Twilight Forest Item ID's?

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Cira

New Member
Jul 29, 2019
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Where are they stored at in the Twilight forest mod?
I have never done it before, and I want to try to correct the below errors on my own.

Code:
2013-04-26 15:50:46 [INFO] [STDOUT] CONFLICT @ 27709 item slot already occupied by shadow.mods.metallurgy.MetallurgyArmor@203bc5c6 while adding twilightforest.item.ItemTFMagicMap@34355ab2
 
2013-04-26 15:50:46 [INFO] [fml.ItemTracker] The mod TwilightForest is overwriting existing item at 27965 (shadow.mods.metallurgy.MetallurgyArmor from MetallurgyFantasy) with twilightforest.item.ItemTFMagicMap
 
2013-04-26 15:50:46 [FINE] [fml.ItemTracker] Adding item twilightforest.item.ItemTFMagicMap(27965) owned by TwilightForest
 
2013-04-26 15:50:46 [INFO] [STDOUT] CONFLICT @ 27710 item slot already occupied by shadow.mods.metallurgy.MetallurgyArmor@6c8d0880 while adding twilightforest.item.ItemTFMazeMap@1f29432d
 
2013-04-26 15:50:46 [INFO] [fml.ItemTracker] The mod TwilightForest is overwriting existing item at 27966 (shadow.mods.metallurgy.MetallurgyArmor from MetallurgyFantasy) with twilightforest.item.ItemTFMazeMap

I have a cruddy class viewer program that allows me to make changes, but I just can't find them.
 

Cira

New Member
Jul 29, 2019
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Lesson #1 of modding minecraft and making minecraft mods!

If you are looking for ITEM ID's, ignore the JAR's and classes, go for the Config files!

Next up I will tackle SQL
 

Iskandar

Popular Member
Feb 17, 2013
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Yeah, Item IDs get shifted by, I think, 256 on load. there is a very good reason for that, I'm just not sure what it is.
 

Iskandar

Popular Member
Feb 17, 2013
1,285
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No, go ahead and change them. I was just pointing out that the item IDs that you see in game, like from NEI, might not match what you see in the config files. Which can make tracking down problems more complex than it ought to be.
 

Chrissy

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Jul 29, 2019
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I remember the good ol' days when i had ID resolver, Not a care in the world about stupid ol' item ids
 
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Zjarek_S

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Jul 29, 2019
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Yeah, Item IDs get shifted by, I think, 256 on load. there is a very good reason for that, I'm just not sure what it is.
When you create an item, ID is increased by 256 in constructor which is confusing and lead to bugs.