomic Science or Mekanism generators. Only power your base via EU and/or MJ and actually use the high tier Mekanism machines. This will probably require a few 36HP boilers to keep powered properly.
Another thing to note, Mekanism's enrichment chamber gives more redstone and lapis than TE's pulverizer, and you can enrich charcoal to use as "fuel" in making UE steel in the metallurgic infuser.
Edit: Regarding the oil fabs, railcraft boilers with industrial steam engines are already power positive when at max heat when using industrial steam engines. Since large reactor turbines are about 9x more efficient at using steam it's easy to see why it's incredibly power positive when using that setup.